Editing Super Special Move
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==Overview== | ==Overview== | ||
[[File:Go | [[File:Go.png|thumb|150px|right|The "Go" icon from ''Ultimate''.]] | ||
Super Special Moves are extremely powerful with no limit on how they can be used once | Super Special Moves are extremely powerful with no limit on how they can be used once accessible. Additionally, they both have frame 1 damage-based [[armor]] upon use, adding a degree of safety against weak attacks. They also deal high [[shield damage]], with a [[Terry (SSBU)/Forward tilt|forward tilt]] → Power Geyser outright [[shield break|breaking shields]] should a player hold it. While very powerful, though, they are very punishable on whiff, having enormous endlag. If a shield break doesn't occur, they're also very unsafe on [[shield]], further adding to their punishable nature. Ergo, a player can't simply throw them out and win consistently, instead having to confirm them through [[combo]]s and hard punishes. Since they're only accessible to a player that does the proper inputs, there is a learning curve to using them successfully as well, with techniques such as [[Command Input Special Moves#Renda cancelling|Renda cancelling]] available to make them more accessible. Make no mistake though: in the hands of an experienced player, Super Special Moves are among the most devastating attacks in the game. | ||
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==Origin== | ==Origin== | ||
[[File:PowerGeyserSprite.gif|thumb|200px|Terry using Power Geyser in | [[File:PowerGeyserSprite.gif|thumb|200px|Terry using Power Geyser in {{s|wikipedia|Fatal Fury Special}}. Notice the flashing life bar signalling its availability.]] | ||
Super Special Moves are based on Desperation Moves, a mechanic first introduced in {{uvm3|Art of Fighting}} and a mainstay of the ''Fatal Fury'' series beginning with ''{{s|wikipedia|Fatal Fury 2}}''. When active, characters can execute special moves when their life bar is flashing at 20% HP. In Terry's case, this was Power Geyser, executed almost identically to how it is in | Super Special Moves are based on Desperation Moves, a mechanic first introduced in {{uvm3|Art of Fighting}} and a mainstay of the ''Fatal Fury'' series beginning with ''{{s|wikipedia|Fatal Fury 2}}''. When active, characters can execute special moves when their life bar is flashing at 20% HP. In Terry's case, this was Power Geyser, executed almost identically to how it is in Super Smash Bros. Ultimate. Buster Wolf was later introduced in ''{{s|wikipedia|Garou: Mark of the Wolves}}'' and again is executed almost identically in Ultimate. The "GO!" symbol originated in ''{{s|wikipedia|Real Bout Fatal Fury}}'', designed to make it easier to tell when Desperation Moves are available. | ||
[[Category:Command input special moves]] | [[Category:Command input special moves]] |