Editing Tekken (universe)
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The next mainline entry, ''{{iw|wikipedia|Tekken 4}}'', released on the System 246 arcade board in 2001 and on PlayStation 2 in 2002. The game featured most characters from ''Tekken 3'' returning, as well as several newcomers. After the release of ''Tekken 3'', players started complaining about the infinite stages, which encouraged strategies of getting a few hits in and running away until the time ran out. The team addressed this by not only experimenting with boundaries like walls, but also uneven terrain, ceilings, and obstacles. The walls were praised for offering new strategies like wall splats, but most other changes were received poorly for interrupting the flow of the match. This led to the game being the most controversial entry in the series, with significantly worse reviews and sales. | The next mainline entry, ''{{iw|wikipedia|Tekken 4}}'', released on the System 246 arcade board in 2001 and on PlayStation 2 in 2002. The game featured most characters from ''Tekken 3'' returning, as well as several newcomers. After the release of ''Tekken 3'', players started complaining about the infinite stages, which encouraged strategies of getting a few hits in and running away until the time ran out. The team addressed this by not only experimenting with boundaries like walls, but also uneven terrain, ceilings, and obstacles. The walls were praised for offering new strategies like wall splats, but most other changes were received poorly for interrupting the flow of the match. This led to the game being the most controversial entry in the series, with significantly worse reviews and sales. | ||
That same year, the series' first entry on a Nintendo system, ''Tekken Advance'', was released. It was a downgraded, sprite-traced | That same year, the series' first entry on a Nintendo system, ''Tekken Advance'', was released. It was a downgraded, sprite-traced version of ''Tekken 3'' exclusive to Game Boy Advance. The game was praised as an impressive piece of software able to cram the entire arcade game into a single cartridge. While ultimately inferior to the original, it served as a serviceable entry for ''Tekken'' on the go. | ||
The next entry, ''{{iw|wikipedia|Tekken 5}}'', released on the System 256 arcade board in 2004 and on PlayStation 2 in 2005. The game featured most characters from ''Tekken 4'', as well as several newcomers. The development team addressed the complaints from the previous entry by removing most of what ''Tekken 4'' added in, but kept walls and improved their functionality. The game was praised for these changes, as stages were now integral to matchups, specifically how easy one fighter can take another fighter to a wall. The game pulled ''Tekken'' out of the rut the previous game put it in and became the second best-selling game in the series at the time. The arcade version received a free upgrade, called ''Tekken 5.1'', which changed aspects like UI and gameplay balance. The game also received a standalone update for both PlayStation Portable and PlayStation 3, titled ''Tekken 5: Dark Resurrection'', which added new modes, characters, and further gameplay balances. | The next entry, ''{{iw|wikipedia|Tekken 5}}'', released on the System 256 arcade board in 2004 and on PlayStation 2 in 2005. The game featured most characters from ''Tekken 4'', as well as several newcomers. The development team addressed the complaints from the previous entry by removing most of what ''Tekken 4'' added in, but kept walls and improved their functionality. The game was praised for these changes, as stages were now integral to matchups, specifically how easy one fighter can take another fighter to a wall. The game pulled ''Tekken'' out of the rut the previous game put it in and became the second best-selling game in the series at the time. The arcade version received a free upgrade, called ''Tekken 5.1'', which changed aspects like UI and gameplay balance. The game also received a standalone update for both PlayStation Portable and PlayStation 3, titled ''Tekken 5: Dark Resurrection'', which added new modes, characters, and further gameplay balances. |