Editing Template talk:Head
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:Or, we can go with a different potential solution: turning the "CharHead.png" set into generic, game-independent icons. I found an old SVG file where I was putting together something similar that looks like [http://i.imgur.com/WSwF5Nc.png this]. It's got a lot of unnecessary stuff on it right now, and I'd had to do some tweaking to get it to look decent on light backgrounds, but you get the idea. | :Or, we can go with a different potential solution: turning the "CharHead.png" set into generic, game-independent icons. I found an old SVG file where I was putting together something similar that looks like [http://i.imgur.com/WSwF5Nc.png this]. It's got a lot of unnecessary stuff on it right now, and I'd had to do some tweaking to get it to look decent on light backgrounds, but you get the idea. | ||
:The third idea is to mandate game specification for this template, which honestly might be the best option overall. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Keymaster 18:00, 6 May 2015 (EDT) | :The third idea is to mandate game specification for this template, which honestly might be the best option overall. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Keymaster 18:00, 6 May 2015 (EDT) | ||