Editing Terry (SSBU)/Neutral attack/Hit 2
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{{ArticleIcons|ssbu=y}} | {{ArticleIcons|ssbu=y}} | ||
[[File:TerryJab2.gif|thumb|350px|Hitbox visualization showing Terry's second jab.]] | [[File:TerryJab2.gif|thumb|350px|Hitbox visualization showing Terry's second jab.]] | ||
==Overview== | ==Overview== | ||
A short-straight punch from {{SSBU|Terry}}, dealing two hits as a reference to his home games, aiding in combo utility. As one of the only neutral attacks in the game with multiple hits, this move is very unique. | A short-straight punch from {{SSBU|Terry}}, dealing two hits as a reference to his home games, aiding in combo utility. As one of the only neutral attacks in the game with multiple hits, this move is very unique. | ||
This move's most noticeable feature is its ability to be [[cancel]]led into specials, allowing for Terry to confirm his infamous [[Power Dunk]] or [[Rising Tackle]]. However, both are vulnerable to [[SDI]], causing it to become a [[mindgame]] if Terry just does it raw. If the player begins a combo with | This move's most noticeable feature is its ability to be [[cancel]]led into specials, allowing for Terry to confirm his infamous [[Power Dunk]] or [[Rising Tackle]]. However, both are vulnerable to [[SDI]], causing it to become a [[mindgame]] if Terry just does it raw. If the player begins a combo with [[Terry (SSBU)/Down tilt|down tilt]], Power Dunk becomes much more consistent. However, Rising Tackle, if done as a command special, will do more damage with a strong hit, and drifting in will make it more consistent across the board. It will also KO more early. However, it necessitates [[charge partitioning]] to work. | ||
Due to the long-lasting hitboxes (3-7 overall), FAF of 19, and the reward on hit, Terry players often use the move in neutral alongside [[ | Due to the long-lasting hitboxes (3-7 overall), FAF of 19, and the reward on hit, Terry players often use the move in neutral alongside [[Terry (SSBU)/Neutral attack/Hit 1|Hit 1]]. It isn't uncommon to see a Terry player run in, use hits 1 and 2, then run away or advance pressure. This move is generally considered to be safe on whiff if executed optimally, being an FAF of 25 considering a player cancelled Hit 1 to 2 perfectly. | ||
Unlike the first hit of neutral attack, this section of the combo is very negative on shield, at -17. As a result, it has little potential for shield mixups. It also has smaller potential for [http://www.dustloop.com/wiki/index.php?title=Blockstring blockstrings] or [[shield break combo]]s than his other cancellable moves, only being +2 on shield | Unlike the first hit of neutral attack, this section of the combo is very negative on shield, at -17. As a result, it has little potential for shield mixups. It also has smaller potential for [http://www.dustloop.com/wiki/index.php?title=Blockstring blockstrings] or [[shield break combo]]s than his other cancellable moves, only being +2 on shield<ref>https://docs.google.com/spreadsheets/d/1U-YkDWdBx7Mx2R3DocCZPiGEl1E-fxae4eXuuFEFUt0/edit#gid=0</ref>. | ||
==Hitboxes== | ==Hitboxes== | ||
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==Trivia== | ==Trivia== | ||
*Terry's first and second jabs are among the few jabs with a 180° angle hitbox that do not have a separate hitbox with a different angle for non-fighter targets, causing them to launch non-fighter targets (such as damageable [[item]]s) towards the user rather than away when hit from afar. They share this distinction with {{SSBU|Banjo & Kazooie}}'s first and second jabs, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Sora}}'s first jabs, and {{SSBU|Fox}}'s second jab. | *Interestingly enough, Terry's first and second jabs are among the few jabs with a 180° angle hitbox that do not have a separate hitbox with a different angle for non-fighter targets, causing them to launch non-fighter targets (such as damageable [[item]]s) towards the user rather than away when hit from afar. They share this distinction with {{SSBU|Banjo & Kazooie}}'s first and second jabs, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Sora}}'s first jabs, and {{SSBU|Fox}}'s second jab. | ||
{{MvSubNavTerry|g=SSBU}} | {{MvSubNavTerry|g=SSBU}} | ||
[[Category:Terry (SSBU)]] | [[Category:Terry (SSBU)]] | ||
[[Category:Neutral attacks (SSBU)]] | [[Category:Neutral attacks (SSBU)]] | ||