Editing Talk:Pikachu (SSB)

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The top tier of smash 64 pikachu has the most broken recovery of any smash game (maybe Metaknight is more or rob/Jigglypuff) and no one else has as good a recovery in Smash 64. Kirby can be down tilted or down smashed easily while jigglypuff doesn't have high downwards priority so you can just up air. Also, pikachu has incredible priority and played well like Isai, pikachu can 0 to death because of it's incredible comboing aerials. Many people say that fox would be top tier in the game if pikachu had a weaker recovery due to his lasers regardless of his recovery. The smash 64 metagame reflects combos (as in why falcon is so high), approach (for fox lasers, for pikachu aerials and throws, for kirby up tilt and down air etc.), recovery (especially with pikachu), but most important is priority (as in kirby and pikachu).
The top tier of smash 64 pikachu has the most broken recovery of any smash game (maybe Metaknight is more or rob/Jigglypuff) and no one else has as good a recovery in Smash 64. Kirby can be down tilted or down smashed easily while jigglypuff doesn't have high downwards priority so you can just up air. Also, pikachu has incredible priority and played well like Isai, pikachu can 0 to death because of it's incredible comboing aerials. Many people say that fox would be top tier in the game if pikachu had a weaker recovery due to his lasers regardless of his recovery. The smash 64 metagame reflects combos (as in why falcon is so high), approach (for fox lasers, for pikachu aerials and throws, for kirby up tilt and down air etc.), recovery (especially with pikachu), but most important is priority (as in kirby and pikachu).
In melee, the top character fox has good recovery but it was more important that fox could gimp and had high priority. Many characters had better recovery but this did not matter due to fox's shine and kill combos. It wasn't just about recovery anymore since one character did not have a broken recovery (like smash 64). This game was more about quick hits and quick kills.
In melee, the top character fox has good recovery but it was more important that fox could gimp and had high priority. Many characters had better recovery but this did not matter due to fox's shine and kill combos. It wasn't just about recovery anymore since one character did not have a broken recovery (like smash 64). This game was more about quick hits and quick kills.
In brawl, it is more important about a combination of quickness, priority, approach, and for metaknight recovery. Metaknight has combos, priority, approach, and an overpowered recovery. Snake has combos and too powerful priority. [[User:KoRoBeNiKi]]
In brawl, it is more important about a combination of quickness, priority, approach, and for metaknight recovery. Metaknight has combos, priority, approach, and an overpowered recovery. Snake has combos and too powerful priority. [[User KoRoBeNiKi]]


==Isai==
==Isai==

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