Editing The Legendary Starfy (universe)

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The game received a positive reception and great sales for a game that has yet to be officially released outside of Japan. A release in China on the iQue Game Boy Advance was planned, but was cancelled. The team decided the best way to make a follow up was by using the same engine and most of the same assets for a quick turnaround. This is how the game received two sequels on Game Boy Advance alone: ''{{s|starfywiki|Densetsu no Stafy 2}}'' in 2003, and ''{{s|starfywiki|Densetsu no Stafy 3}}'' in 2004. The development of ''{{s|starfywiki|Densetsu no Stafy 4}}'' took additional time for being the first in the series for the Nintendo DS and released in 2006, utilizing most of the unique features of the system. One of these features is the "Download Play", which was done with game stations across Japan where players can download the first stage of the game, titled ''{{s|starfywiki|Densetsu no Starfy 4: Trial Version}}''.
The game received a positive reception and great sales for a game that has yet to be officially released outside of Japan. A release in China on the iQue Game Boy Advance was planned, but was cancelled. The team decided the best way to make a follow up was by using the same engine and most of the same assets for a quick turnaround. This is how the game received two sequels on Game Boy Advance alone: ''{{s|starfywiki|Densetsu no Stafy 2}}'' in 2003, and ''{{s|starfywiki|Densetsu no Stafy 3}}'' in 2004. The development of ''{{s|starfywiki|Densetsu no Stafy 4}}'' took additional time for being the first in the series for the Nintendo DS and released in 2006, utilizing most of the unique features of the system. One of these features is the "Download Play", which was done with game stations across Japan where players can download the first stage of the game, titled ''{{s|starfywiki|Densetsu no Starfy 4: Trial Version}}''.


The series stayed in Japan up until this point because Nintendo and Tose believed the series was "too Japanese," with imagery, writing and themes that might be difficult for a Western audience to understand. This decision was eventually reversed after the continuous success of the series and the meteoric rise of the DS convinced the team to give the next game a proper international release. This fifth game was ''Densetsu no Stafy: Taiketsu! Daīru Kaizokudan'' in 2008, which released in North America and Australia as ''{{iw|starfywiki|The Legendary Starfy}}'' in 2009.
The series stayed in Japan up until this point because Nintendo and Tose believed the series was "too Japanese," with imagery, writing and themes that might be difficult for a Western audience to understand. This decision was eventually reversed after the continuous success of the series and the meteoric rise of the DS convinced the team to give the next game a proper international release. This fifth game was ''Densetsu no Stafy: Taiketsu! Daīru Kaizokudan'' in 2008, which released in North America and Europe as ''{{iw|starfywiki|The Legendary Starfy}}'' in 2009.


The series has arguably been most successful in the realm of merchandising. Many tie-in products were made for the series, including toys, plush figures, stationary, food, remixed soundtrack CDs, and several {{s|starfywiki|manga}} adaptations. The franchise is so successful due to it fitting perfectly in to the "kawaii" culture in Japan, which reached an apex when the series was active. The series was also targeted at children, meaning there were many more opportunities to brand items that said children would want.
The series has arguably been most successful in the realm of merchandising. Many tie-in products were made for the series, including toys, plush figures, stationary, food, remixed soundtrack CDs, and several {{s|starfywiki|manga}} adaptations. The franchise is so successful due to it fitting perfectly in to the "kawaii" culture in Japan, which reached an apex when the series was active. The series was also targeted at children, meaning there were many more opportunities to brand items that said children would want.

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