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Display title | Sweet spot (hitbox) |
Default sort key | Sweet spot (hitbox) |
Page length (in bytes) | 12,903 |
Page ID | 1419 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 5 |
Counted as a content page | Yes |
Number of subpages of this page | 0 (0 redirects; 0 non-redirects) |
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Page creator | Jelloratbob (talk | contribs) |
Date of page creation | 01:13, August 2, 2010 |
Latest editor | 90.203.73.120 (talk) |
Date of latest edit | 10:47, January 6, 2022 |
Total number of edits | 78 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The sweet spot of an attack is the area of the hitbox with the most desirable knockback effect - usually, the most powerful part of the attack. For example, in Super Smash Bros. Melee, the sweet spot for most of Roy's attacks is the area of his sword closest to his body, while Marth's is at the end of... |
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