Editing Up special move

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| [[Mega Man]] || [[Rush Coil]] || Mega Man bounces off of Rush, jumping high into the air. He jumps even higher if he bounces off Rush a second time.
| [[Mega Man]] || [[Rush Coil]] || Mega Man bounces off of Rush, jumping high into the air. He jumps even higher if he bounces off Rush a second time.
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| [[Meta Knight]] || [[Shuttle Loop]] || Leaps into the air with sword drawn, and then backflips 270 degrees and goes into a glide (in ''Brawl''), which puts him into helpless mode if it is cancelled, or a second swipe (in ''Smash 4 onwards''). It can be used as an offensive move if hit just after he starts to use it. One of Meta Knight's best ground KOing moves.
| [[Meta Knight]] || [[Shuttle Loop]] || Leaps into the air with sword drawn, and then backflips 270 degrees and goes into a glide, which puts him into helpless mode if it is cancelled. It can be used as an offensive move if hit just after he starts to use it. One of Meta Knight's best ground KOing moves. (This move does not allow Meta Knight to glide in ''SSB4''.)
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| [[Mewtwo]] || [[Teleport]] || Mewtwo vanishes and appears a fair distance away in any direction. Does not cause any damage. Overall possibly the best recovery in ''Melee'' due to its low cooling time, speed, and distance.
| [[Mewtwo]] || [[Teleport]] || Mewtwo vanishes and appears a fair distance away in any direction. Does not cause any damage. Overall possibly the best recovery in ''Melee'' due to its low cooling time, speed, and distance.

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