Editing Talk:Stage hazard

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
This is a talk page. Remember to sign your posts with four tildes (~~~~) and follow the talk page policy.
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 8: Line 8:
==  Hazard classes ==
==  Hazard classes ==


Are the types of hazard meant to be based on what a hazard is, what it does, or both? I ask because some hazards fit in multiple categories, and some hazards fit certain categories based on what they are and other categories based on what they do. For instance, the [[Peckish Aristocrab]] is a monster-type hazard in the sense that it is a living being which is much larger than the fighters, hostile towards them, has extremely high damage and knockback to the point of easily scoring KOs, and lacks [[Hitbox|hurtboxes]] and thus cannot be directly affected in any way by fighters' attacks (it cannot even be made to flinch or slow down, let alone be damaged or defeated). However, the Peckish Aristocrab is also a vehicle-type hazard (despite not fitting any conventional definition of the word "vehicle") by virtue of its behavior; it rapidly moves across the stage at certain intervals, only being on-stage while passing through it, and provides a clear warning of its imminent arrival before becoming a threat to the fighters. The [[Ultimate Chimera]] is also a monster-type hazard for the same reasons as the Peckish Aristocrab (though less so in terms of its size), but in terms of behavior, it fits more in either the mobile-static and predator categories (it appears on-stage very suddenly and remains on-stage for a long time, slowly moving around the stage while present; its movement is somewhat random, but it seems to chase fighters that get very close to it unless they put distance between themselves and the Ultimate Chimera; and the Ultimate Chimera disappears as abruptly as it appears). And this isn't even an exhaustive list of hazards that fit multiple categories, or whose description and behavior put them in different categories. So, how should the sorting of stage hazards into categories be prioritized for the purpose of providing examples? --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 14:14, 15 August 2018 (EDT)
Are the types of hazard meant to be based on what a hazard is, what it does, or both? I ask because some hazards fit in multiple categories, and some hazards fit certain categories based on what they are and other categories based on what they do. For instance, the [[Peckish Aristocrab]] is a monster-type hazard in the sense that it is a living being which is much larger than the fighters, hostile towards them, has extremely high damage and knockback to the point of easily scoring KOs, and lacks hurtboxes and thus cannot be directly affected in any way by fighters' attacks (it cannot even be made to flinch or slow down, let alone be damaged or defeated). However, the Peckish Aristocrab is also a vehicle-type hazard (despite not fitting any conventional definition of the word "vehicle") by virtue of its behavior; it rapidly moves across the stage at certain intervals, only being on-stage while passing through it, and provides a clear warning of its imminent arrival before becoming a threat to the fighters. The [[Ultimate Chimera]] is also a monster-type hazard for the same reasons as the Peckish Aristocrab (though less so in terms of its size), but in terms of behavior, it fits more in either the mobile-static and predator categories (it appears on-stage very suddenly and remains on-stage for a long time, slowly moving around the stage while present; its movement is somewhat random, but it seems to chase fighters that get very close to it unless they put distance between themselves and the Ultimate Chimera; and the Ultimate Chimera disappears as abruptly as it appears). And this isn't even an exhaustive list of hazards that fit multiple categories, or whose description and behavior put them in different categories. So, how should the sorting of stage hazards into categories be prioritized for the purpose of providing examples? --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 14:14, 15 August 2018 (EDT)

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)