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Display title | Talk:Slowdown |
Default sort key | Slowdown |
Page length (in bytes) | 8,080 |
Namespace | Talk |
Page ID | 120771 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
Edit | No extra protection (infinite) |
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Page creator | Alex the weeb (talk | contribs) |
Date of page creation | 10:13, September 2, 2020 |
Latest editor | Alex the weeb (talk | contribs) |
Date of latest edit | 10:27, March 13, 2021 |
Total number of edits | 18 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The only mention of this mechanic is on the article Slow motion, however said article conflates gameplay speed, with slowdown, the phenomenon applied by certain moves, items, assist trophies etc. Both features function very differently, with the former intended to replicate full-speed gameplay, and the latter directly influencing interactions, hitboxes and outcomes. After recently learning of a third glitch involving slowdown, and one which can actually affect competitive play, my interest in this mechanic has increased significantly, and I now believe it deserves its own article, and should not be lumped in with gameplay speed, which itself probably isn't notable enough to get its own article, as its largely just a visual thing, but could be given its own article if deemed necessary which can remain covered on the "Slow motion" article which can be given its own article, including fast motion. A concept article for this can be found here. |
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