Editing Tumbling
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[[File:SSBU PacMan Tumble.png|220px|thumb|{{SSBU|Pac-Man}} tumbling in ''[[Ultimate]]''.]] | [[File:SSBU PacMan Tumble.png|220px|thumb|{{SSBU|Pac-Man}} tumbling in ''[[Ultimate]]''.]] | ||
'''Tumbling''' (or '''DamageFall''' internally in ''Melee'' | '''Tumbling''' (or '''DamageFall''' internally in ''Melee'' and ''Brawl'' files) is an airborne state that a character may enter after being hit or pushed in certain ways; for example, [[edge slip]]ping can cause a character to tumble. A tumbling character can easily be identified by their defensive, rotating animation. Characters may tumble after being hit through the air by an attack with strong enough [[knockback]], [[footstool]]ed in midair, pushed off a ledge, after walking off an edge while carrying a [[crate]] or other heavy [[item]], or by sliding off of an [[edge]] while [[shield]]ing. | ||
In | In all ''Super Smash Bros.'' games, the minimum knockback that must be inflicted to cause tumbling is roughly 80 units. | ||
==Actions possible while tumbling== | ==Actions possible while tumbling== | ||
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*They can move horizontally through the air as per normal. | *They can move horizontally through the air as per normal. | ||
*They can perform aerial attacks, use any remaining jumps, and use any special moves, all of which end the tumbling state. | *They can perform aerial attacks, use any remaining jumps, and use any special moves, all of which end the tumbling state. | ||
*In ''Brawl'' | *In ''[[Super Smash Bros. Brawl]]'' and ''[[Super Smash Bros. 4]]'', [[air dodging]] can also be performed as per normal and will end tumbling—this was not possible in ''[[Super Smash Bros. Melee]]''. It is not possible to use a [[grab aerial]] while tumbling, though, as attempting to do so results in an air dodge (aerial attack in ''Smash 4''). | ||
*In ''Melee'' and ''Brawl'', they can end the tumble and resume their normal aerial state by tapping horizontally on the [[Control Stick]]. | *In ''Melee'' and ''Brawl'', they can end the tumble and resume their normal aerial state by tapping horizontally on the [[Control Stick]]. | ||
*They can [[tech]] if they are about to hit a platform. | *They can [[tech]] if they are about to hit a platform. If the tumbling was caused by a [[footstool jump]], however, there is a short period during which the character cannot tech. | ||
*They can still grab ledges as usual. In ''Melee'', they can tech on them if facing the opposite side, and canceling a tumbling state by grabbing a ledge awards the Life on the Edge [[List of bonuses|bonus]], which gives 800 points for each time this is achieved. | *They can still grab ledges as usual. In ''Melee'', they can tech on them if facing the opposite side, and canceling a tumbling state by grabbing a ledge awards the Life on the Edge [[List of bonuses|bonus]], which gives 800 points for each time this is achieved. | ||
*In ''Smash 64'' and ''Melee'', they can [[fast fall]] while in their tumbling state. | *In ''Smash 64'' and ''Melee'', they can [[fast fall]] while in their tumbling state. | ||
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The tumbling animation is used after a [[shield jump]], though no action can be performed during this time. It is also used at the end of [[End of Day|Olimar's Final Smash]] (after emerging from the [[Hocotate Ship]]), but Olimar will be unable to do anything other than move horizontally. | The tumbling animation is used after a [[shield jump]], though no action can be performed during this time. It is also used at the end of [[End of Day|Olimar's Final Smash]] (after emerging from the [[Hocotate Ship]]), but Olimar will be unable to do anything other than move horizontally. | ||
==Gallery== | ==Gallery== | ||
<gallery> | <gallery> | ||
Yoshitumble.png|{{SSB|Yoshi}} tumbling in ''Super Smash Bros.'' | Yoshitumble.png|{{SSB|Yoshi}} tumbling in ''[[Super Smash Bros.]]'' | ||
Marth tumble.jpg|{{SSBM|Marth}} tumbling in ''[[Brawl]]''. | |||
Marth tumble.jpg|{{ | G&WtumbleSSB4.jpg|{{SSB4|Mr. Game & Watch}} tumbling in ''[[Smash for 3DS]]''. | ||
G&WtumbleSSB4.jpg|{{SSB4|Mr. Game & Watch}} tumbling in ''for | |||
</gallery> | </gallery> | ||
==Trivia== | ==Trivia== | ||
*The animation for tumbling is the same used in the character's [[Star KO]] animation, as well as the [[Screen KO]] in ''Smash 64'' | *The animation for tumbling is the same used in the character's [[Star KO]] animation, as well as the [[Screen KO]] in ''[[Smash 64]]'' and ''[[Brawl]]''. | ||
*A unique tumbling animation is used for characters who are [[footstool]]ed in midair. This same animation is also used for when characters enter [[door]]s in midair. | *A unique tumbling animation is used for characters who are [[footstool]]ed in midair. This same animation is also used for when characters enter [[door]]s in midair. | ||
*Whenever {{SSBB|Wolf}} is in tumbling animation, his left arm will detach from his elbow. This can be clearly seen when pausing the game. This was later fixed in ''Ultimate''. | *Whenever {{SSBB|Wolf}} is in tumbling animation, his left arm will detach from his elbow. This can be clearly seen when pausing the game. This was later fixed in ''Ultimate''. | ||
*Characters' facial expressions when tumbling has changed over the series, in ''Smash 64'' and ''Brawl'', every character will have a wincing look on their face, while in ''Melee'', ''Smash 4'', and ''Ultimate'' characters will have a more surprised look besides [[Mr. Game | *Characters' facial expressions when tumbling has changed over the series, in ''[[Smash 64]]'' and ''[[Brawl]]'', every character will have a wincing look on their face, while in ''[[Melee]]'', ''[[Smash 4]]'', and ''[[Ultimate]]'' characters will have a more surprised look besides [[Mr. Game and Watch]]. | ||
*In ''Ultimate'', being hit and put in tumble will not make the character face the attacker. This was not present in previous games. | |||
*In ''Ultimate'', being hit and put in tumble will not make the | |||
*In {{forwiiu}}, a character's tumbling animation will play in reverse if they are sent into their tumbling animation after bouncing off a wall. | *In {{forwiiu}}, a character's tumbling animation will play in reverse if they are sent into their tumbling animation after bouncing off a wall. | ||
**In ''Ultimate'', the same effect happens whenever a character goes into their tumbling | **In ''Ultimate'', the same effect happens whenever a character goes into their tumbling from an attack from behind, a low-hitting attack, or gets meteor smashed with their damage at 100% or more. | ||
[[Category:Game physics]] | [[Category:Game physics]] |