Editing Unlockable character

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 78: Line 78:
==''[[Super Smash Bros. Melee]]''==
==''[[Super Smash Bros. Melee]]''==
===[[Fighter]]s===
===[[Fighter]]s===
''Melee'' introduces a alternate method for unlocking each fighter, by completing a certain number of VS matches, in intervals of 100.
''Melee'' introduces a alternate method for unlocking each fighter, by completing a certain number of VS matches.


{|class="wikitable sortable" style="text-align:center; min-width: 40%"
{|class="wikitable sortable" style="text-align:center; min-width: 40%"
!Character!!How to unlock!!VS matches required!!Unlock Location!!Music
!Character!!How to unlock!!VS matches required!!Unlock Location!!Music
|-
|-
|{{CharHead|Jigglypuff|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, {{SSBM|Adventure Mode}}, or [[All-Star Mode]]<ref group=note name=erase/> with any character.|| |50||[[Pokémon Stadium]]||''{{MeleeMusic|Pokémon Stadium}}''
|{{CharHead|Jigglypuff|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> with any character.|| |50||[[Pokémon Stadium]]||''{{MeleeMusic|Pokémon Stadium}}''
|-
|-
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, {{SSBM|Adventure Mode}}, or [[All-Star Mode]]<ref group=note name=erase/> with {{SSBM|Mario}} without using any continues. || |100||[[Princess Peach's Castle]]||''{{MeleeMusic|Dr. Mario}}''
|{{CharHead|Dr. Mario|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> with {{SSBM|Mario}} without using any continues. || |100||[[Princess Peach's Castle]]||''{{MeleeMusic|Dr. Mario}}''
|-
|-
|{{CharHead|Pichu|SSBM|hsize=20px}}||Complete [[Event 37: Legendary Pokémon]].|| |200||[[Pokémon Stadium]]||''{{MeleeMusic|Battle Theme}}''
|{{CharHead|Pichu|SSBM|hsize=20px}}||Complete [[Event 37: Legendary Pokémon]].|| |200||[[Pokémon Stadium]]||''{{MeleeMusic|Battle Theme}}''
Line 91: Line 91:
|{{CharHead|Falco|SSBM|hsize=20px}}||Complete the [[100-Man Melee]].|| |300||{{SSBM|Battlefield}}||''{{MeleeMusic|Corneria}}''
|{{CharHead|Falco|SSBM|hsize=20px}}||Complete the [[100-Man Melee]].|| |300||{{SSBM|Battlefield}}||''{{MeleeMusic|Corneria}}''
|-
|-
|{{CharHead|Marth|SSBM|hsize=20px}}||Use all 14 [[starter character]]s in [[Versus Mode]], {{SSBM|Classic Mode}}, {{SSBM|Adventure Mode}}, or [[All-Star Mode]].<ref group=note name=erase/> A complete playthrough is not required for the single-player modes.|| |400||[[Fountain of Dreams]]||''{{MeleeMusic|Fire Emblem}}''
|{{CharHead|Marth|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> with all 14 starter characters, or use all starter characters at least once in [[VS. mode]].|| |400||[[Fountain of Dreams]]||''{{MeleeMusic|Fire Emblem}}''
|-
|-
|{{CharHead|Young Link|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, {{SSBM|Adventure Mode}}, or [[All-Star Mode]]<ref group=note name=erase/> with 10 different characters.|| 500||[[Great Bay]]||''{{MeleeMusic|Saria's Theme}}''
|{{CharHead|Young Link|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> with 10 different characters. || 500||[[Great Bay]]||''{{MeleeMusic|Saria's Theme}}''
|-
|-
|{{CharHead|Ganondorf|SSBM|hsize=20px}}||Complete [[Event 29: Triforce Gathering]].|| |600||{{SSBM|Final Destination}}||''{{MeleeMusic|Great Bay}}''
|{{CharHead|Ganondorf|SSBM|hsize=20px}}||Complete [[Event 29: Triforce Gathering]].|| |600||{{SSBM|Final Destination}}||''{{MeleeMusic|Great Bay}}''
Line 99: Line 99:
|{{CharHead|Mewtwo|SSBM|hsize=20px}}||Play [[Versus Mode]] for a combined total of 20 hours.<ref group=note name=player-hours/>|| |700||{{SSBM|Final Destination}}||''{{MeleeMusic|Poké Floats}}''
|{{CharHead|Mewtwo|SSBM|hsize=20px}}||Play [[Versus Mode]] for a combined total of 20 hours.<ref group=note name=player-hours/>|| |700||{{SSBM|Final Destination}}||''{{MeleeMusic|Poké Floats}}''
|-
|-
|{{CharHead|Luigi|SSBM|hsize=20px}}||Complete {{SSBM|Adventure Mode}} when the second on the time limit in the first stage gets a "2". For example: XX:X2:XX. Afterwards, defeat Luigi and {{SSBM|Peach}} within 1 minute and clear the rest of the mode.|| |800||[[Mushroom Kingdom II]]||''{{MeleeMusic|Mushroom Kingdom II}}''
|{{CharHead|Luigi|SSBM|hsize=20px}}||Complete [[Adventure Mode]] when the second on the time limit in the first stage gets a "2". For example: XX:X2:XX. Afterwards, defeat Luigi and {{SSBM|Peach}} within 1 minute. || |800||[[Mushroom Kingdom II]]||''{{MeleeMusic|Mushroom Kingdom II}}''
|-
|-
|{{CharHead|Roy|SSBM|hsize=20px}}||Unlock {{SSBM|Marth}}, then complete {{SSBM|Classic Mode}}, {{SSBM|Adventure Mode}}, or [[All-Star Mode]]<ref group=note name=erase/> as him without using any continues.|| |900||[[Temple]]||''{{MeleeMusic|Fire Emblem}}''
|{{CharHead|Roy|SSBM|hsize=20px}}||Unlock {{SSBM|Marth}}, then complete {{SSBM|Classic Mode}}, [[Adventure Mode]], or [[All-Star Mode]]<ref group=note name=erase/> as him without using any continues. || |900||[[Temple]]||''{{MeleeMusic|Fire Emblem}}''
|-
|-
|{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, {{SSBM|Adventure Mode}}, [[All-Star Mode]]<ref group=note name=erase/>, or [[Target Test]] with all 24 other characters.|| |1000||[[Flat Zone]]||''{{MeleeMusic|Flat Zone}}''
|{{CharHead|Mr. Game & Watch|SSBM|hsize=20px}}||Complete {{SSBM|Classic Mode}}, [[Adventure Mode]], [[All-Star Mode]]<ref group=note name=erase/>, or [[Break the Targets]] with all 24 other characters.|| |1000||[[Flat Zone]]||''{{MeleeMusic|Flat Zone}}''
|}
|}
<references group=note>
<references group=note>
Line 199: Line 199:
|-
|-
|{{CharHead|Jigglypuff|SSBB|hsize=20px}}
|{{CharHead|Jigglypuff|SSBB|hsize=20px}}
|Have 20 or more [[event]]s cleared after beating [[The Subspace Emissary]].
|Have 20 or more [[event]]s cleared after beating the [[Subspace Emissary]].
|350
|350
|[[Pokémon Stadium 2]]
|[[Pokémon Stadium 2]]
Line 205: Line 205:
|-
|-
|{{CharHead|Toon Link|SSBB|hsize=20px}}
|{{CharHead|Toon Link|SSBB|hsize=20px}}
|Complete {{SSBB|Classic Mode}} after beating The Subspace Emissary.
|Complete {{SSBB|Classic Mode}} after beating the Subspace Emissary.
|400
|400
|[[Pirate Ship]]
|[[Pirate Ship]]
Line 240: Line 240:
|[[Midair Stadium]]
|[[Midair Stadium]]
|{{SSBB|Mario}} (the battle with Kirby if he was chosen, and the battle with Subspace army), {{SSBB|Kirby}} (all phases, except the battle with Mario if he was not chosen), {{SSBB|Peach}}, {{SSBB|Zelda}} (both only in the battle with Subspace army)
|{{SSBB|Mario}} (the battle with Kirby if he was chosen, and the battle with Subspace army), {{SSBB|Kirby}} (all phases, except the battle with Mario if he was not chosen), {{SSBB|Peach}}, {{SSBB|Zelda}} (both only in the battle with Subspace army)
|{{SSBB|Kirby}}, {{SSBB|Peach}}/{{SSBB|Zelda}} (Mario is sent flying and Wario kidnaps either Zelda/Peach when the other princess is freed from Petey)
|{{SSBB|Kirby}}, {{SSBB|Peach}}/{{SSBB|Zelda}} (Mario is KO'd and Wario kidnaps either Zelda/Peach when the other princess is freed from Petey)
|&mdash;
|&mdash;
|&mdash;
|&mdash;
Line 347: Line 347:
|[[File:SSE-The Research Facility pt2.png]]
|[[File:SSE-The Research Facility pt2.png]]
|[[The Research Facility (Part II)|The Research Facility II]]
|[[The Research Facility (Part II)|The Research Facility II]]
|{{SSBB|Zero Suit Samus}} (all phases, transforming from Samus by taunting whenever possible), {{SSBB|Pikachu}} (all phases), {{SSBB|Samus}} (after defeating the False Samuses)
|{{SSBB|Zero Suit Samus}} (all phrases, transforming from Samus by taunting whenever possible), {{SSBB|Pikachu}} (all phases), {{SSBB|Samus}} (after defeating the False Samuses)
|{{SSBB|Samus}}
|{{SSBB|Samus}}
|{{SSBB|Zero Suit Samus}} (Samus replaces her; playing as Zero Suit Samus is still possible by taunting or pressing C on the nunchuck)
|{{SSBB|Zero Suit Samus}} (Samus replaces her; playing as Zero Suit Samus is still possible by taunting or pressing C on the nunchuck)
Line 392: Line 392:
|[[File:SSE-Battleship Halberd Exterior.png]]
|[[File:SSE-Battleship Halberd Exterior.png]]
|[[Battleship Halberd Exterior]]
|[[Battleship Halberd Exterior]]
|{{SSBB|Peach}}, {{SSBB|Sheik}}/{{SSBB|Zelda}}
|{{SSBB|Peach}}, {{SSBB|Zelda}}/{{SSBB|Sheik}}
|&mdash;
|{{SSBB|Zelda}}/{{SSBB|Peach}}
|{{SSBB|Zelda}}/{{SSBB|Peach}}
|&mdash;
|{{SSBB|Fox}}, {{SSBB|Peach}}/{{SSBB|Zelda}}
|{{SSBB|Fox}}, {{SSBB|Peach}}/{{SSBB|Zelda}}
|22
|22
Line 421: Line 421:
|{{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Kirby}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}}, {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} (only four chosen characters can be played as)
|{{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Kirby}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}}, {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} (only four chosen characters can be played as)
|&mdash;
|&mdash;
|All current characters (Tabuu turns them into trophies)
|Everybody (Tabuu turns them into trophies)
|&mdash;
|&mdash;
|0
|0
|0, All characters were turned into trophies
|0
|-
|-
|[[File:SSE-Subspace pt1.png]]
|[[File:SSE-Subspace pt1.png]]
Line 481: Line 481:
In addition to the characters below, {{SSB4|Mii Fighter}}s are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning, the characters cannot truly be called unlockable.
In addition to the characters below, {{SSB4|Mii Fighter}}s are not shown on the character select screen until the player has created at least one. However, since the ability to create Mii Fighters is granted from the beginning, the characters cannot truly be called unlockable.


Despite {{SSB4|Duck Hunt}} having a [[Duck Hunt (stage)|stage of the same name]] added into the game in the {{h2|List of updates (SSB4-3DS)|1.1.1}} update, they will be fought on {{SSB4|Battlefield}} for their unlocking battle regardless of which version of the game is being played.
Despite {{SSB4|Duck Hunt}} having a [[home stage]] [[Duck Hunt (stage)|of the same name]] added into the game in the {{h2|List of updates (SSB4-3DS)|1.1.1}} update, they will be fought on {{SSB4|Battlefield}} for their unlocking battle regardless of which version of the game is being played.


{|class="wikitable sortable" style="text-align:center; min-width: 40%"
{|class="wikitable sortable" style="text-align:center; min-width: 40%"
Line 494: Line 494:
|{{CharHead|Lucina|SSB4|hsize=20px}}||As {{SSB4|Marth}}, clear {{SSB4-3DS|Classic Mode}} without any continues||40||[[Arena Ferox]]||''{{SSB4MusicLink|Fire Emblem|Id (Purpose)}}''
|{{CharHead|Lucina|SSB4|hsize=20px}}||As {{SSB4|Marth}}, clear {{SSB4-3DS|Classic Mode}} without any continues||40||[[Arena Ferox]]||''{{SSB4MusicLink|Fire Emblem|Id (Purpose)}}''
|-
|-
|{{CharHead|Dark Pit|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with three different characters||50||[[Reset Bomb Forest]]||''{{SSB4MusicLink|Kid Icarus|Wrath of the Reset Bomb (Remix)|Wrath of the Reset Bomb}}''
|{{CharHead|Dark Pit|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with three or more characters||50||[[Reset Bomb Forest]]||''{{SSB4MusicLink|Kid Icarus|Wrath of the Reset Bomb (Remix)|Wrath of the Reset Bomb}}''
|-
|-
|{{CharHead|Dr. Mario|SSB4|hsize=20px}}||As {{SSB4|Mario}}, clear {{SSB4-3DS|Classic Mode}} on intensity 4.0 or higher||60||[[Mushroomy Kingdom]]||''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Remix)|Ground Theme (Super Mario Bros.)}}''
|{{CharHead|Dr. Mario|SSB4|hsize=20px}}||As {{SSB4|Mario}}, clear {{SSB4-3DS|Classic Mode}} on intensity 4.0 or higher||60||[[Mushroomy Kingdom]]||''{{SSB4MusicLink|Super Mario Bros.|Ground Theme (Super Mario Bros.) (Remix)|Ground Theme (Super Mario Bros.)}}''
Line 502: Line 502:
|{{CharHead|Ganondorf|SSB4|hsize=20px}}||As {{SSB4|Link}} or {{SSB4|Zelda}}, clear {{SSB4-3DS|Classic Mode}} on intensity 5.0 or higher||80||[[Gerudo Valley]]||''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley}}''
|{{CharHead|Ganondorf|SSB4|hsize=20px}}||As {{SSB4|Link}} or {{SSB4|Zelda}}, clear {{SSB4-3DS|Classic Mode}} on intensity 5.0 or higher||80||[[Gerudo Valley]]||''{{SSB4MusicLink|The Legend of Zelda|Gerudo Valley (Remix)|Gerudo Valley}}''
|-
|-
|{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with 10 different characters||90||[[Flat Zone 2]]||''{{SSB4MusicLink|Game & Watch|Flat Zone 2}}''
|{{CharHead|Mr. Game & Watch|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with 10 or more characters||90||[[Flat Zone 2]]||''{{SSB4MusicLink|Game & Watch|Flat Zone 2}}''
|-
|-
|{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||As {{SSB4|Bowser}}, clear {{SSB4-3DS|Classic Mode}} on intensity 6.0 or higher||100||[[3D Land]]||''{{SSB4MusicLink|Super Mario Bros.|Super Mario 3D Land Theme / Beach Theme}}''
|{{CharHead|Bowser Jr.|SSB4|hsize=20px}}||As {{SSB4|Bowser}}, clear {{SSB4-3DS|Classic Mode}} on intensity 6.0 or higher||100||[[3D Land]]||''{{SSB4MusicLink|Super Mario Bros.|Super Mario 3D Land Theme / Beach Theme}}''
|-
|-
|{{CharHead|Duck Hunt|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with 8 different characters||110||{{SSB4|Battlefield}}||''{{SSB4MusicLink|Super Smash Bros.|Battlefield}}''
|{{CharHead|Duck Hunt|SSB4|hsize=20px}}||Clear {{SSB4-3DS|Classic Mode}} with 8 or more characters||110||{{SSB4|Battlefield}}||''{{SSB4MusicLink|Super Smash Bros.|Battlefield}}''
|-
|-
|{{CharHead|Jigglypuff|SSB4|hsize=20px}}||Collect at least 30 different [[equipment]] items||120||[[Unova Pokémon League]]||''{{SSB4MusicLink|Pokémon|N's Castle Medley}}''
|{{CharHead|Jigglypuff|SSB4|hsize=20px}}||Collect at least 30 different [[equipment]] items||120||[[Unova Pokémon League]]||''{{SSB4MusicLink|Pokémon|N's Castle Medley}}''
Line 604: Line 604:


===Timed encounters===
===Timed encounters===
When the player finishes a VS. match, a [[Mob Smash]], a [[Home-Run Contest]] round, a [[Spirit Board]] fight, or exits the World of Light, a new character may challenge the player to a Challenger Approaching duel. This character will be the one closest to the top of the list below who has not already been unlocked or issued a Challenger Approaching duel. However, the player must have performed enough in-battle stick inputs and, in most cases, have waited at least 10 minutes since the previous Challenger Approaching duel. (Quitting a match/mode other than World of Light will not cause a challenge, and neither will VS matches that only consist of CPUs or that are themselves Challenger Approaching matches.)
When the player finishes a VS. match, a [[Mob Smash]], a [[Spirit Board]] fight, or exits the World of Light, a new character may challenge the player to a Challenger Approaching duel. This character will be the one closest to the top of the list below who has not already been unlocked or issued a Challenger Approaching duel. However, the player must have performed enough in-battle actions and, in most cases, have waited at least 10 minutes since the previous Challenger Approaching duel. (VS matches that are quit or that consist only of CPUs will not cause a challenge.)


The in-battle stick input count considers the total since the save file was started. Its mechanics appear to be similar to how {{b|Gold|collectible}} in VS matches is counted (for example, [[dash-dancing]], Sudden Death, other Challenger Approaching matches, and jumping with the X Button do not count, but jumping with the Control Stick does count). However, unlike Gold, actions made in a VS match that is quit still count (they will not cause a challenge but will still contribute toward the total behind the scenes). If a controller disconnects during a VS match and it is still disconnected by the time the match ends, actions made by that player do not count (even though they count for Gold). Actions made during Classic Mode and World of Light count, excluding any Gold modifiers (e.g. due to difficulty level). Notably, the 5th through 30th characters in the list all have the same action count requirement, so meeting the requirement for any one of them will unlock all of them with no further in-battle actions required, provided that the wait time requirement is met between each one. Unlike the time requirements, the action count requirements cannot be changed. For example, unlocking {{SSBU|Palutena}} through a timed encounter will always require approximately 8,100 actions, regardless of if any other characters have already been unlocked through any method.
The in-battle action count considers the total since the save file was started, and actions made during Classic Mode or the World of Light still contribute. Actions made in a VS match that is quit still count, but actions made during [[Sudden Death]] do not count. Notably, the 5th through 30th characters in the list all have the same action count requirement, so meeting the requirement for any one of them will unlock all of them with no further in-battle actions required, provided that the wait time requirement is met between each one. Unlike the time requirements, the action count requirements cannot be changed. For example, unlocking {{SSBU|Palutena}} through a timed encounter will always require approximately 8,100 actions, regardless of if any other characters have already been unlocked through any method.


The 10-minute delay requirement does not apply to the first five Challenger Approaching fights specifically. For example, if the player unlocks all but five characters through World of Light, then no time delay requirements apply to the remaining five regardless of who they are. However, Challenger Approaching fights initiated through Classic Mode will count toward the five despite Classic Mode not having a time delay requirement. For example, if the player's first Challenger Approaching fight is a character below {{SSBU|Inkling}} on the list (regardless of if the player wins or loses), and then the player attempts to unlock the rest of the characters through timed encounters, then Inkling will require a 10-minute wait.
The 10-minute delay requirement does not apply to the first five Challenger Approaching fights specifically. For example, if the player unlocks all but five characters through World of Light, then no time delay requirements apply to the remaining five regardless of who they are. However, Challenger Approaching fights initiated through Classic Mode will count toward the five despite Classic Mode not having a time delay requirement. For example, if the player's first Challenger Approaching fight is a character below {{SSBU|Inkling}} on the list (regardless of if the player wins or loses), and then the player attempts to unlock the rest of the characters through timed encounters, then Inkling will require a 10-minute wait.


The player can bypass any wait time by closing the game and reopening it. (Note that changing the [[Language]] setting causes the game to automatically close and reopen.) The wait time applies regardless of if the previous Challenger Approaching fight was won or lost. Time spent idling on the title screen or loading screens counts, but time spent idling during a Challenger Approaching fight does not count (the time starts after the Challenger Approaching fight ends). Wait times do not carry over (if the player waits 20 minutes between one pair of Challenger Approaching fights, all future wait times are still 10 minutes).
The player can bypass any wait time by closing the game and reopening it (effectively, the wait time does not apply to the first Challenger Approaching fight since the game was opened). <!--Do not add changing language settings here as another method, this only works because changing the language reboots the game.--> The wait time applies regardless of if the previous Challenger Approaching fight was won or lost. Time spent idling on the title screen or loading screens counts, but time spent idling during a Challenger Approaching fight does not count (the time starts after the Challenger Approaching fight ends). Wait times do not stack (if the player waits 20 minutes between one pair of Challenger Approaching fights, all future wait times are still 10 minutes).


===[[Fighter]] table===
===[[Fighter]] table===
Line 748: Line 748:


===[[Challenger's Approach]]===
===[[Challenger's Approach]]===
If the player loses any Challenger Approaching fight, that character will not appear again either from Classic Mode or as a timed encounter. However, the character will later reappear under [[Challenger's Approach]] on the Games & More menu.
If the player loses any Challenger Approaching fight, that character will not appear again either from Classic Mode or as a timed encounter. However, after approximately 400 in-battle actions, the character will reappear under [[Challenger's Approach]] on the Games & More menu.


===[[World of Light]]===
===[[World of Light]]===
Line 758: Line 758:
:{{CharHead|Kirby|SSBU|hsize=20px}} is always available from the beginning.
:{{CharHead|Kirby|SSBU|hsize=20px}} is always available from the beginning.
:{{CharHead|Bowser|SSBU|hsize=20px}} is unlocked after defeating [[Giga Bowser]] within the [[Molten Fortress]] sub-world in [[The Light Realm]].
:{{CharHead|Bowser|SSBU|hsize=20px}} is unlocked after defeating [[Giga Bowser]] within the [[Molten Fortress]] sub-world in [[The Light Realm]].
:{{Head|Piranha Plant|g=SSBU|s=20px}} {{Head|Joker|g=SSBU|s=20px}} {{Head|Hero|g=SSBU|s=20px}} {{Head|Banjo & Kazooie|g=SSBU|s=20px}} {{Head|Terry|g=SSBU|s=20px}} {{Head|Byleth|g=SSBU|s=20px}} {{Head|Min Min|g=SSBU|s=20px}} {{Head|Steve|g=SSBU|s=20px}} {{Head|Sephiroth|g=SSBU|s=20px}} {{Head|PyraMythra|g=SSBU|s=20px}} {{Head|Kazuya|g=SSBU|s=20px}} {{Head|Sora|g=SSBU|s=20px}} [[Downloadable content (SSBU)#Fighters|Downloadable fighters]] become available after freeing a total of 10 fighters. If the player has already freed 10 fighters on a file, any characters downloaded afterwards will immediately be available.
:{{Head|Piranha Plant|g=SSBU|s=20px}} {{Head|Joker|g=SSBU|s=20px}} {{Head|Hero|g=SSBU|s=20px}} {{Head|Banjo & Kazooie|g=SSBU|s=20px}} {{Head|Terry|g=SSBU|s=20px}} {{Head|Byleth|g=SSBU|s=20px}} {{Head|Min Min|g=SSBU|s=20px}} {{Head|Steve|g=SSBU|s=20px}} {{Head|Sephiroth|g=SSBU|s=20px}} {{Head|PyraMythra|g=SSBU|s=20px}} {{Head|Kazuya|g=SSBU|s=20px}} {{Head|Sora|g=SSBU|s=20px}} [[Downloadable content (SSBU)#Fighters|Downloadable fighters]] become available after freeing a total of 10 fighters. If the player has already freed 10 fighters on a file and then downloads a fighter, they will be made instantly available.


The fighter battles all feature the same single condition: ''Win the battle to awaken the fighter''
The fighter battles all feature the same single condition: ''Win the battle to awaken the fighter''
Line 1,490: Line 1,490:


==Trivia==
==Trivia==
*In each of his unlockable appearances outside of ''Smash 64'', [[Ness]] has always been the first one unlocked through Vs. Mode matches.
*In each of his unlockable appearances, [[Ness]] has always been the first one unlocked through Vs. Mode matches.
*''[[Super Smash Bros. 64]]'' is the only game in the series in which playing [[VS. Mode]] matches cannot trigger a "Challenger Approaching" battle, and the only game in which each unlockable character only has a single unlock criterion.
*''[[Super Smash Bros. 64]]'' is the only game in the series in which playing [[VS. Mode]] matches cannot trigger a "Challenger Approaching" battle, and the only game in which each unlockable character only has a single unlock criterion.
*When a player fights a secret character to unlock in ''[[Super Smash Bros. Brawl]]'', the character they used always uses their default costume even if the player was originally using an alternative costume. As ''Brawl'' mods often if not always make the entire roster available by default (regardless of if they were unlocked in the vanilla game) and the player can still trigger Challenger Approaching fights, using the same character as the one the player is trying to “unlock” will make both participants use the same palette swap.
*When a player fights a secret character to unlock in ''[[Super Smash Bros. Brawl]]'', their character always uses their default costume even if the player was originally using an alternative costume.
*Starting in ''[[Super Smash Bros. 4]]'', no items appear at all during the unlocking battle.
*In ''Super Smash Bros. Brawl'', each character unlock notification has a different tone depending on the debut game of the character.
*In ''Super Smash Bros. Brawl'', each character unlock notification has a different tone depending on the debut game of the character.
**Strangely, {{SSBB|Jigglypuff}}'s unlock notification tone is the same as the ''Brawl'' newcomers despite debuting in ''Super Smash Bros. 64''. This is likely because it is unlocked in the post-game [[Subspace Emissary]], as well as its internal ID being right next to {{SSBB|Toon Link}} and {{SSBB|Wolf}}, ''Brawl'' newcomers. The other ''Smash 64'' newcomers use "Rare Trophy" from ''[[Melee]]'', ''Melee'' newcomers use the stage unlock fanfare from ''Brawl'', and ''Brawl'' newcomers (alongside Jigglypuff) use the sound effect in ''Brawl'' when collecting songs or completing minor challenges.
**Strangely, {{SSBB|Jigglypuff}}'s unlock notification tone is the same as the ''Brawl'' newcomers despite debuting in ''Super Smash Bros. 64''. This is likely because it is unlocked in the post-game [[Subspace Emissary]], as well as its internal ID being right next to {{SSBB|Toon Link}} and {{SSBB|Wolf}}, ''Brawl'' newcomers.
**''Super Smash Bros. 64'' newcomers (except Jigglypuff) use "Rare Trophy" from ''[[Melee]]'', ''Super Smash Bros. Melee'' newcomers use the stage unlock fanfare from ''Brawl'', and ''Super Smash Bros. Brawl'' newcomers (and Jigglypuff) use the sound effect in ''Brawl'' when collecting songs or completing minor challenges.
*In {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'', unlock matches are treated as VS. Mode matches - that is, they count towards the total number of VS. Mode matches, and all statistics accumulated during unlock matches are saved.
*In {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]'', unlock matches are treated as VS. Mode matches - that is, they count towards the total number of VS. Mode matches, and all statistics accumulated during unlock matches are saved.
*Masahiro Sakurai [http://www.gamnesia.com/news/sakurai-considered-having-all-fighters-available-from-the-start-in-smash-br originally intended] for all the characters in ''Super Smash Bros. for Wii U'' to be available from the start, but eventually decided against it.
*Masahiro Sakurai [http://www.gamnesia.com/news/sakurai-considered-having-all-fighters-available-from-the-start-in-smash-br originally intended] for all the characters in ''Super Smash Bros. for Wii U'' to be available from the start, but eventually decided against it.
Line 1,502: Line 1,502:
**In ''Ultimate'', the difficulty of the AI was lowered in patch 1.2.0, after notorious reports of the level of difficulty for each match.
**In ''Ultimate'', the difficulty of the AI was lowered in patch 1.2.0, after notorious reports of the level of difficulty for each match.
*Counting ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' separately, [[Jigglypuff]], [[Falco]], and [[Mr. Game & Watch]] are tied for the most unlockable appearances, with five each.
*Counting ''Super Smash Bros. for Nintendo 3DS'' and ''Super Smash Bros. for Wii U'' separately, [[Jigglypuff]], [[Falco]], and [[Mr. Game & Watch]] are tied for the most unlockable appearances, with five each.
**Of the three of them, {{SSB4|Jigglypuff}} is the only one to be a starter character at any point, which was in ''Super Smash Bros. for Wii U''.
**Of the three of them, {{SSB4|Jigglypuff}} is the only one to have an appearance as something other than an unlockable. This appearance was in ''Super Smash Bros. for Wii U''.
*[[Wario]] was the first starter character to become an unlockable character in a later installment. He is also the only character to have this distinction from ''Brawl'' to ''Smash 4''.
*[[Wario]] was the first starter character to become an unlockable character in a later installment.
*{{SSBU|Pokémon Trainer}} is the only character whose moveset involves transforming into another character to become unlockable.
*{{SSBU|Pokémon Trainer}} is the only character whose moveset involves transforming into another character to become unlockable.
*Prior to ''Super Smash Bros. Ultimate'', the only unlockable characters whose playable status was not kept a secret in official material prior to release were {{SSBB|Snake}} and {{SSBB|Sonic}} in ''Super Smash Bros. Brawl'', and {{SSB4|Lucina}} in ''Super Smash Bros. 4''.
*Prior to ''Super Smash Bros. Ultimate'', the only unlockable characters whose playable status was not kept a secret in official material prior to release were {{SSBB|Snake}} and {{SSBB|Sonic}} in ''Super Smash Bros. Brawl'', and {{SSB4|Lucina}} in ''Super Smash Bros. 4''.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)