Editing Super Special Move
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==Origin== | ==Origin== | ||
[[File:PowerGeyserSprite.gif|thumb|200px|Terry using Power Geyser in ''{{s|wikipedia|Fatal Fury Special}}''. Notice the flashing life bar signaling its availability.]] | [[File:PowerGeyserSprite.gif|thumb|200px|Terry using Power Geyser in ''{{s|wikipedia|Fatal Fury Special}}''. Notice the flashing life bar signaling its availability.]] | ||
Super Special Moves are based on Desperation Moves, a mechanic first introduced in {{uvm3|Art of Fighting}} and a mainstay of the ''Fatal Fury'' series beginning with ''{{s|wikipedia|Fatal Fury 2}}''. When active, characters can execute special moves when their life bar is flashing at 20% HP. In Terry's case, this was Power Geyser, executed almost identically to how it is in ''Super Smash Bros. Ultimate''. Buster Wolf was later introduced in ''{{s|wikipedia|Garou: Mark of the Wolves}}'' and again is executed almost identically in ''Ultimate''. The "GO" symbol originated in ''{{s|wikipedia|Real Bout Fatal Fury}}'', designed to make it easier to tell when Desperation Moves are available. | Super Special Moves are based on Desperation Moves, a mechanic first introduced in {{uvm3|Art of Fighting}} and a mainstay of the ''Fatal Fury'' series beginning with ''{{s|wikipedia|Fatal Fury 2}}''. When active, characters can execute special moves when their life bar is flashing at 20% HP. In Terry's case, this was Power Geyser, executed almost identically to how it is in ''Super Smash Bros. Ultimate''. Buster Wolf was later introduced in ''{{s|wikipedia|Garou: Mark of the Wolves}}'' and again is executed almost identically in ''Ultimate''. The "GO!" symbol originated in ''{{s|wikipedia|Real Bout Fatal Fury}}'', designed to make it easier to tell when Desperation Moves are available. | ||
[[Category:Command input special moves]] | [[Category:Command input special moves]] | ||