Editing Target Smash!

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==Target Test (''[[Super Smash Bros. Melee]]'')==
==Target Test (''[[Super Smash Bros. Melee]]'')==
{{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}}
{{for|stage data for each target test stage|Debug menu (SSBM)/Stage data#Special Stage: Target Test}}
In ''Melee'', like ''SSB'', every character has their own Target Test. Target Tests often require use of character-specific techniques, for example, {{SSBM|Ness}} is required to use his [[PK Thunder]] in order to complete the test. Some characters' Target Tests reference locations in their own series, such as the {{SSBM|Ice Climbers}}' Target Test resembling the levels in [[Ice Climber (game)|their game]], and {{SSBM|Mario}} and {{SSBM|Donkey Kong}}'s target test loosely resembling the setting of ''Donkey Kong''. Some stages even include images, symbols, or other characters from the character's game (such as the [[Triforce]] appearing in Zelda/Sheik's stage and the [[Condor]] at the top of the Ice Climbers' stage). Like with the original ''Smash Bros.'', the level design may include motifs based on the character's archetype - for example, characters affiliated with royalty may feature Greek columns, and futuristic characters may feature metallic structures.
In ''Melee'', like ''SSB'', every character has their own Target Test. Their target tests often require use of character-specific techniques, such as {{SSBM|Ness}} requiring to use his [[PK Thunder]]. Some characters' target tests reference locations in their own series, such as the {{SSBM|Ice Climbers}}' target test looking much like the levels in [[Ice Climber (game)|their game]], and {{SSBM|Mario}} and {{SSBM|Donkey Kong}}'s target test loosely resembling the setting of ''Donkey Kong''. Some stages even include images, symbols, or other characters from the character's game (such as the [[Triforce]] appearing in Zelda/Sheik's stage and the [[Condor]] at the top of the Ice Climbers' stage). Like with the original ''Smash Bros.'', the level design can be based off of the character's genre, such as characters affiliated with royalty featuring Greek columns and futuristic characters featuring metallic structures.


In {{SSBM|Classic Mode}}, during the first Bonus Stage, this mode is announced as '''Break the targets!''' (the exclamation mark is omitted in the PAL version), resembling the original ''Super Smash Bros.''{{'}} name.
In {{SSBM|Classic Mode}}, during the first Bonus Stage, this mode is announced as '''Break the targets!''' (the exclamation mark is omitted in the PAL version), resembling the original ''Super Smash Bros.''{{'}} name.


In Stadium mode, when starting or restarting the stage with a controller in port 1 while holding either {{button|GCN|L}} or {{button|GCN|R}}, a song from the character's universe plays instead of the "Targets" theme. These songs also play for their respective characters during the end [[credits]] and after winning [[Tournament Mode (SSBM)|Tournament mode]].
In Stadium mode, when starting or restarting the stage with a controller in port 1 while holding onto either L or R, a song from the character's universe plays instead of the "Targets" theme. These songs also play for their respective characters during the end [[credits]] and after winning [[Tournament Mode (SSBM)|Tournament mode]].


===Layouts===
===Layouts===
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|{{SSBM|Pichu}}||[[File:TPCHU-NRML-SSBM.jpg|125px]]||Features swinging platforms with [[Poké Ball]]s on them.
|{{SSBM|Pichu}}||[[File:TPCHU-NRML-SSBM.jpg|125px]]||Features swinging platforms with [[Poké Ball]]s on them.
|-
|-
|{{SSBM|Jigglypuff}}||[[File:TPUFF-NRML-SSBM.jpg|125px]]||The design features a color scheme resembling that of a Poké Ball.
|{{SSBM|Jigglypuff}}||[[File:TPUFF-NRML-SSBM.jpg|125px]]||The design features a color sceme to of a Poké Ball.
|-
|-
|{{SSBM|Mewtwo}}||[[File:TMTWO-NRML-SSBM.jpg|125px]]||Features red hazards which deal [[Fire]] damage and blue hazards which deal [[Slash]] damage as a possible nod to ''Pokémon Red'' and ''Pokémon Blue'' respectively.
|{{SSBM|Mewtwo}}||[[File:TMTWO-NRML-SSBM.jpg|125px]]||Features red hazards which deal [[Fire]] damage and blue hazards which deal [[Slash]] damage as a possible nod to ''Pokémon Red'' and ''Pokémon Blue'' respectively.
|-
|-
|{{SSBM|Captain Falcon}}||[[File:TFLCN-NRML-SSBM.jpg|125px]]||Features a track from [[Mute City]]. It also features an image of a pair of dolphins, the same as the one found in [[Big Blue]] and in ''F-Zero X''.
|{{SSBM|Captain Falcon}}||[[File:TFLCN-NRML-SSBM.jpg|125px]]||Features a track from [[Mute City]]. Also features a graphic of a pair of dolphins, the same graphic featured on [[Big Blue]] and in ''F-Zero X''.
|-
|-
|{{SSBM|Ness}}||[[File:TNESS-NRML-SSBM.jpg|125px]]||
|{{SSBM|Ness}}||[[File:TNESS-NRML-SSBM.jpg|125px]]||
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|{{SSBM|Ice Climbers}}||[[File:TCLMB-NRML-SSBM.png|125px]]||Based off of a level in ''{{b|Ice Climber|game}}''. A condor carries one of the targets as a nod to how grabbing it completes the bonus stage in the game.<br>Only one Ice Climber is present.<br>The ''Icicle Mountain'' theme plays instead of the usual ''Targets'' theme.
|{{SSBM|Ice Climbers}}||[[File:TCLMB-NRML-SSBM.png|125px]]||Based off of a level in ''{{b|Ice Climber|game}}''. A condor carries one of the targets as a nod to how grabbing it completes the bonus stage in the game.<br>Only one Ice Climber is present.<br>The ''Icicle Mountain'' theme plays instead of the usual ''Targets'' theme.
|-
|-
|{{SSBM|Marth}}||[[File:TMRTH-NRML-SSBM.jpg|125px]]||The platform textures resemble tile sprites from palaces in the {{uv|Fire Emblem}} series.
|{{SSBM|Marth}}||[[File:TMRTH-NRML-SSBM.jpg|125px]]||The design resembles to a palace in the {{uv|Fire Emblem}} series.
|-
|-
|{{SSBM|Roy}}||[[File:TROY-NRML-SSBM.jpg|125px]]||The platform textures resemble tile sprites from palaces in the {{uv|Fire Emblem}} series.
|{{SSBM|Roy}}||[[File:TROY-NRML-SSBM.jpg|125px]]||The design resembles to a palace in the {{uv|Fire Emblem}} series.
|-
|-
|{{SSBM|Mr. Game & Watch}}||[[File:TMRGW-NRML-SSBM.png|125px]]||Takes place on a modified form of [[Flat Zone]], making it the only Target Test to feature a normal stage.<br>The [[blast line]]s also act as walls, making it impossible to fail by [[self-destruct]]ing.<br>Unusually, the stage does not actually turn characters into 2D sprites like the actual stage.
|{{SSBM|Mr. Game & Watch}}||[[File:TMRGW-NRML-SSBM.png|125px]]||Takes place on a modified form of [[Flat Zone]], making it the only Target Test to feature a normal stage.<br>The [[blast line]]s also act as walls, making it impossible to fail by [[self-destruct]]ing.<br>Unusually, the stage does not actually turn characters into 2D sprites like the actual stage.
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====Level 1====
====Level 1====
[[File:Target Smash 1 SSBB.png|thumb|190px|Level 1]]
[[File:Target Smash 1 SSBB.png|thumb|190px|Level 1]]
This is a simple course, with very large blue targets, all near each other. It appears to be set in [[The Lake Shore]].
This is a simple course, with very large blue targets, all near each other. It appears to be set in [[The Lake]].
{{clr}}
{{clr}}


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====Level 5====
====Level 5====
[[File:Target Smash 5 SSBB.png|thumb|190px|Level 5]]
[[File:Target Smash 5 SSBB.png|thumb|190px|Level 5]]
This is the final Target Smash level. It has small red targets, spikes, springs, items, and moving platforms. It appears to be set in [[The Path to the Ruins]].
This is the final Target Smash level. It has small red targets, spikes, springs, items, and moving platforms. It appears to be set in [[the Ruins]].
{{clr}}
{{clr}}


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*In ''Melee'', an early Target Test stage for {{SSBM|Sheik}} can be accessed though the {{SSBM|debug menu}}. The remnants of the stage, however, consist only of a grey platform and three targets placed to form a triangle. Breaking all three targets ends the match.
*In ''Melee'', an early Target Test stage for {{SSBM|Sheik}} can be accessed though the {{SSBM|debug menu}}. The remnants of the stage, however, consist only of a grey platform and three targets placed to form a triangle. Breaking all three targets ends the match.
*In ''Brawl'', Target Smash level 2 takes place in [[The Wilds]], and in the background, a portion of the level can be seen if the camera is zoomed out using an emulator or mods. Interestingly, in addition to some of the obstacles and non-terrain platforms being removed, the skybox was also changed.
*In ''Brawl'', Target Smash level 2 takes place in [[The Wilds]], and in the background, a portion of the level can be seen if the camera is zoomed out using an emulator or mods. Interestingly, in addition to some of the obstacles and non-terrain platforms being removed, the skybox was also changed.
*Masahiro Sakurai stated in a [[YouTube]] video that he created Break the Targets! as an indirect tutorial to play the characters in lieu of a proper tutorial mode.<ref>[https://www.youtube.com/watch?v=Icl-jMlz1iY Teaching Players How to Play <nowiki>[Design Specifics]</nowiki>]</ref>


==References==
==References==

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