Editing Talk:Skull Bash

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The mention of Skull Bash sending enemies "backwards" should be removed, it's not a unique trait at all. '''Any''' hitbox with horizontal knockback can send an opponent the opposite direction the player is facing depending on what side of the hitbox they are hit by. There are attacks that are more likely to do this, such as Ike's f-smash, Falco's f-smash, etc. But this is not an unique trait of Skull Bash and therefore it is completely unnecessary to mention normal game physics in the article. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png|25px ]] 01:46, August 14, 2010 (UTC)
The mention of Skull Bash sending enemies "backwards" should be removed, it's not a unique trait at all. '''Any''' hitbox with horizontal knockback can send an opponent the opposite direction the player is facing depending on what side of the hitbox they are hit by. There are attacks that are more likely to do this, such as Ike's f-smash, Falco's f-smash, etc. But this is not an unique trait of Skull Bash and therefore it is completely unnecessary to mention normal game physics in the article. <span style="font-family:Edwardian Script ITC; font-size:12pt">[[User:Omega Tyrant|<span style="color:forestgreen">Omega</span>]] [[User talk:Omega Tyrant|<span style="color:forestgreen">Tyrant</span>]]</span> [[Image: TyranitarMS.png|25px ]] 01:46, August 14, 2010 (UTC)
== Recover move ==
I even used this move to get back on the stage as a recovery move. It worked on Melee and Brawl. Thats why i used it to recover when Pikachu and Pichu when up high and left or right i jumped without going a bit lower and using the Quick Attack move. I simply jump and use that move to get back. Thats why i found that way to recover.--[[Special:Contributions/75.142.67.97|75.142.67.97]] 19:06, 14 December 2011 (EST)

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