Editing Super Smash Bros. Melee in competitive play

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While The Five Gods had continued to dominate ''Melee'' majors in the new era, notably featuring {{Sm|Mango}}'s two wins at EVO 2013 and 2014, {{Sm|Leffen}} and {{Sm|Plup}} had emerged as true challengers to them, and are the only two players who have defeated all five in a tournament set. Following his rise in 2014, Leffen won [[B.E.A.S.T 5]], marking the first non-God victory at a major with at least two in attendance since 2008; he won his first American major, [[CEO 2015]], that same year, with three of the gods present. He also won [[Get On My Level 2016]], defeating four gods all in a row without dropping a set. Plup became the second player after Leffen to win a major with two or more gods in attendance, taking [[DreamHack Atlanta 2017]] over Hungrybox and Mew2King; he then won [[GENESIS 5]], winning over Mango and Armada, and double eliminating Hungrybox.
While The Five Gods had continued to dominate ''Melee'' majors in the new era, notably featuring {{Sm|Mango}}'s two wins at EVO 2013 and 2014, {{Sm|Leffen}} and {{Sm|Plup}} had emerged as true challengers to them, and are the only two players who have defeated all five in a tournament set. Following his rise in 2014, Leffen won [[B.E.A.S.T 5]], marking the first non-God victory at a major with at least two in attendance since 2008; he won his first American major, [[CEO 2015]], that same year, with three of the gods present. He also won [[Get On My Level 2016]], defeating four gods all in a row without dropping a set. Plup became the second player after Leffen to win a major with two or more gods in attendance, taking [[DreamHack Atlanta 2017]] over Hungrybox and Mew2King; he then won [[GENESIS 5]], winning over Mango and Armada, and double eliminating Hungrybox.


There are some players whose level of skill lies just below the top players; these players are most commonly considered the "demi-gods". These players are known to frequently earn high placings in large tournaments, and even occasionally take sets off of the gods and other top players, but have yet to achieve the skill level or consistency of the players above them. In addition, {{Sm|Fly Amanita}} and {{Sm|Wobbles}} have each taken sets off of four of the gods, except for {{Sm|Armada}}. <!--https://twitter.com/TempoAxe/status/556216820450209793 Axe does not consider his Pound 4 win over PPMD to be a "god victory".-->{{Sm|Axe}}<!--Please do not add wins against PPMD that happened prior to Revival of Melee 3 (for example, don't include Lucky's or Axe's wins from Pound 4 against him, as PPMD was not considered in contention for "god status" at the time) or wins where Mango was playing as Scorpion Master.-->, {{Sm|Zain}}, {{Sm|aMSa}}, {{Sm|Westballz}}, {{Sm|Shroomed}}, {{Sm|PewPewU}}, SFAT, {{Sm|ChuDat}}, {{Sm|Lucky}}, and {{Sm|Hax}} have each beaten three of the gods.
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There are several players whose level of skill lies just below the top players; {{Sm|iBDW}}, {{Sm|S2J}}, {{Sm|Fiction}}, and {{Sm|SFAT}} are currently the players most commonly considered the "demi-gods". These four players are known to frequently earn high placings in large tournaments, as well as for occasionally taking sets off of the gods and Leffen/Plup, but have yet to achieve the skill level or consistency of the players above them. In addition, {{Sm|Fly Amanita}} and {{Sm|Wobbles}} have each taken sets off of four of the gods, except for {{Sm|Armada}}. <!--https://twitter.com/TempoAxe/status/556216820450209793 Axe does not consider his Pound 4 win over PPMD to be a "god victory".-->{{Sm|Axe}}<!--Please do not add wins against PPMD that happened prior to Revival of Melee 3 (for example, don't include Lucky's or Axe's wins from Pound 4 against him, as PPMD was not considered in contention for "god status" at the time) or wins where Mango was playing as Scorpion Master.-->, {{Sm|Zain}}, {{Sm|aMSa}}, {{Sm|Westballz}}, {{Sm|Shroomed}}, {{Sm|PewPewU}}, SFAT, {{Sm|ChuDat}}, {{Sm|Lucky}}, and {{Sm|Hax}} have each beaten three of the gods.


Moreover, the ''Melee'' metagame has seen a major shift towards {{SSBM|Fox}}, the current undisputed best character in the game, sitting at the #1 spot on the [[tier]] list. Fox's incredible speed, mobility, combo ability, and KO power has given him a major increase in popularity far above the rest of the top tiers. Many former mains of other characters have picked up Fox as a main, attempting to improve their results by playing a more tournament-viable character. Most notably, Armada picked up the character to complement his {{SSBM|Peach}}, while {{Sm|Hax}} switched over completely from {{SSBM|Captain Falcon}}.
Moreover, the ''Melee'' metagame has seen a major shift towards {{SSBM|Fox}}, the current undisputed best character in the game, sitting at the #1 spot on the [[tier]] list. Fox's incredible speed, mobility, combo ability, and KO power has given him a major increase in popularity far above the rest of the top tiers. Many former mains of other characters have picked up Fox as a main, attempting to improve their results by playing a more tournament-viable character. Most notably, Armada picked up the character to complement his {{SSBM|Peach}}, while {{Sm|Hax}} switched over completely from {{SSBM|Captain Falcon}}.
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In February 2019, it was revealed that {{Trn|EVO}}, the tournament series responsible for ''Melee''{{'}}s rise in popularity in 2013, would not feature the game in its [[Tournament:EVO 2019|next incarnation]], instead relegating it to a side event. While arguably inevitable, this announcement drew some concern from the ''Melee'' fanbase, for it could possibly compel other fighting game tournaments to drop the game as well and thus lead to its eventual demise. Observers remarked, however, that worry over the exclusion of ''Melee'' from larger tournaments would do more damage to its popularity than the exclusion itself. ''Melee'' remained strong throughout the year even with the noticeable decline in interest thanks to the release of ''Ultimate'' and the reduced prominence of the Five Gods.
In February 2019, it was revealed that {{Trn|EVO}}, the tournament series responsible for ''Melee''{{'}}s rise in popularity in 2013, would not feature the game in its [[Tournament:EVO 2019|next incarnation]], instead relegating it to a side event. While arguably inevitable, this announcement drew some concern from the ''Melee'' fanbase, for it could possibly compel other fighting game tournaments to drop the game as well and thus lead to its eventual demise. Observers remarked, however, that worry over the exclusion of ''Melee'' from larger tournaments would do more damage to its popularity than the exclusion itself. ''Melee'' remained strong throughout the year even with the noticeable decline in interest thanks to the release of ''Ultimate'' and the reduced prominence of the Five Gods.


==The "Diamond Age" and The Rise of Netplay (2020-2022)==
==The "Diamond Age" and The Rise of Netplay (2020-present)==
{{main|COVID-19 pandemic and its impact on competitive Smash}}
{{main|COVID-19 pandemic and its impact on competitive Smash}}
{{main|2020 Super Smash Bros. sexual misconduct allegations}}
{{main|2020 Super Smash Bros. sexual misconduct allegations}}
Going into 2020, ''Melee'' retained its stature from the previous year. The {{Trn|Smash World Tour 2020}} circuit, with tournaments for both ''Ultimate'' and ''Melee'', was established to provide players with a large, formalized prize pool across several major tournaments.
Going into 2020, ''Melee'' retained its stature from the previous year. The {{Trn|Smash World Tour 2020}} circuit, with tournaments for both ''Ultimate'' and ''Melee'', was established to provide players with a large, formalized prize pool across several major tournaments.


Similar to ''Ultimate''{{'}}s competitive scene, tournament activity for ''Melee'' took a hit as a result of the COVID-19 pandemic, with numerous tournaments being either delayed or cancelled, players remaining inside and not travelling abroad to attend the few tournaments that were open, and the [[MPGR]] and Smash World Tour being suspended to further dissuade players from attending in person events. Many ''Melee'' players began shifting to online netplay via modified versions of the [[Dolphin]] emulator, thus formally beginning an online tournament scene for the game. The use of delay-based netcode, however, meant international play was nearly impossible due to the drastic latency such long distance connections would introduce. Because of this, online tournaments were restricted to certain regions; as such, ''Melee'' tournament activity became far less common than that of ''Ultimate''. Despite this, several tournament series such as {{Trn|Rona Rumble|series}}, {{Trn|Untitled}}, and {{Trn|East Coast Fridays}}, managed to garner a regional-level size of attendance and many top players. Outside of these smaller scale tournaments, in place of Pound 2020 was {{Trn|Pound Online}}, which drew nearly 1000 entrants for ''Melee'' and had {{Sm|Zain}} beat out Hungrybox in grand finals.
Similar to ''Ultimate''{{'}}s competitive scene, tournament activity for ''Melee'' took a hit as a result of the COVID-19 pandemic, with numerous tournaments being either delayed or cancelled, players remaining inside and not travelling abroad to attend the few tournaments that were open, and the [[MPGR]] and Smash World Tour being suspended to further dissuade players from attending in person events. Many ''Melee'' players began shifting to online netplay via modified versions of the [[Dolphin]] emulator, thus formally beginning an online tournament scene for the game. The use of delay-based netcode, however, meant international play was nearly impractical due to the drastic latency such long distance connections would introduce. Because of this, online tournaments were restricted to certain regions and as such ''Melee'' tournament activity became far less common than that of ''Ultimate''. Despite this, several tournament series such as {{Trn|Rona Rumble|series}}, {{Trn|Untitled}}, and {{Trn|East Coast Fridays}}, managed to garner a regional-level size of attendance and many top players. Outside of these smaller scale tournaments, in place of Pound 2020 was {{Trn|Pound Online}}, which drew nearly 1000 entrants for ''Melee'' and had {{Sm|Zain}} beat out Hungrybox in grand finals.


As frustration with the state of netplay grew and online attendance waned, a surprise announcement was made on June 22nd, 2020. {{Sm|Fizzi}} had announced that the team behind [[Project Slippi]] had managed to incorporate [[Wikipedia:GGPO|rollback netcode]] into ''Super Smash Bros. Melee'', allowing ''Melee'' netplay to work over large distances with little latency. With the arrival of a viable, practical alternative to major international tournaments, many ''Melee'' players, along with some ''Ultimate'' players who were frustrated with the game's online service, began flocking to the netplay scene, thus allowing it to thrive.
As frustration with the state of netplay grew and online attendance waned, a surprise announcement was made on June 22nd, 2020. {{Sm|Fizzi}} had announced that the team behind [[Project Slippi]] had managed to introduce [[Wikipedia:GGPO|rollback netcode]] into ''Super Smash Bros. Melee'', allowing ''Melee'' netplay to work over large distances with little latency. With the arrival of a viable, practical alternative to major international tournaments, many ''Melee'' players, along with some ''Ultimate'' players who were frustrated with the game's online service, began flocking to the netplay scene, thus allowing it to thrive.


With the increased attention to Project Slippi, however, came concerns that Nintendo would soon go after it and cancel events running it. On November 19th, 2020, the team behind The Big House, a series which saw tournaments sponsored by Nintendo, announced that Nintendo had sent them a {{Iw|wikipedia|cease and desist}} letter over their use of Slippi for {{Trn|The Big House Online}}, the online replacement to the cancelled 10th installment of the tournament. This sparked outrage amongst the community and the hashtag "#FreeMelee" began trending on [[Twitter]] within minutes.
With the increased attention to Project Slippi, however, came concerns that Nintendo would soon go after it and cancel events running it. On November 19th, 2020, the team behind The Big House, a series which saw tournaments sponsored by Nintendo, announced that Nintendo had sent them a {{Iw|wikipedia|cease and desist}} letter over their use of Slippi for {{Trn|The Big House Online}}, the online replacement to the cancelled 10th installment of the tournament. This sparked outrage amongst the community and the hashtag "#FreeMelee" began trending on [[Twitter]] within minutes.
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Through the COVID-19 pandemic, online events continued with both minor and major hiccups including but not limited to Nintendo barring tournaments due to the use of Slippi. During this time period, Zain and Mango were widely considered to be the best players in North America, with them both taking numerous sets off each other at tournaments such as the {{Trn|Summit Champions League}}. This era saw the rise and decline of many players, most notably n0ne's rise to a likely top 10 spot, and Hungrybox's sub-par performance.  
Through the COVID-19 pandemic, online events continued with both minor and major hiccups including but not limited to Nintendo barring tournaments due to the use of Slippi. During this time period, Zain and Mango were widely considered to be the best players in North America, with them both taking numerous sets off each other at tournaments such as the {{Trn|Summit Champions League}}. This era saw the rise and decline of many players, most notably n0ne's rise to a likely top 10 spot, and Hungrybox's sub-par performance.  


On July 15th, 2021, the first major offline tournament post-quarantine was held, {{Trn|Smash Summit 11}}. This marked the return of offline ''Melee'' and the continuation of in-person tournaments. The pandemic gave rise to a new generation of players nicknamed "Slippi kids" who started attending tournaments with varying results. Past Mango's win at Smash Summit 11, Zain's dominance continued into offline tournaments, with him taking 1st place at {{Trn|GENESIS 8}} and {{Trn|Pound 2022}}. This period in time also saw the rise of Sheik player {{Sm|Jmook}}, who placed just behind Zain to take 2nd place at his first offline major post-quarantine. Many players would take 1st place spots at major tournaments during the late spring and summer of 2022, such as Leffen at {{Trn|Battle of BC 4}}, Hungrybox at {{Trn|Get On My Level 2022}}, and iBDW at Smash Summit 13 and {{Trn|Double Down}}.
On July 15th, 2021, the first major offline tournament post-quarantine was held, {{Trn|Smash Summit 11}}. This marked the return of offline ''Melee'' and the continuation of in-person tournaments. The pandemic gave rise to a new generation of players nicknamed "Slippi kids" who have started coming to these tournaments with varying results. Past Mango's win at Smash Summit 11, Zain's dominance continued into offline tournaments, with him taking 1st place at {{Trn|GENESIS 8}} and {{Trn|Pound 2022}}. This period in time also saw the rise of Sheik player {{Sm|Jmook}}, who placed just behind Zain to take 2nd place at his first offline major post-quarantine. Many players would take 1st place spots at major tournaments during the late spring and summer of 2022, such as Leffen at {{Trn|Battle of BC 4}}, Hungrybox at {{Trn|Get On My Level 2022}}, and iBDW at Smash Summit 13 and {{Trn|Double Down}}.


{{Trn|The Big House 10}}, held on October 7th, 2022, saw Japanese player {{Sm|aMSa}} finally win a ''Melee'' "supermajor". This win was noteworthy not only because The Big House 10 was considered to be the most difficult tournament of all time -- with 23 of the top 25-ranked players at the time having attended -- but because it was achieved solely with {{SSBM|Yoshi}}, a character long-considered to be mid-tier at best. As with Axe's Summit win in 2019, Amsa's 1st place finish at The Big House 10 with Yoshi would defend ''Melee'' against arguments of the game's limited number of tournament-viable characters.
{{Trn|The Big House 10}}, held on October 7th, 2022, saw Japanese player {{Sm|Amsa}} finally win a ''Melee'' "supermajor". This win was noteworthy not only because The Big House 10 was considered to be the most stacked tournament of all time, with 23 of the top 25-ranked players at the time having attended, but because it was achieved solely with {{SSBM|Yoshi}}, a character long-considered to be mid-tier at best. As with Axe's Summit win in 2019, Amsa's 1st place finish at The Big House 10 with Yoshi would defend "Melee" against arguments of the game's limited number of tournament-viable characters.
 
The closing months of 2022 and beginning months of 2023 saw several harsh setbacks for competitive play, ''Melee'' included. November saw the cancellations of the {{Trn|Smash World Tour 2022}} and the {{Trn|Panda Cup}}. Due to the controversy that came with the cancellations, {{Team|Panda}} also disbanded, reverting the yearly rankings to the "SSBMRank" moniker. The beginning 2023 saw the end of the {{Trn|Smash Summit|series}} series following {{Team|Beyond the Summit}}'s dissolution, while other teams that had ''Melee'' rosters such as {{Team|Counter Logic Gaming}} followed suit or dropped their rosters.
 
Despite these setbacks, majors continued to flourish with little setback. Most notably, the first two majors of the year -- the supermajor {{Trn|GENESIS 9}} and the major {{Trn|Collision 2023}} -- were won by {{Sm|Jmook}}, marking the first major win for a solo-Sheik player. In addition, the {{Trn|Ludwig Ahgren Championship Series 5}} gave the community a supermajor invitational for the first half of the year, taking the place of the Smash Summit that would have ran around the same time.


==See also==
==See also==
*[[The Smash Brothers]] - documentary about seven of the greatest players before the era of the gods, with Mew2King and Mango being part of both groups
*[[The Smash Brothers]] - documentary about seven of the greatest players before the era of the gods, with Mew2King and Mango being part of both groups
*[[Metagame (documentary)]]
*[[Tournament rulesets (SSBM)]]
*[[Tournament rulesets (SSBM)]]
*[[Super Smash Bros. 64 in competitive play]]
*[[Super Smash Bros. 64 in competitive play]]

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