Editing Talk:Classic Mode
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::Okay, higher knockback scaling. Yup. That actually makes A LOT of sense now that I think about it, meaning with customs it's almost impossible to cheese the CPU now that I realize (I just have to take enough damage and they'll still somehow kill me very easily; complete bullshit). Yes, I'm mad at this mode for making me waste gold on no-death runs for high GSP. --[[User:SneaselSawashiro|SneaselSawashiro]] ([[User talk:SneaselSawashiro|talk]]) 19:44, 24 August 2016 (EDT) | ::Okay, higher knockback scaling. Yup. That actually makes A LOT of sense now that I think about it, meaning with customs it's almost impossible to cheese the CPU now that I realize (I just have to take enough damage and they'll still somehow kill me very easily; complete bullshit). Yes, I'm mad at this mode for making me waste gold on no-death runs for high GSP. --[[User:SneaselSawashiro|SneaselSawashiro]] ([[User talk:SneaselSawashiro|talk]]) 19:44, 24 August 2016 (EDT) | ||
== Ultimate | == Ultimate Master & Crazy Hands == | ||
Please wait as patient as you can until the game's release and then you'll see the new render images of [[Master Hand]] and [[Crazy Hand]] appearing in ''[[Super Smash Bros. Ultimate]]''. Thank You. [[User talk:Sportsfanrob|Sportsfanrob]] ([[User talk:Sportsfanrob|talk]]) 13:20, 5 October 2018 (BST) | Please wait as patient as you can until the game's release and then you'll see the new render images of [[Master Hand]] and [[Crazy Hand]] appearing in ''[[Super Smash Bros. Ultimate]]''. Thank You. [[User talk:Sportsfanrob|Sportsfanrob]] ([[User talk:Sportsfanrob|talk]]) 13:20, 5 October 2018 (BST) |