Editing Target Smash!

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==Target Test (''[[Super Smash Bros. Melee]]'')==
==Target Test (''[[Super Smash Bros. Melee]]'')==
{{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}}
{{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}}
In ''Melee'', like ''SSB'', every character has their own Target Test. Target Tests often require use of character-specific techniques, for example, {{SSBM|Ness}} is required to use his [[PK Thunder]] in order to complete the test. Some characters' Target Tests reference locations in their own series, such as the {{SSBM|Ice Climbers}}' Target Test resembling the levels in [[Ice Climber (game)|their game]], and {{SSBM|Mario}} and {{SSBM|Donkey Kong}}'s target test loosely resembling the setting of ''Donkey Kong''. Some stages even include images, symbols, or other characters from the character's game (such as the [[Triforce]] appearing in Zelda/Sheik's stage and the [[Condor]] at the top of the Ice Climbers' stage). Like with the original ''Smash Bros.'', the level design may include motifs based on the character's archetype - for example, characters affiliated with royalty may feature Greek columns, and futuristic characters may feature metallic structures.
In ''Melee'', like ''SSB'', every character has their own Target Test. Target Tests often require use of character-specific techniques, for example, {{SSBM|Ness}} is required to use his [[PK Thunder]] in order to complete the test. Some characters' Target Tests reference locations in their own series, such as the {{SSBM|Ice Climbers}}' Target Test resembling the levels in [[Ice Climber (game)|their game]]. Retro characters (like {{SSBM|Mario}} and {{SSBM|Donkey Kong}}) have settings on their stages that are loosely based with retro games. Donkey Kong and Mario's stages (like in the original [[Super Smash Bros.]]) loosely resemble the setting of ''Donkey Kong''. Some stages even include images, symbols, or other characters from the character's game (such as the [[Triforce]] appearing in the stages for both {{SSBM|Link}} and {{SSBM|Zelda}}/{{SSBM|Sheik}} and the [[Condor]] at the top of the stage for {{SSBM|Ice Climbers}}). Like with the [[Super Smash Bros.|original game]], the stage design may include motifs based on the character's archetype. Futuristic characters (like in the original game) may feature metallic structures. A new example to this game, royalty characters (like the newcomers {{SSBM|Bowser}} and {{SSBM|Peach}}) may feature Greek columns.


In {{SSBM|Classic Mode}}, during the first Bonus Stage, this mode is announced as '''Break the targets!''' (the exclamation mark is omitted in the PAL version), resembling the original ''Super Smash Bros.''{{'}} name.
In {{SSBM|Classic Mode}}, during the first Bonus Stage, this mode is announced as '''Break the targets!''' (the exclamation mark is omitted in the PAL version), resembling the original ''Super Smash Bros.''{{'}} name.

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