Editing Talk:Weight
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::An easy way to understand weight is to think of it as knockback resistance, since that's all it really does afaik. Falling speed indeed alters the vertical velocity. I made myself a calculator so that I could better understand the physics for the game, although it's not fully complete. Some things are complicated like spiking enemies who are on the ground. Also Sakurai angle seems a bit weird, because the knockback deceleration changes slightly. Next, I'll prolly make a calculator for jumping physics. I already got most of the info down for that, except for Up B moves. I thought it was interesting how if you run while jumping and press Up to jump, you jump at the full height. [[User:Madao|Madao]] ([[User talk:Madao|talk]]) 22:42, 30 August 2013 (EDT) | ::An easy way to understand weight is to think of it as knockback resistance, since that's all it really does afaik. Falling speed indeed alters the vertical velocity. I made myself a calculator so that I could better understand the physics for the game, although it's not fully complete. Some things are complicated like spiking enemies who are on the ground. Also Sakurai angle seems a bit weird, because the knockback deceleration changes slightly. Next, I'll prolly make a calculator for jumping physics. I already got most of the info down for that, except for Up B moves. I thought it was interesting how if you run while jumping and press Up to jump, you jump at the full height. [[User:Madao|Madao]] ([[User talk:Madao|talk]]) 22:42, 30 August 2013 (EDT) | ||
:::Did you post this in the wrong section? :P --[[User:Quilt|Quilt]] ([[User talk:Quilt|talk]]) 02:45, 31 August 2013 (EDT) | :::Did you post this in the wrong section? :P --[[User:Quilt|Quilt]] ([[User talk:Quilt|talk]]) 02:45, 31 August 2013 (EDT) | ||
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