Editing Talk:Weight

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:Being larger probably doesn't help (I don't know exactly how much of the fighter has to cross the blast line for a KO to occur), but hitstun animations probably have more to do with the effect you're seeing. There's no real way to quantify this effect, as it changes on a move by move basis due to differences in launch angle and knockback growth, but the effect can be shown qualitatively. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 20:25, January 24, 2022 (EST)
:Being larger probably doesn't help (I don't know exactly how much of the fighter has to cross the blast line for a KO to occur), but hitstun animations probably have more to do with the effect you're seeing. There's no real way to quantify this effect, as it changes on a move by move basis due to differences in launch angle and knockback growth, but the effect can be shown qualitatively. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 20:25, January 24, 2022 (EST)
::That was my next suggestion. So his environmental collision box (or ECB) is stretched more upward during his DamageFlyTop animation, thus making him more likely to be KO'd vertically. Maybe that's why the player cursor is placed much higher. [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 22:44, January 24, 2022 (EST)
::That was my next suggestion. So his environmental collision box (or ECB) is stretched more upward during his DamageFlyTop animation, thus making him more likely to be KO'd vertically. [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 22:44, January 24, 2022 (EST)

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