Editing Time
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{{disambig2|the setting in Versus Mode called Time|other uses of the term|Time (disambiguation)}} | {{disambig2|the setting in Versus Mode called Time|other uses of the term|Time (disambiguation)}} | ||
[[File:SSBU time battle.jpg|thumb|A time match in ''[[Super Smash Bros. Ultimate]]''.]] | [[File:SSBU time battle.jpg|thumb|A time match in ''[[Super Smash Bros. Ultimate]]''.]] | ||
'''Time''' is the default rule setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points when the [[match timer]] reaches a [[time out]]. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes both the attacker and the KO'd player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in ''[[Super Smash Bros. 4]]'', but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable [[Score Display]] setting from ''Melee'' onward or during replays in ''Brawl'', or revealed through the big screen on [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. In ''Ultimate'', the player in a free-for-all | '''Time''' is the default rule setting in [[Versus Mode]] in which the winner is determined by whoever gains the most points when the [[match timer]] reaches a [[time out]]. A point is gained by [[KO]]'ing an opponent, while [[fall]]ing or [[self-destruct]]ing causes a player to lose a point. A [[team attack]] KO causes both the attacker and the KO'd player to lose a point. In ''[[Super Smash Bros. Melee]]'', the number of points lost for SD'ing can be changed to 0, 1, or 2. This returns in ''[[Super Smash Bros. 4]]'', but 0 is no longer an option. The number of points each player has is usually invisible during play, although it can be made visible through the unlockable [[Score Display]] setting from ''Melee'' onward or during replays in ''Brawl'', or revealed through the big screen on [[Pokémon Stadium]] and [[Pokémon Stadium 2]]. In ''Ultimate'', the player in a free-for-all match with the most points will [https://www.youtube.com/watch?v=1J9jlQuGpoY occasionally flash yellow] regardless of whether the score display is enabled. | ||
If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and therefore the match. | If there is a tie for the most points when time expires, [[Sudden Death]] occurs between all tied players. The player who scores the final hit wins Sudden Death and therefore the match. | ||