Editing Talk:Recoil damage
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 12: | Line 12: | ||
== Damage == | == Damage == | ||
Doesn't Lucas's up special deal damage to himself in brawl? <small>—Preceding unsigned comment added by [[User:Sandvich9|Sandvich9]] ([[User talk:Sandvich9|talk]] • [[Special:Contributions/Sandvich9|contribs]]) 12:41, 13 September | Doesn't Lucas's up special deal damage to himself in brawl? <small>—Preceding unsigned comment added by [[User:Sandvich9|Sandvich9]] ([[User talk:Sandvich9|talk]] • [[Special:Contributions/Sandvich9|contribs]]) 12:41, 13 September 2012</small> | ||
:No, don't know why you'd think it does. But anyways, you failed to sign again, so you're going to be punished. Just read your damn talk page. [[User:ToastUltimatum|<font color="ff8c00">'''Toast'''</font>]] [[File:Wii U Logo Transparent.png|17px|link=Special:Contributions/ToastUltimatum]][[User talk:ToastUltimatum|<font color="01a3c4">'''ltimatum'''</font>]][[File:Transparent Swadloon.png|26px]] 07:51, 13 September 2012 (EDT) | :No, don't know why you'd think it does. But anyways, you failed to sign again, so you're going to be punished. Just read your damn talk page. [[User:ToastUltimatum|<font color="ff8c00">'''Toast'''</font>]] [[File:Wii U Logo Transparent.png|17px|link=Special:Contributions/ToastUltimatum]][[User talk:ToastUltimatum|<font color="01a3c4">'''ltimatum'''</font>]][[File:Transparent Swadloon.png|26px]] 07:51, 13 September 2012 (EDT) | ||
Line 37: | Line 37: | ||
:::::::*When Ridley has his Plasma Breath charge interrupted, does he go through a special animation, or does he just generically flinch? Recoil damage never causes flinching; the character continues on with the animation associated with the action that caused the recoil damage. A character taking an attack usually flinches or sustains knockback, unless they have sufficient [[armor]] or [[knockback resistance]] to ignore the hit they just took and continue their current action, or the attack specifically does not cause flinching (such as Fox's [[Blaster (Fox)|Blaster]]). What I'm getting at is that if Ridley just goes into the usual flinch/tumbling/reeling/crumpling animation from taking a hit that interrupts his Plasma Breath charging, the additional damage from the interruption might not be recoil damage. If Ridley goes into a unique animation specifically for having the Plasma Breath charge interrupted, then the additional damage might be recoil damage. | :::::::*When Ridley has his Plasma Breath charge interrupted, does he go through a special animation, or does he just generically flinch? Recoil damage never causes flinching; the character continues on with the animation associated with the action that caused the recoil damage. A character taking an attack usually flinches or sustains knockback, unless they have sufficient [[armor]] or [[knockback resistance]] to ignore the hit they just took and continue their current action, or the attack specifically does not cause flinching (such as Fox's [[Blaster (Fox)|Blaster]]). What I'm getting at is that if Ridley just goes into the usual flinch/tumbling/reeling/crumpling animation from taking a hit that interrupts his Plasma Breath charging, the additional damage from the interruption might not be recoil damage. If Ridley goes into a unique animation specifically for having the Plasma Breath charge interrupted, then the additional damage might be recoil damage. | ||
:::::::Hopefully those observations will help you guys reach a consensus. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 16:04, 28 August 2018 (EDT) | :::::::Hopefully those observations will help you guys reach a consensus. --[[User:Luigifan18|Luigifan18]] ([[User talk:Luigifan18|talk]]) 16:04, 28 August 2018 (EDT) | ||