Editing Sweet spot (hitbox)

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{{ArticleIcons|series=y|unofficial=y}}
{{ArticleIcons|series=y|unofficial=y}}
{{disambig2|the most effective area of a hitbox|the furthest point from which a character can grab a ledge|edge sweet spot}}
{{disambig2|the most effective area of a hitbox|the furthest point from which a character can grab a ledge|edge sweet spot}}
[[File:FalconKneeSSB4.png|thumb|300px|The sweetspotted [[Knee Smash]].]]
[[File:FalconKneeSSB4.png|thumb|300px|The sweetspotted [[Knee Smash]].]]
The '''sweet spot''' of an [[attack]] is the area of the [[hitbox]] with the most desirable [[knockback]] effect - usually, the most powerful part of the attack. For example, in ''[[Super Smash Bros. Melee]]'', the sweet spot for most of {{SSBM|Roy}}'s attacks is the area of his sword closest to his body, while {{SSBM|Marth}}'s is at the end of his blade, called a [[tipper]]. Sweet spots are critical to learn to master a [[character]]. Most sweet spots on moves come out straight away, e.g. the move has 2 hitboxes, one with a sweet spot and one very weak one. However, the sweet and [[#Sour spot|sour spot]]s of some attacks, such as [[sex kick]]s, depend on timing rather than the hitbox's placement. In this case, most of the attack's duration is the sourspot and only a few [[frame]]s are the sweetspot.
The '''sweet spot''' of an [[attack]] is the area of the [[hitbox]] with the most desirable [[knockback]] effect - usually, the most powerful part of the attack. For example, in ''[[Super Smash Bros. Melee]]'', the sweet spot for most of {{SSBM|Roy}}'s attacks is the area of his sword closest to his body, while {{SSBM|Marth}}'s is at the end of his blade, called a [[tipper]]. Sweet spots are critical to learn to master a [[character]]. Most sweet spots on moves come out straight away, e.g. the move has 2 hitboxes, one with a sweet spot and one very weak one. However, the sweet and [[#Sour spot|sour spot]]s of some attacks, such as [[sex kick]]s, depend on timing rather than the hitbox's placement. In this case, most of the attack's duration is the sourspot and only a few [[frame]]s are the sweetspot.


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