Editing Talk:Weight
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:Being larger probably doesn't help (I don't know exactly how much of the fighter has to cross the blast line for a KO to occur), but hitstun animations probably have more to do with the effect you're seeing. There's no real way to quantify this effect, as it changes on a move by move basis due to differences in launch angle and knockback growth, but the effect can be shown qualitatively. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 20:25, January 24, 2022 (EST) | :Being larger probably doesn't help (I don't know exactly how much of the fighter has to cross the blast line for a KO to occur), but hitstun animations probably have more to do with the effect you're seeing. There's no real way to quantify this effect, as it changes on a move by move basis due to differences in launch angle and knockback growth, but the effect can be shown qualitatively. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 20:25, January 24, 2022 (EST) | ||
::That was my next suggestion. So his environmental collision box (or ECB) is stretched more upward during his DamageFlyTop animation, thus making him more likely to be KO'd vertically | ::That was my next suggestion. So his environmental collision box (or ECB) is stretched more upward during his DamageFlyTop animation, thus making him more likely to be KO'd vertically. [[User:Juju1995|Juju1995]] ([[User talk:Juju1995|talk]]) 22:44, January 24, 2022 (EST) | ||