Editing Target Smash!
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*In ''Melee'' and ''Brawl'', when played from the [[Stadium]] menu, the timer runs even when the game is [[pause]]d. | *In ''Melee'' and ''Brawl'', when played from the [[Stadium]] menu, the timer runs even when the game is [[pause]]d. | ||
*In ''Melee'', an early Target Test stage for {{SSBM|Sheik}} can be accessed though the {{SSBM|debug menu}}. The remnants of the stage, however, consist only of a grey platform and three targets placed to form a triangle. Breaking all three targets ends the match. | *In ''Melee'', an early Target Test stage for {{SSBM|Sheik}} can be accessed though the {{SSBM|debug menu}}. The remnants of the stage, however, consist only of a grey platform and three targets placed to form a triangle. Breaking all three targets ends the match. | ||
*In ''Brawl'', Target Smash level 2 takes place in [[The Wilds | *In ''Brawl'', Target Smash level 2 takes place in [[The Wilds]], and in the background, a portion of the level can be seen if the camera is zoomed out using an emulator or mods. Interestingly, in addition to some of the obstacles and non-terrain platforms being removed, the skybox was also changed. | ||
*Masahiro Sakurai stated in a [[YouTube]] video that he created Break the Targets! as an indirect tutorial to play the characters in lieu of a proper tutorial mode.<ref>[https://www.youtube.com/watch?v=Icl-jMlz1iY Teaching Players How to Play <nowiki>[Design Specifics]</nowiki>]</ref> | *Masahiro Sakurai stated in a [[YouTube]] video that he created Break the Targets! as an indirect tutorial to play the characters in lieu of a proper tutorial mode.<ref>[https://www.youtube.com/watch?v=Icl-jMlz1iY Teaching Players How to Play <nowiki>[Design Specifics]</nowiki>]</ref> | ||
*''Super Smash Bros. Ultimate'' is the only game to not have a Target breaking mini-game, nor a variation of it. | *''Super Smash Bros. Ultimate'' is the only game to not have a Target breaking mini-game, nor a variation of it. | ||