Editing Swimming
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==Trivia== | ==Trivia== | ||
*Drowning characters cannot be stopped during their final descent and will even sink through solid objects. For example, it is possible for a player to drown and pass through the platforms that pick up the fighters when Wuhu Island is transitioning. | *Drowning characters cannot be stopped during their final descent, and will even sink through solid objects. For example, it is possible for a player to drown and pass through the platforms that pick up the fighters when Wuhu Island is transitioning. | ||
**In fact, there is a short window just before a fighter transitions from their drowning animation to their drowning descent where they can be knocked out of the water by a windbox without interrupting the drown, and will fall through any solid objects above water as well. Since fighters are intangible during this state as well, as soon as the fighter starts sinking, it is impossible to save them. | **In fact, there is a short window just before a fighter transitions from their drowning animation to their drowning descent where they can be knocked out of the water by a windbox without interrupting the drown, and will fall through any solid objects above water as well. Since fighters are intangible during this state as well, as soon as the fighter starts sinking, it is impossible to save them. | ||
*When a character is underwater, their drowning timer will not decrease. As a result, if a character can stay underwater (such as by diving underneath a hard [[platform]] that prevents a character under it from surfacing), they can stay submerged in water indefinitely. Hiding underneath the back of the Pirate Ship in ''Brawl'' in this way is known as "rudder stalling", and while it can only last until the cyclone reappears, it was strong enough to be a major factor in banning the stage in almost all rulesets, although this is no longer possible from ''Smash 4'' onwards. | *When a character is underwater, their drowning timer will not decrease. As a result, if a character can stay underwater (such as by diving underneath a hard [[platform]] that prevents a character under it from surfacing), they can stay submerged in water indefinitely. Hiding underneath the back of the Pirate Ship in ''Brawl'' in this way is known as "rudder stalling", and while it can only last until the cyclone reappears, it was strong enough to be a major factor in banning the stage in almost all rulesets, although this is no longer possible from ''Smash 4'' onwards. | ||
*Humorously, in {{forwiiu}}, {{SSB4|Pac-Man}} does not change to his "surprised" expression when drowning, and instead remains in his default smile. This was changed for ''Ultimate''. | *Humorously, in {{forwiiu}}, {{SSB4|Pac-Man}} does not change to his "surprised" expression when drowning, and instead remains in his default smile. This was changed for ''Ultimate''. | ||
*Several characters who are unable to swim in their home series can swim in the ''Super Smash Bros.'' series. Up until ''Super Smash Bros. Ultimate'', Charizard and Sonic had no penalties for touching water or swimming; however, all the listed characters now take constant damage when swimming in said game. All those listed also have a panicking animation once swimming, though once they start to drown | *Several characters who are unable to swim in their home series can swim in the ''Super Smash Bros.'' series. Up until ''Super Smash Bros. Ultimate'', Charizard and Sonic had no penalties for touching water or swimming; however, all the listed characters now take constant damage when swimming in said game. All those listed also have a panicking animation once swimming, though once they start to drown they'll be panicking even more. | ||
**[[Charizard]] and [[Incineroar]] are Fire-type Pokémon and are thus weak to Water-type moves. However, on multiple occasions in ''Pokémon'' media, Charizard | **[[Charizard]] and [[Incineroar]] are Fire-type Pokémon and are thus weak to Water-type moves. However, on multiple occasions in ''Pokémon'' media, Charizard have been shown to be capable of swimming and keeping their tail lit even when underwater, despite the Pokédex entries for Charizard's evolutionary family stating that they would die if the flames on their tail are extinguished. | ||
**[[Sonic]] cannot swim in his own series (except in ''{{s|wikipedia|Sonic Colors}}'', in which he can double jump infinitely in water, and in the ''Mario & Sonic in the Olympic Games'' series, he wears waterwings to compete in aquatic events), but he can in his ''Smash Bros.'' appearances. However, he is notably more frantic than other characters when he enters his drowning animation, and in ''Ultimate'', his swimming animation is similar to his drowning animation, albeit slowed down and | **[[Sonic]] cannot swim in his own series (except in ''{{s|wikipedia|Sonic Colors}}'', in which he can double jump infinitely in water, and in the ''Mario & Sonic in the Olympic Games'' series, he wears waterwings to compete in aquatic events), but he can in his ''Smash Bros.'' appearances. However, he is notably more frantic than other characters when he enters his drowning animation, and in ''Ultimate'', his swimming animation is similar to his drowning animation, albeit slowed down and a differing expression. | ||
**[[Inkling]]s cannot swim in their own series due to having bodies consisting mostly of ink, which would cause them to dissolve and die upon contact with water. This phenomenon does not happen in ''Ultimate'', instead taking gradual damage. A similar situation occurs in the Inklings' playable appearance in ''{{iw|mariowiki|Mario Kart 8 Deluxe}}'', where they were able to drive underwater without any negative effect, which goes unexplained in | **[[Inkling]]s cannot swim in their own series due to having bodies consisting mostly of ink, which would cause them to dissolve and die upon contact with water. This phenomenon does not happen in ''Ultimate'', instead taking gradual damage. A similar situation occurs in the Inklings' playable appearance in ''{{iw|mariowiki|Mario Kart 8 Deluxe}}'', where they were able to drive underwater without any negative effect, which goes unexplained in universe. | ||
*In {{uv|Minecraft}}, an [[Enderman]] cannot swim and takes damage when in contact with water, and a submerged [[Zombie]] turns into a [https://minecraft.wiki/w/Drowned Drowned] starting with a 2018 update. Neither of these behaviors | *In {{uv|Minecraft}}, an [[Enderman]] cannot swim and takes damage when in contact with water, and a submerged [[Zombie]] turns into a [https://minecraft.wiki/w/Drowned Drowned] starting with a 2018 update. Neither of these behaviors occur in ''Ultimate'' due to both characters being alternate costumes for [[Steve]], who swims normally. | ||
*Ironically, even though Squirtle and Greninja are both Water-type | *Ironically, even though Squirtle and Greninja are both Water-type Pokemon, they are still capable of drowning when in the water long enough. | ||
[[Category:Techniques (SSBB)]] | [[Category:Techniques (SSBB)]] | ||