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Display title | Super Smash Bros. (64) in competitive play |
Default sort key | Super Smash Bros. in competitive play |
Page length (in bytes) | 5,904 |
Page ID | 74401 |
Page content language | en - English |
Page content model | wikitext |
Indexing by robots | Allowed |
Number of redirects to this page | 1 |
Counted as a content page | Yes |
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Page creator | RobSir zx (talk | contribs) |
Date of page creation | 01:46, January 25, 2017 |
Latest editor | Ac2k (talk | contribs) |
Date of latest edit | 17:56, June 7, 2023 |
Total number of edits | 34 |
Recent number of edits (within past 90 days) | 0 |
Recent number of distinct authors | 0 |
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Description | Content |
Article description: (description ) This attribute controls the content of the description and og:description elements. | The original Super Smash Bros. competitive scene did not start at the initial release of the game, unlike all of its successors. In fact, the first Smash Bros. did not develop almost any competitive community at all until Melee was released two... |
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