Editing Talk:Recoil damage

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:::::He has damage applied to him in such and such circumstance. That ''is'' recoil. [[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''the Rurouni'''</span>]] 14:53, 28 August 2018 (EDT)
:::::He has damage applied to him in such and such circumstance. That ''is'' recoil. [[User:Aidanzapunk|<span style="color: blue;">'''Aidan'''</span>]], [[User talk:Aidanzapunk|<span style="color: blue;">'''the Rurouni'''</span>]] 14:53, 28 August 2018 (EDT)
::::::But he's not damaging <I>himself</I>; he's just taking extra damage from the foe. I'm sorry, but I just can't agree with this. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 15:01, 28 August 2018 (EDT)
::::::But he's not damaging <I>himself</I>; he's just taking extra damage from the foe. I'm sorry, but I just can't agree with this. [[User:Unowninator|Unowninator]] ([[User talk:Unowninator|talk]]) 15:01, 28 August 2018 (EDT)
:::::::From looking at the list of things that cause recoil damage, I noticed a couple of common trends that distinguish recoil damage from damage taken by being attacked, and these trends are completely separate from the baseline definition of "recoil damage = self-inflicted; attack damage = opponent-inflicted". Looking at these trends could be useful for helping us decide whether or not the damage caused by Ridley's Plasma Breath being interrupted while charging is really recoil damage. (By the way, I'm calling Ridley's neutral special move "Plasma Breath" just for simplicity's sake; the move may or may not actually be officially called "Plasma Breath", but we don't know that yet.)
:::::::From looking at the list of things that cause recoil damage, I noticed a couple of common trends that distinguish recoil damage from damage taken by being attacked, and these trends are completely separate from the baseline definition of "recoil damage = self-inflicted; attack damage = opponent inflicted". Looking at these trends could be useful for helping us decide whether or not the damage caused by Ridley's Plasma Breath being interrupted while charging is really recoil damage. (By the way, I'm calling Ridley's neutral special move "Plasma Breath" just for simplicity's sake; the move may or may not actually be officially called "Plasma Breath", but we don't know that yet.)
:::::::*Does the damage Ridley takes depend on how much damage was dealt by the attack that interrupted his Plasma Breath charge, or is the damage Ridley takes consistent regardless of how he flinches (i.e. a set amount of damage added to the damage caused by the interrupting blow)? Pretty much every instance of recoil damage in the series always increments the damage meter by the same amount each time the action that causes the recoil occurs. (Yes, this includes {{SSB4|Ike}}'s [[Eruption]], {{SSB4|Charizard}}'s [[Flare Blitz]], and {{SSBM|Pichu}}'s down aerial. Furious Eruption is technically different from Eruption, Blast Burn is different from Flare Blitz, starting up Flare Blitz/Blast Burn and colliding with a character, wall, or object during Flare Blitz/Blast Burn are separate actions, and starting Pichu's down aerial is separate from hitting the ground during Pichu's down aerial. All of these do the same amount of damage to the character performing the action every time they happen.) By contrast, damage dealt by an attack isn't always the exact value associated with the attack in the game's code; it can be multiplied or otherwise modified by things such as [[stale-move negation]], a [[Super Mushroom]], a [[Poison Mushroom]], [[Pikmin|Pikmin coloration]], [[Deep Breathing]], [[Monado Arts]], [[equipment]]... I could go on and on. TL;DR: Recoil damage is static; a given action dealing recoil damage always deals the same amount of recoil damage. Damage taken from an attack is fluid; while every attack has a set amount of damage written into the code, the actual damage dealt can be changed by any of a wide variety of multipliers. If Ridley always takes the same amount of damage from having his Plasma Breath interrupted (on top of the damage dealt by the interruption), then it's possibly recoil damage, since recoil damage is always consistent. If Ridley takes a variable amount of damage from having his Plasma Breath interrupted (on top of the damage dealt by the interruption), then it's most likely not recoil damage (and may instead be a multiplier to the damage of the attack that interrupts Ridley).
:::::::*Does the damage Ridley takes depend on how much damage was dealt by the attack that interrupted his Plasma Breath charge, or is the damage Ridley takes consistent regardless of how he flinches (i.e. a set amount of damage added to the damage caused by the interrupting blow)? Pretty much every instance of recoil damage in the series always increments the damage meter by the same amount each time the action that causes the recoil occurs. (Yes, this includes {{SSB4|Ike}}'s [[Eruption]], {{SSB4|Charizard}}'s [[Flare Blitz]], and {{SSBM|Pichu}}'s down aerial. Furious Eruption is technically different from Eruption, Blast Burn is different from Flare Blitz, starting up Flare Blitz/Blast Burn and colliding with a character, wall, or object during Flare Blitz/Blast Burn are separate actions, and starting Pichu's down aerial is separate from hitting the ground during Pichu's down aerial. All of these do the same amount of damage to the character performing the action every time they happen.) By contrast, damage dealt by an attack isn't always the exact value associated with the attack in the game's code; it can be multiplied or otherwise modified by things such as [[stale-move negation]], a [[Super Mushroom]], a [[Poison Mushroom]], [[Pikmin|Pikmin coloration]], [[Deep Breathing]], [[Monado Arts]], [[equipment]]... I could go on and on. TL;DR: Recoil damage is static; a given action dealing recoil damage always deals the same amount of recoil damage. Damage taken from an attack is fluid; while every attack has a set amount of damage written into the code, the actual damage dealt can be changed by any of a wide variety of multipliers. If Ridley always takes the same amount of damage from having his Plasma Breath interrupted (on top of the damage dealt by the interruption), then it's possibly recoil damage, since recoil damage is always consistent. If Ridley takes a variable amount of damage from having his Plasma Breath interrupted (on top of the damage dealt by the interruption), then it's most likely not recoil damage (and may instead be a multiplier to the damage of the attack that interrupts Ridley).
:::::::*When Ridley has his Plasma Breath charge interrupted, does he go through a special animation, or does he just generically flinch? Recoil damage never causes flinching; the character continues on with the animation associated with the action that caused the recoil damage. A character taking an attack usually flinches or sustains knockback, unless they have sufficient [[armor]] or [[knockback resistance]] to ignore the hit they just took and continue their current action, or the attack specifically does not cause flinching (such as Fox's [[Blaster (Fox)|Blaster]]). What I'm getting at is that if Ridley just goes into the usual flinch/tumbling/reeling/crumpling animation from taking a hit that interrupts his Plasma Breath charging, the additional damage from the interruption might not be recoil damage. If Ridley goes into a unique animation specifically for having the Plasma Breath charge interrupted, then the additional damage might be recoil damage.
:::::::*When Ridley has his Plasma Breath charge interrupted, does he go through a special animation, or does he just generically flinch? Recoil damage never causes flinching; the character continues on with the animation associated with the action that caused the recoil damage. A character taking an attack usually flinches or sustains knockback, unless they have sufficient [[armor]] or [[knockback resistance]] to ignore the hit they just took and continue their current action, or the attack specifically does not cause flinching (such as Fox's [[Blaster (Fox)|Blaster]]). What I'm getting at is that if Ridley just goes into the usual flinch/tumbling/reeling/crumpling animation from taking a hit that interrupts his Plasma Breath charging, the additional damage from the interruption might not be recoil damage. If Ridley goes into a unique animation specifically for having the Plasma Breath charge interrupted, then the additional damage might be recoil damage.

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