Editing Swimming
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*[[Delfino Plaza]] (at certain stops, only for shorter characters at some stops) | *[[Delfino Plaza]] (at certain stops, only for shorter characters at some stops) | ||
*[[Summit]] (going in the water will trigger the [[fish]] to attack near immediately, making it highly dangerous to touch the water) | *[[Summit]] (going in the water will trigger the [[fish]] to attack near immediately, making it highly dangerous to touch the water) | ||
*[[Pirate Ship]] (while mostly safe, | *[[Pirate Ship]] (while mostly safe, there is a weak semi-autoscrolling effect that pushes characters in the water slowly towards the right of the screen, and touching the front of the boat will inflict the player with an [[OHKO]]ing [[meteor smash]]) | ||
*[[Jungle Japes]] (a swift current will rapidly take submerged players off-screen to the left, giving players very little time to be in the water) | *[[Jungle Japes]] (a swift current will rapidly take submerged players off-screen to the left, giving players very little time to be in the water) | ||
*In some stages in the [[Subspace Emissary]] (such as [[The Ruined Zoo]]), characters can swim longer than usual. Enemies, as they cannot swim, simply fall through the water and die. Oddly, floating and flying enemies die immediately on contact with swimmable water, a behavior shared with the ''Kirby'' series. | *In some stages in the [[Subspace Emissary]] (such as [[The Ruined Zoo]]), characters can swim longer than usual. Enemies, as they cannot swim, simply fall through the water and die. Oddly, floating and flying enemies die immediately on contact with swimmable water, a behavior shared with the ''Kirby'' series. |