Editing Talk:Weight
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==Horizontal Knockback== | ==Horizontal Knockback== | ||
Why does the description say that weight is how far a character can be ''horizontally'' knocked back? Does the weight attribute not factor into vertical knockback? I know it's a video game, but resistance to force doesn't apply in one direction. <small>—Preceding unsigned comment added by [[User:Quilt|Quilt]] ([[User talk:Quilt|talk]] • [[Special:Contributions/Quilt|contribs]]) 09:23, 30 August | Why does the description say that weight is how far a character can be ''horizontally'' knocked back? Does the weight attribute not factor into vertical knockback? I know it's a video game, but resistance to force doesn't apply in one direction. <small>—Preceding unsigned comment added by [[User:Quilt|Quilt]] ([[User talk:Quilt|talk]] • [[Special:Contributions/Quilt|contribs]]) 09:23, 30 August 2013 (EDT)</small> | ||
:Yeah that sentence could use improvement. I think the idea was to get across that vertical knockback is also affected by gravity and possibly falling speed. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Engineer 17:49, 30 August 2013 (EDT) | :Yeah that sentence could use improvement. I think the idea was to get across that vertical knockback is also affected by gravity and possibly falling speed. [[User:Toomai|Toomai]] [[User talk:Toomai|Glittershine]] [[Image:Toomai.png|20px|link=User:Toomai/Bin|???]] The Engineer 17:49, 30 August 2013 (EDT) | ||
::An easy way to understand weight is to think of it as knockback resistance, since that's all it really does afaik. Falling speed indeed alters the vertical velocity. I made myself a calculator so that I could better understand the physics for the game, although it's not fully complete. Some things are complicated like spiking enemies who are on the ground. Also Sakurai angle seems a bit weird, because the knockback deceleration changes slightly. Next, I'll prolly make a calculator for jumping physics. I already got most of the info down for that, except for Up B moves. I thought it was interesting how if you run while jumping and press Up to jump, you jump at the full height. [[User:Madao|Madao]] ([[User talk:Madao|talk]]) 22:42, 30 August 2013 (EDT) | ::An easy way to understand weight is to think of it as knockback resistance, since that's all it really does afaik. Falling speed indeed alters the vertical velocity. I made myself a calculator so that I could better understand the physics for the game, although it's not fully complete. Some things are complicated like spiking enemies who are on the ground. Also Sakurai angle seems a bit weird, because the knockback deceleration changes slightly. Next, I'll prolly make a calculator for jumping physics. I already got most of the info down for that, except for Up B moves. I thought it was interesting how if you run while jumping and press Up to jump, you jump at the full height. [[User:Madao|Madao]] ([[User talk:Madao|talk]]) 22:42, 30 August 2013 (EDT) | ||
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== Are we sure the Super Mushroom modifies weight? == | == Are we sure the Super Mushroom modifies weight? == | ||
On [[Talk:Super Mushroom|the talk page for the Super Mushroom]], [[User:Trainer Alex|Trainer Alex]] mentioned that | On [[Talk:Super Mushroom|the talk page for the Super Mushroom]], [[User:Trainer Alex|Trainer Alex]] mentioned that he had tested the [[Super Mushroom]]'s effects and found that it does not modify the [[frame speed multiplier]] of weight-sensitive throws, but does modify knockback received from high base-knockback moves like Ness's forward throw at 0% (for some reason, weight does nothing to base knockback), and also modifies knockback recieved from weight-ignoring moves such as Cloud's [[Finishing Touch]]. From this, he concluded that the Super Mushroom increases [[knockback resistance]], not weight (and likewise that the [[Poison Mushroom]] reduces knockback resistance, not weight). Now, I'm quite sure that there are other effects weight has outside of knockback — weight-sensitive [[platform]]s being the one that immediately comes to mind — and those never came up in the tests mentioned on the talk page. Plus, the whole "Finishing Touch survival" thing could also be explained by increased [[fall speed]], which is another effect of the Super Mushroom. Can we do some more testing to determine whether or not the Super Mushroom, Poison Mushroom, and [[Metal Box]] actually do affect weight, and not just other knockback modifiers such as knockback resistance, fall speed, and [[gravity]]? --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 15:25, 28 August 2018 (EDT) | ||