Editing Up tilt

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[[File:Upt.jpg|thumb|250px|[[Kirby]]'s up tilt in ''Brawl''.]]
[[File:Upt.jpg|thumb|250px|[[Kirby]]'s up tilt in ''Brawl''.]]
[[File:MarioUpTiltSSBM.gif|thumb|200px|[[Mario]]'s up tilt in ''Melee'']]
[[File:MarioUpTiltSSBM.gif|thumb|200px|[[Mario]]'s up tilt in ''Melee'']]
[[File:WFT-UpTilt.gif|thumb|200px|[[Wii Fit Trainer]]'s up tilt in ''SSB4'']]
[[File:WFT-UpTilt.gif|thumb|200px|[[Wii Fit Trainer]]'s up tilt in ''SSB4'']]
An '''up tilt''' (abbreviated '''"u-tilt"'''), officially called a '''strong up''' ({{ja|上強攻撃|Ue kyō kōgeki}}, ''Up/above/upper strong attack'') before ''Ultimate'', is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.
An '''up tilt''' (abbreviated "u-tilt"), officially called a '''strong up''', is a [[tilt attack]] that can be performed by any [[character]] by holding the [[control stick]] lightly upward and pressing the [[attack]] button while on the ground. It can be difficult to pull off an up tilt quickly, as if the player tilts too fast, they'll either [[jump]] or do an [[up smash]] instead. Turning off [[tap]] jump can help avoid the former problem, or the player can do some other action and hold up on the control stick before it ends.
 
More often than not, up tilts are used for [[juggling]], as they usually lack the [[knockback]] to disturb low [[damage]] [[combo]]s outside of a few exceptions such as Ganondorf and Captain Falcon.


Up tilts typically fall into two categories: quick strikes with a narrow range directly above the character's head, or slower attacks that hit a wide arc above the character. More often than not, up tilts are used for [[juggling]], as they usually lack the [[knockback]] to disturb low [[damage]] [[combo]]s outside of a few exceptions such as Ganondorf and Captain Falcon.
Since the [[Wii remote]]-only control scheme lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only [[attack]] which a player may not be able to use for no in-game reason.


Since the [[Wii Remote]]-only control scheme in ''Brawl'' and ''Smash 4'' lacks both a control stick and any other way to jump, up tilts become unusable without first holding up during a prior action, making them the only normal [[attack]] which a player may not be able to use for no in-game reason.
==Up tilts in ''[[Super Smash Bros.]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|{{SSB|Captain Falcon}}||Puts his leg up high and drops it. Has two hits, one while rising the knee, and one by slamming it down. Good knockback but low range and almost no combo ability outside of being next to a wall.||First hit, 4-9%, second hit, 6-14%.
|-
|{{SSB|Donkey Kong}}||Swings his hands in an arc. High starting and ending lag but good knockback and range, best used as a surprise KO usually for lighter characters.||13%
|-
|{{SSB|Fox}}||Kicks upwards. A good combo starter as well. Used into short hop down aerials or into up aerials. Little range compared to the other "good" up tilts.||9%
|-
|{{SSB|Jigglypuff}}||Swings its foot behind itself. Similar to Pikachu's but slightly less versatile, quicker, and has less range. Good combo ability and works great into [[Rest]]. A staple Jigglypuff combo is down aerial, up tilt x 3 (or more depending on character) and into a rest.||10%
|-
|{{SSB|Kirby}}||An upwards kick. One of the overall best tilts in all ''Super Smash Bros.'' games. Guarantees low percentage combos against everyone. Massive [[disjointed hitbox]]. Extremely low starting and ending lag. Usually used into a short hop [[forward aerial]] attack, [[back aerial]], or [[down aerial]] to [[tech]] chase. Back aerials lead into them as well as down aerials.||14%
|-
|{{SSB|Link}}||Swings his sword in an arc above him. A very good combo starter. Usually used to combo into other up tilts or aerials, moderate ending lag. Good range. This move is further enhanced in the Japanese ''SSB'' due to its increased combo ability and increased range.||10%
|-
|{{SSB|Luigi}}||An upward punch. Similar to Mario's but with slightly more range, lag, and knockback. Can combo into an up special or a up aerial.||10%
|-
|{{SSB|Mario}}||Spins around and punches upwards. Good for combos, but has too much ending lag to be very reliable.||10%
|-
|{{SSB|Ness}}||A two-handed open-palm uppercut. Good combo ability, low start up lag, but very small range. Ness' staple combo move, usually used after a [[double jump cancel]] to combo into another DJC.||3%
|-
|{{SSB|Pikachu}}||Swings its tail. Good up tilt with good combo ability and [[range]], used to combo into grabs and up smash usually. Has too much cooldown to rival Kirby's up tilt. Can be used after back aerials and other aerials as well.||9-11%
|-
|{{SSB|Samus}}||Puts her leg up high and drops it. Considered one of the worst moves in the entire game. High lag both starting up and ending. Essentially Captain Falcon's up tilt but with much less knockback.||First hit, 3-8%, second hit, 5-13% second hit.
|-
|{{SSB|Yoshi}}||An upwards headbutt. Yoshi's main combo starter vs fast fallers and medium weights. Sends Jigglypuff and Kirby too high to combo. Similar to Ness how it is usually used after a double jump cancel to combo into further DJCs. Also leads into up tilt to up smash KOs. Has large ending lag but surprising range. Has [[set knockback]]||11%
|}


==List of up tilts==
==Up tilts in ''[[Super Smash Bros. Melee]]''==
{| class="wikitable"
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
! Character !! Description
|{{SSBM|Bowser}}||Claws upwards. Good knockback, good for setting up combos.||7-11%
|-
|-
|[[Banjo]] & [[Kazooie]]||Banjo kicks upward with one leg as Kazooie lifts him up.
|{{SSBM|Captain Falcon}}||Lifts his leg up, then slams it downwards. It has horizontal knockback.||11%
|-
|-
|[[Bayonetta]]||Twirls her gun while whipping it above herself, hitting twice.
|{{SSBM|Donkey Kong}}||Sweeps his arm upwards. Good for juggling.||9-11%
|-
|-
|[[Bowser]]||Swings his claw in an arc above himself.
|{{SSBM|Dr. Mario}}|| An upward punch, similar to Mario's with more knockback. Different trajectory depending on where it hits. If hit from the front, the opponent will be sent in front, and if hit above, the opponent will be sent above.||10%
|-
|-
|[[Bowser Jr.]]||Deploys a pitchfork from the Koopa Clown Car and uppercuts with it.
|{{SSBM|Falco}}||Kicks behind himself, similar to Fox's but with less range and power.||9%
|-
|-
|[[Byleth]]||Performs an overhead swing with the Sword of the Creator.
|{{SSBM|Fox}}||Kicks behind and above himself. Starts quickly and is relatively powerful for an up tilt. Great combo starter.||12%
|-
|-
|[[Captain Falcon]]||Swings his leg up and then down in front of himself for an ax kick.
|{{SSBM|Ganondorf}}||Known as the Volcano Kick. Lifts his leg up, then smashes it into the ground. Slowest move in the game (88 frames), though very powerful, can even OHKO if hits by the edge due to its extremely high base knockback. Is by far the most powerful tilt in the game, it can KO even earlier than the Warlock Punch. ||27%
|-
|-
|[[Charizard]]||Shrugs its wings upwards.
|{{SSBM|Ice Climbers}}||The Ice Climbers twirl their hammers above themselves. Hits multiple times.||Up to 21% if all hits connect with both climbers.
|-
|-
|[[Chrom]]||Slashes in an arc above himself from front to back.
|{{SSBM|Jigglypuff}}||Kicks upwards behind it. Surprisingly good at combos, can chain into it at low percentages, and at higher percentages it is a great setup for an aerial attack.||9%
|-
|-
|[[Cloud]]||Slashes from back to the front above himself.
|{{SSBM|Kirby}}||Thrusts his leg behind and upwards. High shield damage.||8%
|-
|-
|[[Corrin]]||Performs an upwards sword twirl.
|{{SSBM|Link}}||Swings his sword in an arc above him. Among Link's most flexible moves on the ground; it has good combo potential, it's rather fast with minimal ending lag, and it has good knockback.||9%
|-
|-
|[[Daisy]]||Points upwards alongside a flower-shaped magic burst.
|{{SSBM|Luigi}}||Swipes over his head. Good for juggling. Its upward trajectory makes up tilt well suited for comboing, especially against fast-fallers. Hits at an upwards angle in the front and back of him.||4-9%
|-
|-
|[[Dark Pit]]||Throws an upwards-angled butterfly kick.
|{{SSBM|Mario}}||Punches upwards. A good juggling move, as well as a rather good combo starter.||8%
|-
|-
|[[Dark Samus]]||Performs an ax kick in front of herself.
|{{SSBM|Marth}}||Swings his sword in a large arc above his head. Useful for juggling and can set up an aerial combo. Looks like the first hit of his neutral attack, though aims a bit higher. It also bears resemblance to his forward tilt. At high percentages, it is an extremely effective KO move, KOing reliably at 90% and above.||9% base, 12% tip.
|-
|-
|[[Diddy Kong]]||Swats in an arc above himself.
|{{SSBM|Mewtwo}}||Flips upwards, hitting with its tail.||5-10%
|-
|-
|[[Donkey Kong]]||Swings his palm in an arc above himself.
|{{SSBM|Mr. Game & Watch}}||Pulls out a flag and waves it above his head. Good for comboing.||9%
|-
|-
|[[Dr. Mario]]||Throws a spinning uppercut.
|{{SSBM|Ness}}||Thrusts his hands upwards.||7%
|-
|-
|[[Duck Hunt]]||The dog lies down while the duck thrusts its body upwards, wings-first.
|{{SSBM|Peach}}||Hits her crown upwards. Does not have much combo potential, but can be followed up by correctly spaced aerials and the [[Peach Parasol]].||6-12%
|-
|-
|[[Falco]]||{{GameIcon|SSBM}} Throws a scorpion kick behind and above himself.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Spins while slashing above himself with one wing after another.
|{{SSBM|Pichu}}||Swings its tail upwards, similar to Pikachu's. Very low range and somewhat slow, though sets up for aerial combos and follow ups.||6%
|-
|-
|[[Fox]]||Throws a scorpion kick behind and above himself.
|{{SSBM|Pikachu}}||Swings tail upwards. This attack is hard to set up, as it has low range. The low knockback works well for juggles and combos however, as it sends opponents upward.||7%
|-
|-
|[[Ganondorf]]||Lifts his leg up, hangs it in the air, and then slams it into the ground in front of himself alongside a massive explosion.
|{{SSBM|Roy}}||Swings his sword in an arc above him. Similar to Marth but slightly slower.||9-10%
|-
|-
|[[Greninja]]||Swipes its tongue above itself in an arc.
|{{SSBM|Samus}}||Lifts her leg up then brings it down. Similar to Captain Falcon's. It is a meteor smash according to the game, but it only works on grounded opponents. The meteor can KO grounded opponents at high percentage.||13%
|-
|-
|[[Hero]]||Swings his sword in an upward arc.
|{{SSBM|Sheik}}||Kicks up, then kicks down. Can be chained on heavyweights, and has an infinite on Bowser.||8% first hit, 3% second hit.
|-
|-
|[[Ice Climbers]]||Thrust their hammers upwards head-first while twirling them for multiple hits.
|{{SSBM|Yoshi}}||Swipes his tail upwards. Fast but short-ranged.||10%
|-
|-
|[[Ike]]||Holds Ragnell parallel to the ground and then performs a jumping thrust with it.
|{{SSBM|Young Link}}||Swings his sword in an arc above him. Similar to Link's but slightly faster. Can KO around 120% and KOs faster than his up smash.||8%
|-
|-
|[[Incineroar]]||Performs a jumping, arcing headbutt to the area above itself.
|{{SSBM|Zelda}}||Waves her hand above herself infused with magic. Very powerful and has [[transcendent priority]].||11%
|}
 
==Up tilts in ''[[Super Smash Bros. Brawl]]''==
{|class="wikitable"
!Character
!Description
!Damage
|-
|-
|[[Inkling]]||Performs a backflipping kick.
|{{SSBB|Bowser}} ||Slashes above himself in an arc with high range. Bowser's arm is intangible while the hitboxes are active. ||12%
|-
|-
|[[Isabelle]]||Swipes a broom in an arc above herself.
|{{SSBB|Captain Falcon}} ||Raises his leg high over his head then slams it downwards, similar to Samus, but with higher knockback. ||13%
|-
|-
|[[Ivysaur]]||Plants its vines onto the ground and then vaults off of them to tackle upwards with its body.
|{{SSBB|Charizard}} ||Points its wings upwards and jabs the opponent. Has good range. ||8%
|-
|-
|[[Jigglypuff]]||Swings its leg upwards behind itself.
|{{SSBB|Diddy Kong}} ||Swats in the air above him with a slap. The move can be used to juggle at low percents and can KO at very high percents. ||7%
|-
|-
|[[Joker]]||Throws his knife upwards and lets it twirl above him for multiple hits, then catches it.
|{{SSBB|Donkey Kong}} ||Quickly swipes his hand in the air. Fast with and has good range. Donkey Kong's arm is intangible while the hitboxes are out. ||9% (hand), 10% (elbow), 11% (arm)
|-
|-
|[[Kazuya]]||Uppercuts twice. A two-stage [[natural combo]].
|{{SSBB|Falco}} ||Swings both arms upwards in an arc while spinning. Good for racking up damage. ||4% (hit 1), 3% (hit 1 tip), 5% (hit 2)
|-
|-
|[[Ken]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch.
|{{SSBB|Fox}} ||Does a fast scorpion kick that covers his back. Can be used to juggle at low percentages. ||10% (foot), 8% (leg)
|-
|-
|[[King Dedede]]||Headbutts above himself.
|{{SSBB|Ganondorf}} ||Lifts his leg over his for a very long time before smashing it down in an explosion (81 frames). Has a vacuum effect while charging. Strongest up tilt in the game. Commonly known as the Volcano Kick. ||27% (leg), 19% (explosion close), 17% (explosion far)
|-
|-
|[[King K. Rool]]||Throws a quick uppercut.
|{{SSBB|Ice Climbers}} ||Twirls their hammers over their heads, dealing multiple hits. || Leader: 1% (hits 1-6) 4% (hit 7)<br/>Partner: 1% (hits 1-6) 3% (hit 7)
|-
|-
|[[Kirby]]||Swings his leg upwards behind himself.
|{{SSBB|Ike}} ||Holds Ragnell out parallel to the ground and raises it to above his head in a bunny hop motion. Above average knockback. ||12% (clean blade), 9% (clean hilt), 10% (late)
|-
|-
|[[Link]]||Slashes the Master Sword in a wide arc above himself.
|{{SSBB|Ivysaur}} ||Plants its vines on the ground and launches itself into the air. ||7%
|-
|-
|[[Little Mac]]||Swipes his fist above himself in a wide arc while crouching.
|{{SSBB|Jigglypuff}} ||Lifts its foot behind it, attacking upward. Small hitbox in front, large hitbox behind and above. Good knockback. ||9% (clean), 8% (late)
|-
|-
|[[Lucario]]||Throws a sweeping kick upwards.
|{{SSBB|King Dedede}} ||Sets his hammer on the ground momentarily and jumps a little upwards, headbutting. Surprisingly, it has higher knockback than his uncharged up smash. King Dedede himself is intangible while performing the attack. ||12%
|-
|-
|[[Lucas]]||Flips upside-down and kicks above himself with a PSI spark at his foot.
|{{SSBB|Kirby}} ||Thrusts his back leg upwards. A good juggling move and can be followed by another up tilt, a back air, or an up air, depending on the opponent's percentage. Kirby's foot is intangible while the hitboxes are out. ||7% (clean), 5% (late)
|-
|-
|[[Lucina]]||Swings Parallel Falchion in a wide arc up and around her head.
|{{SSBB|Link}} ||Slashes above himself in a wide arc. Decent speed and surprising range. ||9%
|-
|-
|[[Luigi]]||{{GameIcon|SSB}}{{GameIcon|SSBU}} Throws a quick uppercut.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Performs a back-to-front catpaw swing above himself.
|{{SSBB|Lucario}} ||Swings its leg in an arc over its head. A very good juggling move. ||{{AuraDamageSSBB|6}}
|-
|-
|[[Mario]]||Throws a spinning uppercut.
|{{SSBB|Lucas}} ||Does a mentally powered flip kick, with PSI energy at the end of his extended foot. Can combo from his [[down throw]]. ||3% (hit 1), 8% (hit 2 clean), 4% (hit 2 late)
|-
|-
|[[Marth]]||Swings Falchion in a wide arc up and around his head.
|{{SSBB|Luigi}} ||Swipes upwards with his fist, has surprisingly high range. ||9%
|-
|-
|[[Mega Man]]||Performs the Mega Upper, a very strong jumping and spinning uppercut.
|{{SSBB|Mario}} ||Uppercuts with his fist while spinning. Can be used to juggle at low percents. ||7%
|-
|-
|[[Meta Knight]]||Stabs straight upwards.
|{{SSBB|Marth}} ||Swings his sword in a large arc above his head, front to back. It has good all around reach with fast startup with small ending lag. ||Clean: 9% (blade), 12% (tip), 8% (body)<br/>Late: 10% (blade), 12% (tip), 9% (body)
|-
|-
|[[Mewtwo]]||Performs a psychic-powered backflipping tail strike.
|{{SSBB|Meta Knight}} ||Stabs upward while spinning. 3 different hitboxes; the one on Meta Knight's sides, the one on his sword's sides, and the one on his sword's tip. Decent knockback at the tip. || 6-8%
|-
|-
|[[Mii Brawler]]||Throws an uppercut.
|{{SSBB|Mr. Game & Watch}} ||Waves a flag above his head. Good for juggling.  Originates from ''Flagman''. ||8%
|-
|-
|[[Mii Gunner]]||Uppercuts with their cannon while simultaneously releasing a fiery blast from it.
|{{SSBB|Ness}} ||Pushes upwards with both hands. ||7%
|-
|-
|[[Mii Swordfighter]]||Slashes in an arc above themselves.
|{{SSBB|Olimar}} ||Jumps a little and spins in place, hitting multiple times with the last hit dealing significant knockback. ||1% (hits 1-7), 4% (hit 8)
|-
|-
|[[Min Min]]||Performs a wheel kick.
|{{SSBB|Peach}} ||Sticks her arm upwards, releasing a small heart-shaped explosion. Has a [[disjointed hitbox]]. Both Peach's head anf left arm is intangible while the hitboxes are out. ||13% (blast), 10% (arm)
|-
|-
|[[Mr. Game & Watch]]||{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}} Swings a flag in an arc above himself.<br/>{{GameIcon|SSBU}} Swipes straight upwards with a flag to lead into a second upwards flag swipe with the opposite hand.
|{{SSBB|Pikachu}} ||Swings tail in an arc above itself. A good juggling move for fast fallers. ||7% (close), 6% (mid), 5% (far)
|-
|-
|[[Mythra]]||Slashes the Aegis Sword above herself in a wide arc starting behind herself.
|{{SSBB|Pit}} ||Plants bow into the ground and does a double handstand kick. If the opponent is caught standing in front of Pit during initiation of the move, they will be knocked upwards into the following two hits. ||3% (hit 1), 6% (hit 2), 7% (hit 3)
|-
|-
|[[Ness]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}} Thrusts both of his palms straight upwards.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Thrusts both of his palms straight upwards while releasing a blast of PSI from them.
|{{SSBB|R.O.B.}} ||Throws both his arms upwards. Can hit twice. ||3% (hit 1), 5% (hit 2 arms tip), 6% (hit 2 arms base)
|-
|-
|[[Olimar]]||Jumps up and spreads his arms out while spinning rapidly for multiple hits.
|{{SSBB|Samus}} ||Lifts her leg over her head and then swings it downwards. Similar to Captain Falcon's, but with less knockback. [[Meteor smash]]es grounded opponents, making it an [[unconventional meteor smash]]. ||13% (grounded), 12% (aerial)
|-
|-
|[[Pac-Man]]||{{GameIcon|SSB4}} Headbutts above himself.<br/>{{GameIcon|SSBU}} Jabs straight upwards.
|{{SSBB|Sheik}} ||Brings her leg up and then brings it down. Anyone hit with the first kick will usually be hit with the second kick, which has decent knockback. ||6% (hit 1), 7% (hit 2)
|-
|-
|[[Palutena]]||Kneels down and releases her staff, letting it spin above her for multiple hits.
|{{SSBB|Snake}} ||Quickly kicks his leg upwards. Deceivingly large range. Has good KO potential at damages over 80%. ||13% (early), 12% (clean)
|-
|-
|[[Peach]]||{{GameIcon|SSBM}} Headbutts above herself.<br/>{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Points upwards alongside a heart-shaped magic burst.
|{{SSBB|Sonic}} ||Kicks upwards twice while spinning, similar to Captain Falcon's up smash. ||3% (early), 4% (hit 1), 7% (hit 2)
|-
|-
|[[Pichu]]||Swipes its tail above itself in an arc.
|{{SSBB|Squirtle}} ||Hops upwards, hitting with its head, very quick. ||6%
|-
|-
|[[Pikachu]]||{{GameIcon|SSB}}{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}Swipes its tail above itself in an arc.<br/>{{GameIcon|SSBU}}Swipes its tail above itself in an arc while performing a handstand.  
|{{SSBB|Toon Link}} ||Quickly does an overhead swipe. Very quick and can combo into itself at low percents. ||9%
|-
|-
|[[Piranha Plant]]||Gives its head a vigorous shake above itself.
|{{SSBB|Wario}} ||Lifts both hands above his head. Has decent vertical knockback. ||10% (clean), 6% (late)
|-
|-
|[[Pit]]||{{GameIcon|SSBB}} Plants one of his blades into the ground and uses it to perform a double kick out of a handstand.<br/>{{GameIcon|SSB4}}{{GameIcon|SSBU}} Throws an upwards-angled butterfly kick.
|{{SSBB|Wolf}} ||Kicks upward in front of his body, knocking opponents vertically. There is a sweetspot on the tip his foot, which delivers the most knockback. There is a disjointed hitbox in front of Wolf that deals 10% damage that also launches opponents vertically. ||10% (foot), 9% (leg), 8% (body)
|-
|-
|[[Pyra]]||Slashes the Aegis Sword above herself in a wide arc starting behind herself.
|{{SSBB|Yoshi}} ||Swipes his tail above himself. Usually only hits opponents behind Yoshi. ||11% (tail), 10% (tail tip)
|-
|-
|[[R.O.B.]]||Thrusts his arms straight upwards.
|{{SSBB|Zelda}} ||Waves her arm above her head in an arc with a boost of magic power. Very high knockback for an up tilt. ||11%
|-
|-
|[[Richter]]||Twirls the Vampire Killer in a circle above his head.
|{{SSBB|Zero Suit Samus}} ||Kicks her legs upwards in a scissor-kick motion. Pretty good knockback at higher percentages, and at low percentages it sets up combos well. ||5% (hit 1), 6% (hit 2)
|}
 
==Up tilts in ''[[Super Smash Bros. 4]]''==
Most up tilts in Super Smash Bros. 4 are capable of KOing Bowser at around 200% (will mention good KO potential if less or low knockback if more)
{|class="wikitable"
|-
|-
|[[Ridley]]||Cuts above himself in a front-to-back arc with his wing.
!Character
!Description
!Damage
|-
|-
|[[Robin]]||Performs an inwards uppercutting slash with the Bronze Sword.
|{{SSB4|Bowser}} ||Claw swipes in an arc above him with one arm. Good range and consistent damage, can hit opponents in front, above and behind him, and can lead into aerials. Has KO potential at around 150%. ||10%
|-
|-
|[[Rosalina]] & [[Luma]]||''Rosalina:'' Launches a Saturnian ring a short distance above her head.<br/>''Luma:'' Throws a strong uppercut.
|{{SSB4|Bowser Jr.}} ||The clown car dispenses a giant fork, which Bowser Jr. grabs and swipes upward. Low damage and knockback, but useful combo starter. ||6%
|-
|-
|[[Roy]]||Slashes in an arc above himself from front to back in reverse grip.
|{{SSB4|Captain Falcon}} ||Raises his leg over his head and slams it downwards. Low knockback, and only hits as leg comes down, but can [[meteor smash]] opponents in the air. ||11%
|-
|-
|[[Ryu]]||''Tapped:'' Uppercuts very quickly with his elbow.<br/>''Held:'' Throws an upwards punch.
|{{SSB4|Charizard}} ||Hops and attacks with both its wings. Has good KO potential. ||8%
|-
|-
|[[Samus]]||Performs an ax kick in front of herself.
|{{SSB4|Dark Pit}} ||Identical to Pit's. ||2% (hit 1), 3% (hit 2), 5% (hit 3)
|-
|-
|[[Sephiroth]]||Thrusts Masamune directly upward.
|{{SSB4|Diddy Kong}} ||Quickly swats the air above him with a slap. Good KO potential. ||6%
|-
|-
|[[Sheik]]||Sticks one of her legs straight up and then swings it downwards in front of herself.
|{{SSB4|Donkey Kong}} ||Quickly swings his arm above himself in an arc. Deals more damage and knockback if the target is extremely close to Donkey Kong's behind, which has good KO potential if it hits. ||9% (hand), 10% (arm), 11% (shoulder)
|-
|-
|[[Shulk]]||Slashes upwards with the Monado for a spinning uppercut.
|{{SSB4|Dr. Mario}} ||Identical to Mario's. ||7.056%
|-
|-
|[[Simon]]||Twirls the Vampire Killer in a circle above his head.
|{{SSB4|Duck Hunt}} ||Propels the duck into the air, who attacks with its wings. ||7%
|-
|-
|[[Snake]]||Kicks straight up above himself.
|{{SSB4|Falco}} ||Swings both of his wings above his head, hitting twice. A good move in general, being both good for comboing and a fast but somewhat weak KO option, dealing enough vertical knockback to KO at around 150%. ||4% (hit 1), 3% (hit 1 tip), 5% (hit 2)
|-
|-
|[[Sonic]]||Throws a butterfly kick to the area straight above him.
|{{SSB4|Fox}} ||Does a scorpion kick that covers his back. Good for both racking up damage and can lead to different follow-up attacks. ||9% (foot), 7% (leg), 6% (body)
|-
|-
|[[Sora]]||Spins his Keyblade three times above his head.
|{{SSB4|Ganondorf}} ||Raises his right leg high into the air, holds it for more than 1 second, then kicks downward, creating an explosion at the point where his boot hits the ground. While charging the move, a windbox is present that pulls opponents from considerable distance toward the kick. Deals massive [[shield damage]] and can break full shields in one hit sweetspoted. KO potential is equivalent to Ganondorf's fully charged forward smash. Has considerable range and can also hit an opponent hanging from an edge. By far the most powerful up tilt in the game. Commonly referred to as the Volcano Kick. ||28% (leg), 20% (explosion close), 18% (explosion far)
|-
|-
|[[Squirtle]]||Hops straight up for a quick headbutt.
|{{SSB4|Greninja}} ||Swipes its tongue above its head. Has low knockback, being a good setup for combos. ||4.5%
|-
|-
|[[Steve]]||Swings his axe quickly above himself.
|{{SSB4|Ike}} ||Holds Ragnell horizontally and forces it straight upward. Great KO potential. ||14% (clean), 10% (late)
|-
|-
|[[Terry]]||Does an uppercut.
|{{SSB4|Jigglypuff}} ||Kicks upward behind itself. More likely to hit opponents behind than in front. Good KO potential. ||9% (clean), 8% (late)
|-
|-
|[[Toon Link]]||Leans back and slashes in an arc above himself.
|{{SSB4|King Dedede}} ||Hops and does a quick headbutt. Does more damage if the opponents hits Dedede's head. Both Dedede's head and upper body are intangible while the hitbox is active. ||12% (body), 10% (head)
|-
|-
|[[Villager]]||Twirls a stick upwards for two hits.
|{{SSB4|Kirby}} ||Kicks upward behind himself. Deals more damage and knockback to opponents behind Kirby. Low knockback overall, quick, useful for combos. Kirby's foot is intangible when the hitboxes are out. ||5% (clean), 4% (late)
|-
|-
|[[Wario]]||Thrusts his palms upwards.
|{{SSB4|Link}} ||Swipes his sword in an arc over his head. Quick and has good reach, useful for fending off aerial attackers. ||9%
|-
|-
|[[Wii Fit Trainer]]||Assumes the Triangle pose to swipe upwards with an outstretched arm.
|{{SSB4|Little Mac}} ||Swipes his fist over his head. Can be used to set up for an [[up smash]]. ||9%
|-
|-
|[[Wolf]]||Hops up and swings his leg upwards.
|{{SSB4|Lucario}} ||Swings its leg in an arc over its head. Damage and knockback scale as Lucario takes damage, making it a low knockback move at low damage, and a good KO move at high damage. ||{{AuraDamageSSB4|6}} (foot), {{AuraDamageSSB4|5}} (leg)
|-
|-
|[[Yoshi]]||{{GameIcon|SSB}} Performs an upwards headbutt.<br/>{{GameIcon|SSBM}}{{GameIcon|SSBB}}{{GameIcon|SSB4}}{{GameIcon|SSBU}} Flicks his tail up in front of himself.
|{{SSB4|Lucas}} ||Does a flipkick as his foot becomes surrounded by PK energy. Can combo after his [[down throw]] at low percentages. ||1.5% (hit 1), 8% (hit 2 clean), 5% (hit 2 late)
|-
|-
|[[Young Link]]||Slashes above himself in an arc.
|{{SSB4|Lucina}} ||Identical to Marth's. ||6.65% (early), 7.125% (clean)
|-
|-
|[[Zelda]]||Waves her palm above herself in an arc, emitting a magic flash from it.
|{{SSB4|Luigi}} ||Swings his fist in a partial arc over his head from back to front. Not as effective as Mario's for combos, but deals more knockback. ||6%
|-
|-
|[[Zero Suit Samus]]||Performs a modified spinning scissor kick out of a handstand.
|{{SSB4|Mario}} ||Does an uppercut with his while spinning. Very low knockback. Infamous for comboing into itself until around 50%. ||5.5%
|-
|{{SSB4|Marth}} ||Swings his sword in a full arc over his head from front to back. Good KO move if the tip hits. ||5% (body), 5% (base), 9% (tip)
|-
|{{SSB4|Mega Man}} ||Mega Upper: Performs a jumping uppercut. A powerful move that can KO medium-light characters under 90% when sweetspotted. Based on the move of the same name from ''Marvel vs. Capcom'', which is a tribute to the [[Shoryuken]] from the ''[[Street Fighter]]'' series. ||17% (clean), 12% (mid), 8% (late)
|-
|{{SSB4|Meta Knight}} ||Thrusts his sword over his head while spinning. Decent vertical knockback. ||7% (sword), 5% (body early), 6% (body clean)
|-
|{{SSB4|Mewtwo}} ||Does a backflip, striking foes with its tail. ||Clean: 6% (close), 5% (mid), 4.5% (far)<br/>Late: 5% (close), 4% (mid), 3% (far)
|-
|{{SSB4|Mii Brawler}} ||Punches upward into the air. Can juggle at low percentages. Similar to Mario's up tilt. ||6%*
|-
|{{SSB4|Mii Gunner}} ||Uppercuts with the arm cannon, releasing flames. Has good KO potential. ||10% (clean cannon), 8% (late cannon), 9% (arm)*
|-
|{{SSB4|Mii Swordfighter}} ||A single sword swipe in an arc above his/her head. Decent KO potential. ||7%*
|-
|{{SSB4|Mr. Game & Watch}} ||Raises a flag over his head. Can hit twice if the enemy's percentage is low enough. Orginates from ''Flagman''. ||7% (hits 1-2)
|-
|{{SSB4|Ness}} ||Lifts both hands into the air, emitting a PSI spark at his hands. Has good vertical reach but poor horizontal range. Decent KO potential. Sweetspot is the PSI spark and sourspot is the body. ||7% (sweetspot), 5% (sourspot)
|-
|{{SSB4|Olimar}} ||Jumps and spins in the air while extending both his arms. Has somewhat low knockback. ||0.6% (hits 1-6), 4% (hit 7)
|-
|{{SSB4|Pac-Man}} ||Does a headbutt upward. Can combo into ifself at low percentages. Pac-Man's head is intangible while the hitboxes are active. ||7%
|-
|{{SSB4|Palutena}} ||Kneels and makes her staff spin in the air above her, hitting multiple times. Good KO move at high percentages. ||1.2% (hits 1-6), 2.5% (hit 7 staff head), 1.5% (hit 7 staff tail)
|-
|{{SSB4|Peach}} ||Raises her hand in the air, blasting opponents with hearts. Deals more damage and knockback to opponents on the ground very close to Peach. Good KO potential. ||10% (body), 8% (blast)
|-
|{{SSB4|Pikachu}} ||Whips its tail over its head in an arc from back to front. A fast attack with fairly low knockback, which can reliably set up into an aerial attack. ||5%
|-
|{{SSB4|Pit}} ||Flip kicks upwards and then delivers another upwards kick. Decent knockback. ||2% (hit 1), 3% (hit 2), 5% (hit 3)
|-
|{{SSB4|R.O.B.}} ||Strikes upwads with both arms. Very low knockback scaling and almost nonexistent horizontal range plus poor vertical range make this a nearly useless move. ||3% (hit 1), 5% (hit 2 tip), 6% (hit 2 base)
|-
|{{SSB4|Robin}} ||Hops and thrusts the Bronze Sword upward. Very low knockback scaling along with generally poor range. ||6%
|-
|{{SSB4|Rosalina & Luma}} ||Rosalina: Creates a Saturnian ring above her head. This move cannot hit grounded opponents unless Luma hits them towards the halo.<br/>Luma: Does a quick upper uppercut. <br/>When combined it's a good move to disrupt aerial and approaching opponents. ||Rosalina: 8%<br/>Luma: 8% (clean), 4% (mid), 3% (late)
|-
|{{SSB4|Roy}} ||Does a horizontal slash to the left in reverse-grip that is aimed skyward in an arc-like motion. Great KO potential when sweetspotted. ||12% (base), 7% (tip)
|-
|{{SSB4|Ryu}} ||''Tapped'': Does a quick shoulder blow that can repeat as fast as the player can tap. Can chain into itself due to its speed, and can lead into many of Ryu's moves for a quick finisher. Based off of Ryu's close standing light punch in ''Street Fighter IV''.<br/>''Held'': Performs an uppercut. An easy finisher for his tapped up tilt. Can KO at 152%. Based off of Ryu's close standing heavy punch in ''Street Fighter IV''. ||2% (tapped), 12% (held)
|-
|{{SSB4|Samus}} ||Raises her leg into the air then swipes it back down in an arc. Will [[meteor smash]] grounded targets (or ocassionally trip them) and has good KO potential when used on aerial targets, especially near an edge. ||13% (grounded target), 12% (aerial target)
|-
|{{SSB4|Sheik}} ||Brings her leg up and then brings it down. Has low knockback. ||5% (hit 1), 6% (hit 2)
|-
|{{SSB4|Shulk}} ||Leaps in place and does a fast, uppercut-style sword swipe in an arc above himself. A good anti-air move that can attack opponents from above. ||8% (clean), 7% (late)
|-
|{{SSB4|Sonic}} ||Jumps and kicks upwards with both legs, one after the other. Similar to Captain Falcon's [[up smash]]. ||2% (hit 1), 6% (hit 2)
|-
|{{SSB4|Toon Link}} ||Does a quick swipe overhead his sword. Low knockback, making it useful for starting combos. ||5%
|-
|{{SSB4|Villager}} ||Spins a stick in the air, hitting opponents twice. The second hit has good KO potential. ||6% (hit 1), 5% (hit 2)
|-
|{{SSB4|Wario}} ||Raises both his hands into the air as they grow in size. Both of Wario's hands and his head are intangible while the hitboxes are active. ||10% (clean), 6% (late)
|-
|{{SSB4|Wii Fit Trainer}} ||Does the Triangle pose, touching her/his toes with one arm and thrusting her/his other arm upwards. Has small vertical range along with almost no horizontal range. It also has very low knockback, making it not an effective combo move. ||8%
|-
|{{SSB4|Yoshi}} ||Quickly flicks his tail over his head. Has low knockback. ||7%
|-
|{{SSB4|Zelda}} ||Waves her arm above her head in an arc with a boost of magic power. Fast, and can be comboed into itself at low percents, and into an aerial at mid percents. ||7.2%
|-
|{{SSB4|Zero Suit Samus}} ||Activates her rocket boots and quickly transitions to a handstand, first hitting as her legs are out horizontally, then again as they rise to a vertical position. ||5% (hit 1), 7% (hit 2)
|}
|}
<nowiki>*</nowiki> This assumes the Mii is default height and weight.


==Notable up tilts==
==Notable up tilts==
[[File:SnakeBrawl Up Tilt.jpg|thumb|275px|Snake’s infamous up tilt in Brawl.]]


*[[Ganondorf]]'s up tilt, known as the Volcano Kick, has the slowest startup of any up tilt, but it deals high damage and extreme knockback. From ''Brawl'' onwards, it also creates a [[vacuum]] that draws other characters towards him, and is notable from ''Smash 4'' onwards for instantly [[Shield break|breaking full shields]] with its {{b|sweetspot|hitbox}} (and in ''Ultimate'', breaking shields in its entire range, whether sweetspotted or not). It is often regarded as arguably the worst up tilt in every game it appears in, as its incredibly high startup lag makes it extremely difficult to land.
*Marth's up tilt, a high-range, upward swipe with the sword that combos into subsequent up tilts, grabs, or forward smashes in ''Melee'', while it can KO floaty characters at mid-high percentages in both ''Melee'' and ''Brawl''.
**It is also the only tilt in ''Ultimate'' to cause [[Special Zoom]].
*[[Ganondorf]]'s up tilt, commonly referred to as the Volcano Kick, has the longest set startup of any move in ''Melee''; in ''Brawl'' and ''SSB4'', it also creates a [[vacuum]] that draws other characters towards him.
*[[Marth]]'s up tilt in ''Melee'' covers a large area around him, has long-range, and relatively low ending lag, making it one of the best anti-air options in the game, and allowing it to combo into subsequent up tilts, aerial attacks, and even a grab or forward smash against [[fast faller]]s, while it can KO floaty characters at mid-high percentages.
*Dr. Mario's up tilt has a different trajectory based on where it hits.
*From ''Smash 4'' onward, [[Captain Falcon]]'s up tilt [[meteor smash]]es opponents who are struck with his heel, making it the only up tilt in the series that is a conventional meteor smash. Conversely, from ''Melee'' onward, [[Samus]] and [[Dark Samus]]'s shared up tilt is an [[unconventional meteor smash]].
*Snake's up tilt is quite possibly the most feared up tilt in ''Brawl'' with its high knockback, fast start-up, little ending lag, and huge disjointed hitbox.
*[[Snake]]'s up tilt in ''Brawl'' is often considered the best in the game due to its high knockback, fast startup, and huge disjointed hitbox. In ''Ultimate'', its hitboxes have become smaller, but it still sports a frightening combination of speed and power, causing it to handily retain its status as one of the best up tilts in the game.
*King Dedede's up tilt has more knockback than his uncharged up smash and has the third highest knockback of any up tilt, after Ganondorf's and Snake's, along with being not particularly slow, making it one of the best up tilts in ''Brawl''.
*In ''Brawl'', [[King Dedede]]'s up tilt has more knockback than his uncharged [[up smash]], and the third strongest up tilt, after those of Ganondorf and Snake, along with being not particularly slow, making it one of the best up tilts in the game. It also notably grants full intangibility to his body during its first two active frames; which is very rare for a tilt attack. In later games, its knockback has been reduced to the point of being weaker than his up smash.
*Samus's up tilt is an [[unconventional meteor smash]] in all games past ''64'', as it meteor smashes grounded opponents, but sends aerial opponents on a normal horizontal trajectory.
*{{SSB|Kirby}}'s up tilt in ''Smash 64'' is considered overall one of the best moves in any ''Smash'' game, due to its extremely quick speed (coming out on frame 4 and lasting only 17 [[frame]]s), high damage output, extreme safety on [[shield]] and hugely disjointed hitbox. It is notable for its ability to easily and quickly rack up damage and [[shield break combo|break shields]], as well as being able to outspace some characters' reliable approach options entirely on its own (such as {{SSB|Yoshi}}'s). It's ending lag, power and range have been toned down in later installments, but it still remains a strong combo tool in every game.
*Kirby's up tilt is considered overall one of the best moves in any Smash game; this move has very quick start-up and good combo ability, and a hugely disjointed hitbox. It is notable in ''Smash 64'' for its ability to easily and quickly [[shield break combo|break shields]], as well as being able to outspace some characters' reliable approach options on its own (such as {{SSB|Yoshi}}).
*[[Mega Man]]'s up tilt is very fast to start up and incredibly powerful, with among the highest knockback of any tilt (KOing at around 85%, earlier than even some uncharged up smashes), but has extremely high ending lag. Additionally, it is one of only two tilts in the series, along with [[Simon]] and [[Richter]]'s shared [[down tilt]], that causes the user to functionally leave the ground.
* Mega Man's up tilt is based on the Mega Upper, which itself is based on the Shoryuken of ''Street Fighter'' fame. It causes Mega Man to leave the ground and has exceptionally high knockback if it is sweet-spotted.
*[[Steve]]'s up tilt in ''Ultimate'' can be repeated by holding down the attack button. Steve can also walk and jump while performing the move. It is also overall very fast and combos into itself and aerials.
*[[Sephiroth]]'s up tilt has the longest vertical range of any up tilt in the series, being able to hit characters standing on {{SSBU|Battlefield}}'s top platform.
*[[Kazuya]]'s up tilt is the only one in the series to be a [[natural combo]].


{{Attacks}}
{{Attacks}}


[[Category:Game controls]]
[[Category:Game Controls]]
[[Category:Up tilts|*]]
[[Category:Tilt attacks]]
[[es:Ataque fuerte hacia arriba]]

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