Editing Teeter cancel
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{{ArticleIcons | {{ArticleIcons|ssbm=y}} | ||
'''Teeter canceling''' | '''Teeter canceling''' (or '''TC''') involves canceling any animation into a [[teeter]] animation. Any standing technique can then be used out of a teeter. | ||
Teeter canceling does not work in [[Super Smash Bros. Brawl]]. | |||
==Application== | ==Application== | ||
Animations that can be canceled with the teeter cancel include the dash and aerial attacks. | |||
===TC Dash-dance=== | |||
===TC | |||
This technique involves canceling the dash with a teeter and then starting up another dash in the opposite direction. There is no dash stop animation since the first dash is canceled. | This technique involves canceling the dash with a teeter and then starting up another dash in the opposite direction. There is no dash stop animation since the first dash is canceled. | ||
===Attack out of a dash=== | ===Attack out of a dash=== | ||
Any standing attack can be used out of a teeter. One common use for this property is to run to an edge into a teeter animation and then performing the attack. This technique is useful for [[edgeguarding]]. | Any standing attack can be used out of a teeter. One common use for this property is to run to an edge into a teeter animation and then performing the attack. This technique is useful for [[edgeguarding]]. | ||
===Combos=== | ===Combos=== | ||
Since this technique removes lag both from the dashing animation and from aerial attacks (especially | Since this technique removes lag both from the dashing animation and from aerial attacks (especially B aerials), it can be used to continue combos. | ||
===Taunt cancel=== | |||
=== | ''See [[Taunt canceling]]'' | ||
[[Category:Techniques (SSBM)]] | [[Category:Techniques (SSBM)]] | ||