Editing Super Smash Bros. Melee in competitive play

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==The "Golden Age" (2004-2008)==
==The "Golden Age" (2004-2008)==
[[File:Pcchrislasvegas.jpg|thumb|{{Sm|PC Chris}} after winning [[MLG Las Vegas 2006]].]]
[[File:Pcchrislasvegas.jpg|thumb|right|{{Sm|PC Chris}} after winning [[MLG Las Vegas 2006]].]]
The '''Golden Age''' of ''Super Smash Bros. Melee'' kicked off with Major League Gaming's addition of the game to its largest tournaments, such as [[MLG New York 2004]]. Following large public interest in these early events, MLG began expanding its presence in the ''Melee'' scene, featuring the Nintendo game at more and more of its big events. {{Sm|Ken}}, {{Sm|Azen}}, {{Sm|ChuDat}}, {{Sm|Isai}}, {{Sm|PC Chris}}, and {{Sm|KoreanDJ}} competed with a rising star in the form of {{Sm|Mew2King}} for the top spots at MLG tournaments in 2005 and 2006; Ken was notably dubbed the "King of Smash" for his incredibly consistent level of dominance at these events. Major League Gaming's professional sponsorship resulted in large prize pools compared to the number of competitors (PC Chris won $10,000 for his victory at [[MLG Las Vegas 2006]]), creating a solid foundation for the nation's top players and the competitive community as a whole.
The '''Golden Age''' of ''Super Smash Bros. Melee'' kicked off with Major League Gaming's addition of the game to its largest tournaments, such as [[MLG New York 2004]]. Following large public interest in these early events, MLG began expanding its presence in the ''Melee'' scene, featuring the Nintendo game at more and more of its big events. {{Sm|Ken}}, {{Sm|Azen}}, {{Sm|ChuDat}}, {{Sm|Isai}}, {{Sm|PC Chris}}, and {{Sm|KoreanDJ}} competed with a rising star in the form of {{Sm|Mew2King}} for the top spots at MLG tournaments in 2005 and 2006; Ken was notably dubbed the "King of Smash" for his incredibly consistent level of dominance at these events. Major League Gaming's professional sponsorship resulted in large prize pools compared to the number of competitors (PC Chris won $10,000 for his victory at [[MLG Las Vegas 2006]]), creating a solid foundation for the nation's top players and the competitive community as a whole.


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==The "Dark Age" and the era of "The Five Gods" (2008-2013)==
==The "Dark Age" and the era of "The Five Gods" (2008-2013)==
[[File:GENESIS grand finals.jpg|thumb|A photo of the crowd reaction during the grand finals between {{Sm|Mango}} and {{Sm|Armada}} at [[GENESIS]], the largest tournament of 2009.]]
[[File:GENESIS grand finals.jpg|thumb|right|A photo of the crowd reaction during the grand finals between {{Sm|Mango}} and {{Sm|Armada}} at [[GENESIS]], the largest tournament of 2009.]]
[[File:The Five Gods.jpg|thumb|A fan artwork of the Five Gods of ''Melee'', created by DeviantArt user [https://www.deviantart.com/moxie2d/art/THE-FIVE-GODS-Super-Smash-Bros-Melee-528749196 moxie2D].]]
[[File:The Five Gods.jpg|thumb|right|A fan artwork of the Five Gods of ''Melee'', created by DeviantArt user [https://www.deviantart.com/moxie2d/art/THE-FIVE-GODS-Super-Smash-Bros-Melee-528749196 moxie2D].]]
After Nintendo released its [[Super Smash Bros. Brawl|newest]] ''Smash Bros.'' game in March 2008, ''Melee'' players questioned the survivability of their game as much of the community moved on to the new title. These fears turned out to be true, as 2008, commonly known as the '''Dark Age''' of ''Melee'', became completely dominated by the ''Brawl'' scene; not a single ''Melee'' major was held for around a year, and the few small tournaments held registered paltry attendance numbers compared to those of just the year before. The ''Melee'' scene remained stagnant until {{sm|Alukard}} held [[Revival of Melee]] in Nanuet, New York, in March 2009. This tournament was the first American event to feature ''Melee''{{'}}s best players from across the country (such as {{sm|Mew2King}}, {{sm|Mango}}, {{sm|PC Chris}}, and {{sm|Azen}}) since [[Pound 3]] in February 2008, and was the beginning of a gradual revival in tournament attendance back to pre-''Brawl'' levels. The renewed surge in attendance was aided by the fact that many ''Melee'' players disliked the slower, less combo-oriented gameplay of ''Brawl'' and returned to the former game shortly after its release. While [[EVO]] and [[Major League Gaming]] added ''Brawl'' to their major tournaments, the ''Melee'' community held on through a strong grassroots presence. ''Melee'' players' desires to remain a strong presence in the ''Smash'' scene led to the hosting of bigger and bigger tournaments, including [[GENESIS]] and [[Pound 4]], and ''Melee'' was able to maintain tournament numbers similar to those of ''Brawl'', even though the 2008 game attracted more newer ''Smash'' players than its predecessor.
After Nintendo released its [[Super Smash Bros. Brawl|newest]] ''Smash Bros.'' game in March 2008, ''Melee'' players questioned the survivability of their game as much of the community moved on to the new title. These fears turned out to be true, as 2008, commonly known as the '''Dark Age''' of ''Melee'', became completely dominated by the ''Brawl'' scene; not a single ''Melee'' major was held for around a year, and the few small tournaments held registered paltry attendance numbers compared to those of just the year before. The ''Melee'' scene remained stagnant until {{sm|Alukard}} held [[Revival of Melee]] in Nanuet, New York, in March 2009. This tournament was the first American event to feature ''Melee''{{'}}s best players from across the country (such as {{sm|Mew2King}}, {{sm|Mango}}, {{sm|PC Chris}}, and {{sm|Azen}}) since [[Pound 3]] in February 2008, and was the beginning of a gradual revival in tournament attendance back to pre-''Brawl'' levels. The renewed surge in attendance was aided by the fact that many ''Melee'' players disliked the slower, less combo-oriented gameplay of ''Brawl'' and returned to the former game shortly after its release. While [[EVO]] and [[Major League Gaming]] added ''Brawl'' to their major tournaments, the ''Melee'' community held on through a strong grassroots presence. ''Melee'' players' desires to remain a strong presence in the ''Smash'' scene led to the hosting of bigger and bigger tournaments, including [[GENESIS]] and [[Pound 4]], and ''Melee'' was able to maintain tournament numbers similar to those of ''Brawl'', even though the 2008 game attracted more newer ''Smash'' players than its predecessor.


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==The "Platinum Age" (2013-2018)==
==The "Platinum Age" (2013-2018)==
[[File:Mango Evo 2013.jpg|thumb|{{Sm|Mango}} celebrates his victory at [[EVO 2013]].]]
[[File:Mango Evo 2013.jpg|thumb|right|{{Sm|Mango}} celebrates his victory at [[EVO 2013]].]]
[[File:TSBLogo.jpg|thumb|{{Sm|Samox}}'s documentary ''[[The Smash Brothers]]'' helped lead to a huge increase in ''Melee''{{'}}s popularity.]]
[[File:TSBLogo.jpg|thumb|right|{{Sm|Samox}}'s documentary ''[[The Smash Brothers]]'' helped lead to a huge increase in ''Melee''{{'}}s popularity.]]
The era of ''Melee'' after 2013 became known as the '''Platinum Age''', characterized by an unprecedented, explosive spike in attendance numbers, and another transition from a largely grassroots scene to an increased connection and involvement with the rest of the eSports community. After EVO's announcement of a donation drive to feature an eighth title at the world's largest fighting game tournament, [[Melee It On Me]] and other groups organized efforts that raised nearly $95,000, allowing ''Melee'' to become the final featured game at EVO. Hosted from July 12th-14th, 2013, EVO drew a staggering 709 entrants, becoming the largest ''Melee'' tournament of all time. The tournament surpassed [[Pound 4]], the previous record holder, by twice as many entrants, and was the third largest game at EVO, even though it had not been featured in the series since 2007.  
The era of ''Melee'' after 2013 became known as the '''Platinum Age''', characterized by an unprecedented, explosive spike in attendance numbers, and another transition from a largely grassroots scene to an increased connection and involvement with the rest of the eSports community. After EVO's announcement of a donation drive to feature an eighth title at the world's largest fighting game tournament, [[Melee It On Me]] and other groups organized efforts that raised nearly $95,000, allowing ''Melee'' to become the final featured game at EVO. Hosted from July 12th-14th, 2013, EVO drew a staggering 709 entrants, becoming the largest ''Melee'' tournament of all time. The tournament surpassed [[Pound 4]], the previous record holder, by twice as many entrants, and was the third largest game at EVO, even though it had not been featured in the series since 2007.  


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