Editing The Final Battle (World of Light)

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The area is split into two parts, a Light side and a Dark side. Each spirit from one side matches one from the other side. There is initially one unlockable fighter on each side, as well as one [[Master Hand]] and one [[Crazy Hand]], with Galeem and Dharkon at the top right and top left respectively. The color of the background also matches the two sides. Defeating more opponents (not just spirits) from one side will grant the other side more power, causing the background to move to favor that side. Defeating enough of one side's opponents will create a path to that side's boss (e.g. defeating enough Light opponents will cause the dark half of the background to move all the way to Galeem, and also create a path to Galeem). Defeating one of the bosses results in a bad ending where the opposite side seizes control.
The area is split into two parts, a Light side and a Dark side. Each spirit from one side matches one from the other side. There is initially one unlockable fighter on each side, as well as one [[Master Hand]] and one [[Crazy Hand]], with Galeem and Dharkon at the top right and top left respectively. The color of the background also matches the two sides. Defeating more opponents (not just spirits) from one side will grant the other side more power, causing the background to move to favor that side. Defeating enough of one side's opponents will create a path to that side's boss (e.g. defeating enough Light opponents will cause the dark half of the background to move all the way to Galeem, and also create a path to Galeem). Defeating one of the bosses results in a bad ending where the opposite side seizes control.


Defeating the first Master Hand causes Dharkon to reinforce its side with more spirits, one more unlockable fighter, and a second Crazy Hand. The opposite applies when defeating the first Crazy Hand. It is possible to get a bad ending without spawning any reinforcements.
Defeating the first Master Hand causes Dharkon to reinforce its side with more spirits, one more unlockable fighter, and a second Crazy Hand. The opposite applies when defeating the first Crazy Hand.


When the second Master Hand and second Crazy Hand are both freed and the number of spirits on each side is nearly equal or completely cleared, a path will be created in the top-center of the area leading to the hands. Interacting with the hands will lead to them creating a hole in the area. The player will then be able to temporarily play as Master Hand, where they are then pitted against 50 puppet fighters consisting of {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Meta Knight}}, {{SSBU|Snake}}, {{SSBU|Sonic}}, {{SSBU|Cloud}}, and {{SSBU|King K. Rool}}. Clearing will result in the area "shattering" and revealing a golden backdrop, along with creating paths to Galeem, Dharkon, and a central path. At this point, defeating either light or dark spirits no longer causes a shift of power. The central path takes the player to the [[Final stage (World of Light)|final stage]] where they ultimately fight Galeem and Dharkon at the same time. Defeating both results in the true ending in which the spirits are freed.
When the second Master Hand and second Crazy Hand are both freed and the number of spirits on each side is nearly equal or completely cleared, a path will be created in the top-center of the area leading to the hands. Interacting with the hands will lead to them creating a hole in the area. The player will then be able to temporarily play as Master Hand, where they are then pitted against 50 puppet fighters consisting of {{SSBU|Mario}}, {{SSBU|Link}}, {{SSBU|Samus}}, {{SSBU|Meta Knight}}, {{SSBU|Snake}}, {{SSBU|Sonic}}, {{SSBU|Cloud}}, and {{SSBU|King K. Rool}}. Clearing will result in the area "shattering" and revealing a golden backdrop, along with creating paths to Galeem, Dharkon, and a central path. At this point, defeating either light or dark spirits no longer causes a shift of power. The central path takes the player to the [[Final stage (World of Light)|final stage]] where they ultimately fight Galeem and Dharkon at the same time. Defeating both results in the true ending in which the spirits are freed.

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