Editing Swimming
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==Mechanics== | ==Mechanics== | ||
[[File:Swimming SSBB.jpg|thumb|{{SSBB|Donkey Kong}} and {{SSBB|Wario}} drowning in ''Brawl'']] | [[File:Swimming SSBB.jpg|thumb|{{SSBB|Donkey Kong}} and {{SSBB|Wario}} drowning in ''Brawl'']] | ||
The time for which players can continue to swim is determined by how much damage has been received: the more damage accumulated, the less time the character can stay afloat before drowning. Drowning causes the character to sink through the water while immobile and be [[KO]]'d. It cannot be stopped once started. All characters have the same base swim time and can drown, regardless of swimming ability or underwater survivability in their own games. | The time for which players can continue to swim is determined by how much damage has been received: the more damage accumulated, the less time the character can stay afloat before drowning. Drowning causes the character to sink through the water while immobile and be [[KO]]'d. It cannot be stopped once started. All characters have the same base swim time and can drown, regardless of swimming ability or underwater survivability in their own games. However, characters like {{SSBB|Squirtle}} swim much faster than characters such as {{SSBB|Sonic}}. | ||
Characters can swim for a maximum of four seconds, after which they can remain afloat floundering for an additional 2.5 seconds, when they will enter a "panicking" animation. The 4-second clock is shorter for higher-damaged characters, at a rate of 1 second for each 24% damage. As a result, characters at 96% damage or higher will enter the flailing state immediately upon surfacing. The swim time in the SSE can be increased by using [[sticker]]s. In ''Ultimate'', equipping any Spirit with the "Swimmer" ability sets swim time to infinite, allowing characters to stay in water for as long as they like. | Characters can swim for a maximum of four seconds, after which they can remain afloat floundering for an additional 2.5 seconds, when they will enter a "panicking" animation. The 4-second clock is shorter for higher-damaged characters, at a rate of 1 second for each 24% damage. As a result, characters at 96% damage or higher will enter the flailing state immediately upon surfacing. The swim time in the SSE can be increased by using [[sticker]]s. In ''Ultimate'', equipping any Spirit with the "Swimmer" ability sets swim time to infinite, allowing characters to stay in water for as long as they like. |