Editing Suplex

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When used, the Brawler charges forward with its knee out, much like [[Onslaught]]. If the Brawler connects with an opponent, it will grab them, dealing 3% damage, and true to the move's name, perform a jumping suplex: a leap upwards followed by a plummet headfirst into the ground, dealing 15% damage. In total, it deals 18%, and is even more damaging in a [[1v1 multiplier|1v1 setting]]; coupled with its speed, it is very effective for punishing overuse of shields. However the throw has extremely low knockback growth, not even KOing at percents higher than 300%, thus making it only practical for racking up damage quickly. Any opponents nearby will take damage during the grab and the slam, and the Brawler gains 14% [[armor]] during the animation, making the move safe in crowds. If it misses in midair, the Brawler will be rendered [[Helpless]]; as it gives very low horizontal distance, choosing Suplex as a side special move removes an effective recovery option from the player.
When used, the Brawler charges forward with its knee out, much like [[Onslaught]]. If the Brawler connects with an opponent, it will grab them, dealing 3% damage, and true to the move's name, perform a jumping suplex: a leap upwards followed by a plummet headfirst into the ground, dealing 15% damage. In total, it deals 18%, and is even more damaging in a [[1v1 multiplier|1v1 setting]]; coupled with its speed, it is very effective for punishing overuse of shields. However the throw has extremely low knockback growth, not even KOing at percents higher than 300%, thus making it only practical for racking up damage quickly. Any opponents nearby will take damage during the grab and the slam, and the Brawler gains 14% [[armor]] during the animation, making the move safe in crowds. If it misses in midair, the Brawler will be rendered [[Helpless]]; as it gives very low horizontal distance, choosing Suplex as a side special move removes an effective recovery option from the player.


If the Brawler approaches a ledge during the attack, then they will automatically stall, but if the move is used near a ledge, this will not happen. In the latter circumstance, the move can be used as a [[Sacrificial KO]], akin to [[Flying Slam]]. The move also has a tendency to launch the opponent upwards after the Brawler is sacrificed, allowing characters with good or even average recoveries to survive.
If the Brawler approaches a ledge during the attack, then they will automatically stall, but if the move is used near a ledge, this will not happen. In the latter circumstance, the move can be used as a [[Sacrificial KO]], similar to {{SSBM|Kirby}}'s throws in ''[[Super Smash Bros. Melee]]'', although it will end up KO'ing the Brawler first. The move also has a tendency to launch the opponent upwards after the Brawler is sacrificed, allowing characters with good or even average recoveries to survive.


==Instructional quote==
==Instructional quote==

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