Editing User talk:Kadano

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::But isn't any stick direction and strength able to angle shield if not tapped fast enough? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Metroid 11:10, 7 October 2013 (EDT)
::But isn't any stick direction and strength able to angle shield if not tapped fast enough? [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Metroid 11:10, 7 October 2013 (EDT)
:::No, every stick position within the dead zone (106-150 for both x and y) always behaves the same as neutral (128,128). [[User:Kadano|Kadano]] ([[User talk:Kadano#top|talk]]) 11:12, 7 October 2013 (EDT)
:::No, every stick position within the dead zone (106-150 for both x and y) always behaves the same as neutral (128,128). [[User:Kadano|Kadano]] ([[User talk:Kadano#top|talk]]) 11:12, 7 October 2013 (EDT)
:::I totally misunderstood you, Toomai. Yes, the outer zones can angle the shield as well. My input-output maps are for 1-frame stick movements so this information is not integrated. [[User:Kadano|<font color="blue">Kadano</font>]] [[User talk:Kadano|<font color="teal">talk</font>]] 06:54, 16 October 2014 (EDT)


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