Editing Super Smash Bros. Ultimate in competitive play

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2020, however, also marked the start of a global outbreak of COVID-19, later declared a pandemic by the World Health Organization. Due to warnings by them and several health professionals to avoid contact with others and travelling abroad, many players stopped attending tournaments altogether and dropped out of the ones they were registered for. The PGRU and Smash World Tour were also frozen in an effort to dissuade players from attending tournaments, many of which were either postponed or cancelled. Notably, CEO Dreamland 2020 saw players such as {{Sm|Light|p=Connecticut}}, {{Sm|Dabuz}}, {{Sm|Salem}}, and Maister opt out, and tournament organizer {{Sm|Alex Jebailey}} was forced to ask for donations in order to keep the tournament afloat. As the outbreak continued it became clear that offline competitive play wouldn't return for the rest of the year, and major tournaments, including CEO 2020 and EVO 2020, were either canceled or delayed indefinitely.
2020, however, also marked the start of a global outbreak of COVID-19, later declared a pandemic by the World Health Organization. Due to warnings by them and several health professionals to avoid contact with others and travelling abroad, many players stopped attending tournaments altogether and dropped out of the ones they were registered for. The PGRU and Smash World Tour were also frozen in an effort to dissuade players from attending tournaments, many of which were either postponed or cancelled. Notably, CEO Dreamland 2020 saw players such as {{Sm|Light|p=Connecticut}}, {{Sm|Dabuz}}, {{Sm|Salem}}, and Maister opt out, and tournament organizer {{Sm|Alex Jebailey}} was forced to ask for donations in order to keep the tournament afloat. As the outbreak continued it became clear that offline competitive play wouldn't return for the rest of the year, and major tournaments, including CEO 2020 and EVO 2020, were either canceled or delayed indefinitely.


Though offline tournaments were halted worldwide, the online tournament scene drew significant attention as both tournament organizers and players looked for alternative options. Most notably, Cr1tikal and {{Sm|Alpharad}} launched {{Trn|The Quarantine Series|series}} in response to the sudden drop in offline play. In its first three tournaments, the series attracted over 8,000 unique players, including 26 [[Fall 2019 PGRU|PGRU]]-ranked smashers. Other major tournaments such as Pound 2020 and 2GG: Final Saga ran equivalent online tournaments, {{Trn|Pound Online}} and {{Trn|2GG Crisis Core: Final Saga}}, respectively. While the online scene was prominent for years, the pandemic has turned the attentions of players who otherwise would not have competed online.
Though offline tournaments were halted worldwide, the online tournament scene drew significant attention as both tournament organizers and players looked for alternative options. Most notably, Cr1tikal and {{Sm|Alpharad}} launched {{Trn|The Quarantine Series|series}} in response to the sudden drop in offline play. In its first three tournaments, the series attracted over 8,000 unique players, including 26 [[Fall 2019 PGRU|PGRU]]-ranked smashers. Other major tournaments such as Pound 2020 and {{Trn|2GG: Final Saga}} ran equivalent online tournaments, {{Trn|Pound Online}} and {{Trn|2GG Crisis Core: Final Saga}}, respectively. While the online scene was prominent for years, the pandemic has turned the attentions of players who otherwise would not have competed online.


With more attention, however, came more criticism for ''Ultimate''{{'}}s online mode. Matches were plagued by unstable connections, leading to frequent framedrops and input lag. The environment also promoted campy play, allowing characters that benefit from it, such as {{SSBU|Sonic}}, to have more matches time out. On the contrary, characters such as {{SSBU|Peach}} and {{SSBU|Joker}} performed worse online, as the input lag made it harder to perform their combos. Numerous complaints over the issue soon caused the hashtag "#FixUltimateOnline" to trend on Twitter in late April. In an effort to combat the terrible connections, ethernet cables became mandatory for several online tournaments and region locks, which limited online tournaments to certain regions, started to gain traction.
With more attention, however, came more criticism for ''Ultimate''{{'}}s online mode. Matches were plagued by unstable connections, leading to frequent framedrops and input lag. The environment also promoted campy play, allowing characters that benefit from it, such as {{SSBU|Sonic}}, to have more matches time out. On the contrary, characters such as {{SSBU|Peach}} and {{SSBU|Joker}} performed worse online, as the input lag made it harder to perform their combos. Numerous complaints over the issue soon caused the hashtag "#FixUltimateOnline" to trend on Twitter in late April. In an effort to combat the terrible connections, ethernet cables became mandatory for several online tournaments and region locks, which limited online tournaments to certain regions, started to gain traction.

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