Editing Trophy

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==Trivia==
==Trivia==
*By datamining ''[[Super Smash Bros. Brawl]]'', it has been discovered that some of the playable characters had different trophies that were meant to be their main trophy earned from beating {{SSBB|Classic Mode}} with that character, but were taken out and replaced with the ones in the final version of the game. A video of the unused trophies can be seen [http://www.youtube.com/watch?v=ipxV9dx2tW4 here].
*By hacking ''Super Smash Bros. Brawl'', it has been discovered that some of the playable characters had different trophies that were meant to be their main trophy earned from beating Classic Mode with that character, but were taken out and replaced with the ones players see in the final version of the game. This could possibly mean that these were planned for the characters' main artwork and CSPs were to be reminiscent, or possibly that alternate trophies were originally going to return in ''Brawl''. A video of the unused trophies can be seen [http://www.youtube.com/watch?v=ipxV9dx2tW4 here].
*''[[Super Smash Bros. Melee]]'' is the only game where the playable characters' trophies are not posed like their official renders.
**Additionally, Luigi's trophy in [[The Subspace Emissary]] bears a slight resemblance to his unused trophy.
*Several of the trophies in ''Melee'' have a reflection of a screenshot of Osohe Castle from the scrapped N64 version of ''Mother 3''.
*''{{s|icaruspedia|Kid Icarus: Uprising}}'', also developed by [[Masahiro Sakurai]], features {{s|icaruspedia|Idol}}s, a collectible consisting of a 3D model and {{s|wikipedia|flavor text}}, largely identical to trophies, albeit animated.
*''{{s|icaruspedia|Kid Icarus: Uprising}}'', also developed by [[Masahiro Sakurai]], features {{s|icaruspedia|Idol}}s, a collectible consisting of a 3D model and {{s|wikipedia|flavor text}}, largely identical to trophies, albeit animated.
*Fighter trophies in ''Super Smash Bros. for Nintendo 3DS'' will feature the same amount of character outline selected in the [[Options]] menu.
*When purchasing a trophy in ''Super Smash Bros. for Wii U'', it will be marked as a newly collected trophy, regardless of whether or not the player owns it.
*The integration of [[amiibo]] in ''Smash 4'' and ''Ultimate'' appears to be a defictionalization of the role of trophies in the lore of the ''Smash'' series, particularly the interpretation used by Sakurai in the lead-up to ''Ultimate''; the amiibo are real-life versions of the in-game trophies, and summon a "living" version of the fighter in the imaginary ''Smash Bros.'' world when activated. This "summoning" ability also holds true for [[Marth]], [[Lucina]], [[Ike]] and [[Robin]] in ''{{s|fireemblemwiki|Fire Emblem Fates}}'', and the versions of the characters met in-game are explicitly implied to be their ''Smash'' incarnations.
** Additionally, the existence of amiibo implies that the "real world" in the games' backstory is the world as it exists and not a fictional rendition thereof, whereas the "world of imagination" can be seen as the ''Smash Bros.'' games themselves, as the games' fighters are brought to life through [[Masahiro Sakurai]]'s imagination and creativity and are entirely fictional.
*''Super Smash Bros. Melee'' is the only instance where fighter trophies are not posed like their official renders.
*Several of the trophies in ''Super Smash Bros. Melee'' have a reflection of a screenshot of Osohe Castle from the scrapped N64 version of ''Mother 3''.


==References==
==References==

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