Talk:Damage meter

From SmashWiki, the Super Smash Bros. wiki

SSBWU's Damage Meter[edit]

In SSB Wii U, whenever someone KOs somebody else, sometimes there's like an explosion or something on the Damage Meter, even if you never KO'd anybody. What does this mean?? Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 23:09, 5 March 2016 (EST)

Every time you are accredited to KOing an opponent in Smash Wii U, flames surround your meter for a brief moment. There is some aesthetic flair in Smash 4 that I am adding to this article in a second. I'm not aware of any other situations where that occurs, perhaps explain how and when you saw it happen. RobSir RobSir-sig.jpg zx 23:45, 5 March 2016 (EST)
Look at 1:20 in this https://www.youtube.com/watch?v=GLZflCT3xz4 When Zelda is KO'd, Villager gets the point, but flames surround Sonic's meter. Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 14:30, 6 March 2016 (EST)
I noticed when Greninja got the KO, Villager's meter was in flames instead. I think it has something to do with the final smash, Zelda took really weird knockback straight up from forward smash. RobSir RobSir-sig.jpg zx 10:44, 6 March 2016 (EST)
Here's another instance of it https://www.youtube.com/watch?v=JpY0dUD8ypU at 0:59, 1:02 and 1:55 Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 14:30, 6 March 2016 (EST)
This has me intrigued. Now I think it has something to do with Ridley. When I have the chance I will test with various settings and different methods of KOing. RobSir RobSir-sig.jpg zx 14:40, 6 March 2016 (EST)

Did you find anything yet? Kirby's Crazy Appetite ~ KirbysCrazyAppetiteSig.png 15:56, 24 April 2016 (EDT)

I was the one who made the minor edits before, and before doing so, I went ahead and put this to the test very extensively, through a 10-stock match with 4 players. That's a total of 40 lives to go around. Every time someone was KO'd, it was the attacker's number who flashed on the KO. I do not know why you are seeing other people's numbers flashing when they were not the ones who made it, and studying your videos offers me no clues as to what the cause is. It might be a glitch. In my test, I set everyone's damage to 300% so KOs could happen faster. I also set it to slow motion so I could clearly see who did a KO and when. 100% of the time, it was always the attacker's number that flashed on a KO. It's possible that this displays incorrectly during replay playbacks, or during the rendering process for uploads, however I was not able to test that this time. At the very least, I feel compelled to say that "when a KO happens, the attacker's number will generally produce a flame burst effect, but it varies in rare cases for an unknown reason." Black Vulpine 22:34, 6 April 2017 (AEST)
ADDITIONAL: I did some further testing by including Pokeballs, Daybreak and Dragoon parts, and the Smash Ball. I did everything to try and replicate what you sometimes saw, as highlighted in the videos, but no matter what happened, it was always the one who did the KO. I also discovered something else - On a KO, as well as the damage counter flashing with fire, the attacker's model gets a similar aura burst effect on a KO, and it's in the player's colour. And unlike the fire effect, this aura burst effect also occurs on the 3DS version. Black Vulpine 23:06, 6 April 2017 (AEST)
ADDITIONAL ADDITIONAL :p (Last one, I swear): I think I have got what you're showing in the videos pinned down, and I'm even more convinced it's a glitch with the replay system. I watched your videos carefully and observed that when a KO happened the flame burst effect appears on the damage meter of whoever is on the LEFT of the one who made the KO (if it was you who made the KO, then it wrapped around to P4). I took that one away from the first video. When I looked carefully at the second video, my suspicion was confirmed. There was only ONE exception, and it was when you KO'd P4 during the Final Smash in the first video. In that instance, it was P3's meter that flashed instead. But I would still put all this down to a glitch in the replay system. And here's the final nail in the coffin: Both of these videos, as well as the notes before the ones I've put in here, were recorded prior to the last update Smash has received. If I've done everything I can to replicate the issue and still haven't seen it, it's highly likely that it was a bug that's since been patched. And in all cases, the aura burst did appear on the correct character (though for some KOs the correct character was out of view, and/or the KO blast obscured the view). Black Vulpine 23:38, 6 April 2017 (AEST)
Very late to be resolving this, but... I see what's going on here. Taking the Pyrosphere video as an example: this is a replay of an online match, meaning the player who saved the replay will be shown as player one, even though that may not be the case on the server side. Thus the player order is shown onscreen as Villager, Ganondorf, Ness, Mewtwo. But if you look at the auto-filled video description, you can see the real order: Ganondorf, Ness, Mewtwo, Villager. So Villager is actually player four, and when he scores a KO, the game shows the flame effect on player four's meter - forgetting that the characters have been swapped around. What we have here, then, is a minor glitch with online match replays. Looking at a more recent video of my own, I can confirm it still exists in the current version of the game. Zyrac sig.png Zyrac(talkcontribs) 09:53, 6 April 2017 (EDT)
Okay, so it looks like the mystery is solved. So, can we now say that the flame burst effect is directly related to whomever made the KO? Black Vulpine 23:58, 6 April 2017 (AEST)