Editing Unused content (SSBB)

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As the files themselves are empty, the filenames are the sole indication of their identities. Despite this, it can be argued that there is little ambiguity over them:
As the files themselves are empty, the filenames are the sole indication of their identities. Despite this, it can be argued that there is little ambiguity over them:
*The identity of "pra_mai" is uncertain. While commonly theorized to represent the ''Pokémon'' species {{pkmn|Plusle}} and {{pkmn|Minun}}, as their Japanese names are pronounced as '''''Pura'''suru'' and '''''Mai'''nan'' and [https://en.wiktionary.org/wiki/%E3%83%97%E3%83%A9%E3%83%9E%E3%82%A4 プラマイ (''Pramai'')] is actually a Japanese colloquial word that literally means "plus or minus", the {{SSBB|Ice Climbers}} have separate character files for the two characters. In addition, each of the other Pokémon use their official transliterated Japanese names in the game's files (for example, "Mewtwo" is used in the game's files, rather than the Japanese pronunciation of the name, ''Myūtsū''), and Plusle and Minun's Japanese names are ''Prasle'' and ''Minun''. The in-game trophy for Plusle and Minun is also labeled as "prasle" and "minun" in the code, further discrediting the two Pokémon. "pra_mai" has alternatively been theorized to represent "Every Player", as ''Mai'' can be translated from Japanese to English to mean "every", while ''Pra'' can be seen as a shortening of the word "player". "Every Player" has been theorized to be either a slot for the Random button on the [[character selection screen]], or to represent [[Mii]]s.
*The identity of "pra_mai" is uncertain. While commonly theorized to represent the ''Pokémon'' species [[Plusle]] and [[Minun]], as their Japanese names are pronounced as '''''Pura'''suru'' and '''''Mai'''nan'' and [https://en.wiktionary.org/wiki/%E3%83%97%E3%83%A9%E3%83%9E%E3%82%A4 プラマイ (''Pramai'')] is actually a Japanese colloquial word that literally means "plus or minus", the {{SSBB|Ice Climbers}} have separate character files for the two characters. In addition, each of the other Pokémon use their official transliterated Japanese names in the game's files (for example, "Mewtwo" is used in the game's files, rather than the Japanese pronunciation of the name, ''Myūtsū''), and Plusle and Minun's Japanese names are ''Prasle'' and ''Minun''. The in-game trophy for Plusle and Minun is also labeled as "prasle" and "minun" in the code, further discrediting the two Pokémon. "pra_mai" has alternatively been theorized to represent "Every Player", as ''Mai'' can be translated from Japanese to English to mean "every", while ''Pra'' can be seen as a shortening of the word "player". "Every Player" has been theorized to be either a slot for the Random button on the [[character selection screen]], or to represent [[Mii]]s. Would be a Pikachu's Echo fighter in later.
*"mewtwo" can be reasonably assumed to be [[Mewtwo]], who appeared in ''[[Super Smash Bros. Melee]]''. "mewtwo" has the most unused data out of the other scrapped characters, all of which are empty: an [[Music (SSBB)#Scrapped victory themes|unused fanfare]], a graphics effect file (<code>ef_mewtwo.pac</code>), and a [[Wii Remote selection sound]]. As Mewtwo is an arguably unjustified cut for being the only removed character to not be a clone, this suggests it was strongly intended for inclusion in ''Brawl'', but later did not make the final cut to the roster.  
*"mewtwo" can be reasonably assumed to be [[Mewtwo]], who appeared in ''[[Super Smash Bros. Melee]]''. "mewtwo" has the most unused data out of the other scrapped characters, all of which are empty: an [[Music (SSBB)#Scrapped victory themes|unused fanfare]], a graphics effect file (<code>ef_mewtwo.pac</code>), and a [[Wii Remote selection sound]]. As Mewtwo is an arguably unjustified cut for being the only removed character to not be a clone, this suggests it was strongly intended for inclusion in ''Brawl'', but later did not make the final cut to the roster.  
*"roy" can be reasonably assumed to be [[Roy]], who appeared in ''Melee''. While lacking some data compared to "mewtwo", "roy" has both a graphics effect file (<code>ef_roy.pac</code>) and an unused fanfare, suggesting the character was also strongly intended for inclusion in ''Brawl'', but later did not make the final cut to the roster.
*"roy" can be reasonably assumed to be [[Roy]], who appeared in ''Melee''. While lacking some data compared to "mewtwo", "roy" has both a graphics effect file (<code>ef_roy.pac</code>) and an unused fanfare, suggesting the character was also strongly intended for inclusion in ''Brawl'', but later did not make the final cut to the roster.
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**{{SSB4|Mewtwo}} and {{SSB4|Roy}} later made a reappearance in ''[[Super Smash Bros. 4]]'' as downloadable characters, while {{SSB4|Dr. Mario}} also returned in the base roster. After the release of ''Smash 4'', it was discovered that several of Dr. Mario's data files are named "mariod". This name matches a set of files found in ''Brawl''{{'}}s data; they mostly contain either duplicates of Mario's data or blank space, and were originally assumed to be a '''d'''ebug version of Mario. Along with the fact that Dr. Mario's moveset is [[clone]]d from Mario in all his playable appearances, this suggests that Mario's data was replicated to recreate Dr. Mario early in ''Brawl''{{'}}s development, but no differentiation was done at all.
**{{SSB4|Mewtwo}} and {{SSB4|Roy}} later made a reappearance in ''[[Super Smash Bros. 4]]'' as downloadable characters, while {{SSB4|Dr. Mario}} also returned in the base roster. After the release of ''Smash 4'', it was discovered that several of Dr. Mario's data files are named "mariod". This name matches a set of files found in ''Brawl''{{'}}s data; they mostly contain either duplicates of Mario's data or blank space, and were originally assumed to be a '''d'''ebug version of Mario. Along with the fact that Dr. Mario's moveset is [[clone]]d from Mario in all his playable appearances, this suggests that Mario's data was replicated to recreate Dr. Mario early in ''Brawl''{{'}}s development, but no differentiation was done at all.
**Interestingly, some of {{SSBB|Yellow Alloy}}'s moves have traits reminiscent of Dr. Mario's, most notably his [[forward aerial]].  
**Interestingly, some of {{SSBB|Yellow Alloy}}'s moves have traits reminiscent of Dr. Mario's, most notably his [[forward aerial]].  
*"toon_zelda" and "toon_sheik" can be reasonably assumed to refer to a cel-shaded [[Zelda]] who appeared in games such as ''The Legend of Zelda: The Wind Waker'', much like [[Toon Link]]. There has never been a cel-shaded variant of [[Sheik]] who appeared in the ''Zelda'' series prior to or after ''Brawl''{{'}}s release; it is commonly theorized that "Toon Sheik" may have been another name for [[Tetra]], Zelda's alter-ego in ''The Wind Waker''. The name "{{s|zeldawiki|Toon Zelda}}" would be first used officially years later in ''{{s|zeldawiki|Hyrule Warriors Legends}}'', referring to the similarly designed Zelda from ''The Legend of Zelda: Spirit Tracks''. It should be noted that the Zelda (Wind Waker) trophy is not actually referred to as "toon_zelda" in the code of the game. In comparison, the trophies for Mewtwo and Dixie are referred to as "mewtwo" and "dixie" respectively.
*"toon_zelda" and "toon_sheik" can be reasonably assumed to refer to a cel-shaded [[Zelda]] who appeared in games such as ''The Legend of Zelda: The Wind Waker'', much like [[Toon Link]]. There has never been a cel-shaded variant of [[Sheik]] who appeared in the ''Zelda'' series prior to or after ''Brawl''{{'}}s release; it is commonly theorized that "Toon Sheik" may have been another name for [[Tetra]], Zelda's alter-ego in ''The Wind Waker''. The name "[[Toon Zelda]]" would be first used officially years later in ''{{s|zeldawiki|Hyrule Warriors Legends}}'', referring to the similarly designed Zelda from ''The Legend of Zelda: Spirit Tracks''. It should be noted that the Zelda (Wind Waker) trophy is not actually referred to as "toon_zelda" in the code of the game. In comparison, the trophies for Mewtwo and Dixie are referred to as "mewtwo" and "dixie" respectively.
*"dixie" can be reasonably assumed to be [[Dixie Kong]], a major character from the ''Donkey Kong Country'' series. According to Sakurai, Dixie Kong was intended to be teamed with {{SSBB|Diddy Kong}}, so the two could be tagged out for each other in the midst of battle, similar to how they played in ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}''; the idea, however, was cut after he ran into technical issues with implementation of the idea, and Diddy Kong was left as a solo fighter in ''Brawl''.<ref> https://web.archive.org/web/20140710133913/http://www.geocities.jp/bgrtype/gsl/words2/dairantosmabrax/smashbrothersx.html </ref> No other data for Dixie has been found, with the exception of her associated trophy and sticker.
*"dixie" can be reasonably assumed to be [[Dixie Kong]], a major character from the ''Donkey Kong Country'' series. According to Sakurai, Dixie Kong was intended to be teamed with {{SSBB|Diddy Kong}}, so the two could be tagged out for each other in the midst of battle, similar to how they played in ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}''; the idea, however, was cut after he ran into technical issues with implementation of the idea, and Diddy Kong was left as a solo fighter in ''Brawl''.<ref> https://web.archive.org/web/20140710133913/http://www.geocities.jp/bgrtype/gsl/words2/dairantosmabrax/smashbrothersx.html </ref> No other data for Dixie has been found, with the exception of her associated trophy and sticker. Would be a Diddy Kong's Echo fighter in later.


All seven characters have IC-Constants, but they appear to be placeholder values, with the exceptions of "Toon Sheik", who is able to wall-jump, and Dixie Kong, who can both wall-jump and wall-cling.
All seven characters have IC-Constants, but they appear to be placeholder values, with the exceptions of "Toon Sheik", who is able to wall-jump, and Dixie Kong, who can both wall-jump and wall-cling.

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