Editing Support Item

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Battle Items are green and resemble a toolbox. There are five items in this category:
Battle Items are green and resemble a toolbox. There are five items in this category:
*Slow FS Charging (represented by a shockwave with an exclamation point in it) decreases how fast the enemy's Final Smash meter charges.
*Slow FS Charging (represented by a shockwave with an exclamation point in it) decreases how fast the enemy's Final Smash meter charges.
*Health Drain (represented by a flower) causes all opponents to begin the match with a [[Flower]] on their head, which remains for a few seconds. Notably ineffective against higher power spirits, as the total damage dealt by the flower will be low.
*Health Drain (represented by a flower) causes all opponents to begin the match with a [[Flower]] on their head, which remains for several seconds.
*Weaken Minions (represented by a monster head with sad eyes) makes opponents that are not the main fighter start with 30% damage and sustain more knockback.
*Weaken Minions (represented by a monster head with sad eyes) makes opponents that are not the main fighter take more damage and knockback.
*Disable Items (represented by a hammer with an exclamation point on it) causes no items to spawn during the match. Items that appear through an item tidal wave will still appear and enemies that spawn holding items will still have them.
*Disable Items (represented by a hammer with an exclamation point on it) causes no items to spawn during the match. Items that appear through an item tidal wave will still appear and enemies that spawn holding items will still have them.
*Damage 50% (represented by "50%" on the toolbox) causes the enemies in the battle to start with a total of 50% damage. If there are multiple opponents, the 50% damage is split among them, rounded down (e.g., if there are two fighters, each will have 25%, and if there are four, each will have 12%).
*Damage 50% (represented by "50%" on the toolbox) causes the enemies in the battle to start with a total of 50% damage. If there are multiple opponents, the 50% damage is split among them, rounded down (e.g., if there are two fighters, each will have 25%, and if there are four, each will have 12%).

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