Editing Talk:Slowdown
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::::I wasn't able to get any hits with Link's f-tilt under any conditions, but I was able to get results for Falcon and Jr. I also tested in a standard match with 3 players to see if it was just an interaction between a slow vs normal. As long as the attacker was under "slowdown", the weird stuff happened. I did notice that when the Timer affected all fighters it instead acted like "slow motion", even if 1/4th speed was already enabled. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 17:50, September 4, 2020 (EDT) | ::::I wasn't able to get any hits with Link's f-tilt under any conditions, but I was able to get results for Falcon and Jr. I also tested in a standard match with 3 players to see if it was just an interaction between a slow vs normal. As long as the attacker was under "slowdown", the weird stuff happened. I did notice that when the Timer affected all fighters it instead acted like "slow motion", even if 1/4th speed was already enabled. --[[User:CanvasK|CanvasK]] ([[User talk:CanvasK|talk]]) 17:50, September 4, 2020 (EDT) | ||
:::::Yes, that is how the all affected Timer works. If you want a consistent setup for seeing the effect of slowdown on hitbox reach, have Link stand on the edge of Battlefield, and Mega Man on the outer edge of the lower platform by that edge. Use Link's up tilt, and it will miss regardless of if you have the speed set to 1x or 1/4. However, when Link is under the effect of Timer, it will just barely connect. You can see [https://cdn.discordapp.com/attachments/350063361901199361/751573786557546556/ezgif.com-gif-maker_3.gif here] that there is a small blindspot on the sword during that part of the swing that the hitbox interpolation can't make up for (these mini blind spots are very common), but the extra frames added to the animation by slowdown allows for that area to be covered. This can only happen with slowdown, not slow motion. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 18:54, September 4, 2020 (EDT) | :::::Yes, that is how the all affected Timer works. If you want a consistent setup for seeing the effect of slowdown on hitbox reach, have Link stand on the edge of Battlefield, and Mega Man on the outer edge of the lower platform by that edge. Use Link's up tilt, and it will miss regardless of if you have the speed set to 1x or 1/4. However, when Link is under the effect of Timer, it will just barely connect. You can see [https://cdn.discordapp.com/attachments/350063361901199361/751573786557546556/ezgif.com-gif-maker_3.gif here] that there is a small blindspot on the sword during that part of the swing that the hitbox interpolation can't make up for (these mini blind spots are very common), but the extra frames added to the animation by slowdown allows for that area to be covered. This can only happen with slowdown, not slow motion. ''[[User:Alex the weeb|<span style="color: blue;">'''Alex'''</span>]] the [[User talk:Alex the weeb|<span style="color: red;">'''Weeb'''</span>]]'' 18:54, September 4, 2020 (EDT) | ||