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{{Title|''Super Smash Bros.'' (universe)}}
{{DISPLAYTITLE:''Super Smash Bros.'' (universe)}}
{{ArticleIcons|series=y}}
{{ArticleIcons|series=y}}
{{Infobox Series
{{Infobox Series
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*'''''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''''' (2014) is the first instance of the series releasing two separate versions of the game for different platforms on the 3DS and [[Wii U]], and there are content differences between versions such as stages. New franchises that have primary representation are {{uv|Animal Crossing}}, which previously received a great deal of content in ''Brawl'' but no playable character, the {{uv|Wii Fit}} line of fitness hardware and software, {{uv|Punch-Out!!}}, Monolith Soft's [[Xenoblade Chronicles (universe)|''Xenoblade Chronicles'' series]], the well-known NES classic, [[Duck Hunt (universe)|''Duck Hunt'']], the third-party [[Mega Man (universe)|''Mega Man'' franchise by Capcom]], and the third-party [[Pac-Man (universe)|''Pac-Man'' franchise by Namco]]. Furthermore, the [[Mii]] avatars that became available for use in Nintendo hardware and software in 2006 with the release of the Wii are playable as characters representative of the ''Smash Bros.'' series. After the game's release, additional downloadable content became available and brought back [[Mewtwo]] from ''Pokémon'' and [[Roy]] from ''Fire Emblem'', as well as [[Lucas]] from ''EarthBound''. In addition, three more third-party franchises joined the series, including [[Street Fighter (universe)|Capcom's ''Street Fighter'']], [[Bayonetta (universe)|SEGA & PlatinumGames' ''Bayonetta'']] and in a move that shocked the gaming industry, [[Final Fantasy (universe)|Square Enix's flagship series, ''Final Fantasy'']]. The 3DS version was released on September 13, 2014 (Japan), October 2, 2014 (Germany (stores only)), October 3, 2014 (Americas and Europe), and October 4, 2014 (Australia), while the Wii U version released on November 21, 2014 in the Americas, November 28, 2014 in Europe, November 29, 2014 in Australia, and December 6, 2014 in Japan.
*'''''[[Super Smash Bros. for Nintendo 3DS / Wii U]]''''' (2014) is the first instance of the series releasing two separate versions of the game for different platforms on the 3DS and [[Wii U]], and there are content differences between versions such as stages. New franchises that have primary representation are {{uv|Animal Crossing}}, which previously received a great deal of content in ''Brawl'' but no playable character, the {{uv|Wii Fit}} line of fitness hardware and software, {{uv|Punch-Out!!}}, Monolith Soft's [[Xenoblade Chronicles (universe)|''Xenoblade Chronicles'' series]], the well-known NES classic, [[Duck Hunt (universe)|''Duck Hunt'']], the third-party [[Mega Man (universe)|''Mega Man'' franchise by Capcom]], and the third-party [[Pac-Man (universe)|''Pac-Man'' franchise by Namco]]. Furthermore, the [[Mii]] avatars that became available for use in Nintendo hardware and software in 2006 with the release of the Wii are playable as characters representative of the ''Smash Bros.'' series. After the game's release, additional downloadable content became available and brought back [[Mewtwo]] from ''Pokémon'' and [[Roy]] from ''Fire Emblem'', as well as [[Lucas]] from ''EarthBound''. In addition, three more third-party franchises joined the series, including [[Street Fighter (universe)|Capcom's ''Street Fighter'']], [[Bayonetta (universe)|SEGA & PlatinumGames' ''Bayonetta'']] and in a move that shocked the gaming industry, [[Final Fantasy (universe)|Square Enix's flagship series, ''Final Fantasy'']]. The 3DS version was released on September 13, 2014 (Japan), October 2, 2014 (Germany (stores only)), October 3, 2014 (Americas and Europe), and October 4, 2014 (Australia), while the Wii U version released on November 21, 2014 in the Americas, November 28, 2014 in Europe, November 29, 2014 in Australia, and December 6, 2014 in Japan.


*'''''[[Super Smash Bros. Ultimate]]''''' (2018) is a title for the [[Nintendo Switch]] released on December 7, 2018. This game features all previous veterans and also added the {{uv|Splatoon}} and Konami's {{uv|Castlevania}} universes to the list of universes with playable characters, including - for the first time ever in any Nintendo game - [[Ridley]] from ''Metroid''; for the first time after a decade-long absence, [[King K. Rool]] from the ''Donkey Kong Country'' series, [[Isabelle]] - who appeared in the previous game as an Assist Trophy - from ''Animal Crossing: New Leaf'', and [[Incineroar]] from ''Pokémon Sun & Moon'' as playable fighters. In addition, fighters who were previously known as clones were now given the new official name of ''echo'' fighters, with [[Princess Daisy]] from ''Super Mario'', [[Chrom]] from ''Fire Emblem Awakening'', [[Ken Masters]] from ''Street Fighter'' and [[Dark Samus]] from ''Metroid Prime'' being added to the roster as Echo Fighters of [[Peach]], Roy, [[Ryu]], and [[Samus]], respectively. It will also have five DLC fighters featured as part of the [[Fighters Pass]], with a separate sixth character in the form of a generic [[Piranha Plant]] from the ''Mario'' franchise. At the 2018 Game Awards, [[Joker]] from the smash hit JRPG ''Persona 5'' was announced to be the first new downloadable challenger in the Fighters Pass, to be followed up at E3 2019 with the announcements of Hero in their many incarnations from the ''Dragon Quest'' series (with 4 in particular being playable) and Rare's iconic bird & bear duo, [[Banjo]] & [[Kazooie]]. At the September Direct, it was revealed that not only would SNK's unofficial mascot, [[Terry Bogard]] from ''Fatal Fury'' and ''King of Fighters'' join the battle as the 4th challenger pack in the Pass but also that more individual DLC fighters beyond the pass were now in development. During a January livestream, Byleth from ''Fire Emblem Three Houses'' was revealed as the final member of what is now referred to "Vol. 1" of the pass with confirmation of a second season dubbed Vol. 2 which will have six more fighters added by the end of 2021. During the March 2020 Nintendo Direct Mini, it was formally revealed that the first new challenger of Vol. 2 would be a character from ''ARMS'' but did not say which fighter would be chosen to appear in ''Ultimate''. In a ''Mr. Sakurai Presents'' video on June 22nd, [[Min Min]] was revealed as the official fighter from ''[[ARMS]]'' and the opening newcomer of the Fighters Pass Vol. 2. 3 months later on October 1st, it was announced that [[Steve]] (along with [[Alex]], [[Zombie]], and [[Enderman]] as alternate skins) from ''Minecraft'', the best selling video game of all time would join as the second newcomer of Vol. 2, with a ''Mr. Sakurai Presents'' presentation to go live two days afterwards on the 3rd. At the Game Awards 2020, it was announced that Cloud’s archenemy, [[Sephiroth]] of ''Final Fantasy VII'' fame, would be joining the roster sometime before the end of December 2020 with his own ''Mr. Sakurai Presents'' presentation on the 17th. At the beginning of the February 2021 Nintendo Direct, Rex's 2-in-1 partner from ''Xenoblade Chronicles 2'', [[Pyra]] and [[Mythra]] would be entering the battlefield, eventually releasing on March 4, 2021. At E3 2021, it was announced that ''Tekken'' 's poster child and on-again/off-again hero/villain of the series, [[Kazuya]] Mishima will dropkick his way into the action before the end of July with a special ''Mr. Sakurai Presents'' showcase on June 28th. Finally, on October 5, the final ''Mr. Sakurai Presents'' video was broadcast, revealing ''Kingdom Hearts'' protagonist [[Sora]] as the final challenger.
*'''''[[Super Smash Bros. Ultimate]]''''' (2018) is a title for the [[Nintendo Switch]] released on December 7, 2018. This game features all previous veterans and also added the {{uv|Splatoon}} and Konami's {{uv|Castlevania}} universes to the list of universes with playable characters, including - for the first time ever in any Nintendo game - [[Ridley]] from ''Metroid''; for the first time after a decade-long absence, [[King K. Rool]] from the ''Donkey Kong Country'' series, [[Isabelle]] - who appeared in the previous game as an Assist Trophy - from ''Animal Crossing: New Leaf'', and [[Incineroar]] from ''Pokémon Sun & Moon'' as playable fighters. In addition, fighters who were previously known as clones were now given the new official name of ''echo'' fighters, with [[Princess Daisy]] from ''Super Mario'', [[Chrom]] from ''Fire Emblem Awakening'', [[Ken Masters]] from ''Street Fighter'' and [[Dark Samus]] from ''Metroid Prime'' being added to the roster as Echo Fighters of [[Peach]], Roy, [[Ryu]], and [[Samus]], respectively. It will also have five DLC fighters featured as part of the [[Fighters Pass]], with a separate sixth character in the form of a generic [[Piranha Plant]] from the ''Mario'' franchise. At the 2018 Game Awards, [[Joker]] from the smash hit JRPG ''Persona 5'' was announced to be the first new downloadable challenger in the Fighter Pass, to be followed up at E3 2019 with the announcements of Hero in their many incarnations from the ''Dragon Quest'' series (with 4 in particular being playable) and Rare's iconic bird & bear duo, [[Banjo]] & [[Kazooie]]. At the September Direct, it was revealed that not only would SNK's unofficial mascot, [[Terry Bogard]] from ''Fatal Fury'' and ''King of Fighters'' join the battle as the 4th challenger pack in the Pass but also that more individual DLC fighters beyond the pass were now in development. During a January livestream, Byleth from ''Fire Emblem Three Houses'' was revealed as the final member of what is now referred to "Vol. 1" of the pass with confirmation of a second season dubbed Vol. 2 which will have six more fighters added by the end of 2021. During the March 2020 Nintendo Direct Mini, it was formally revealed that the first new challenger of Vol. 2 would be a character from ''ARMS'' but did not say which fighter would be chosen to appear in ''Ultimate''. In a "Mr. Sakurai Presents" video on June 22nd, [[Min Min]] was revealed as the official fighter from ''[[ARMS]]'' and the opening newcomer of the Fighter Pass Vol. 2. 3 months later on October 1st, it was announced that [[Steve]] (along with [[Alex]], [[Zombie]], and [[Enderman]] as alternate skins) from ''Minecraft'', the best selling video game of all time would join as the second newcomer of Vol. 2, with a ''Mr. Sakurai Presents'' presentation to go live two days afterwards on the 3rd. At the Game Awards 2020, it was announced that Cloud’s archenemy, [[Sephiroth]] of ''Final Fantasy VII'' fame, would be joining the roster sometime before the end of December 2020 with his own ''Mr. Sakurai Presents'' presentation on the 17th. At the beginning of the February 2021 Nintendo Direct, Rex's 2-in-1 partner from ''Xenoblade Chronicles 2'', [[Pyra]] and [[Mythra]] would be entering the battlefield, eventually releasing on March 4, 2021. At E3 2021, it was announced that ''Tekken'' 's poster child and on-again/off-again hero/villain of the series, [[Kazuya]] Mishima will dropkick his way into the action before the end of July with a special ''Mr. Sakurai Presents'' showcase on June 28th.


==In ''[[Super Smash Bros.]]''==
==In ''[[Super Smash Bros.]]''==
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===Boss===
===Boss===
*[[File:MasterHandIcon(SSB).png|50px|right|link=Master Hand (SSB)]]'''{{SSB|Master Hand}}''': A giant floating right-hand glove and the narrator, this entity is described as the imaginary link between the real world and the ''Smash Bros.'' tournaments and can be considered the be-all, end-all host of the series. He features a voice that is heard calling out the names of fighters on the [[character select screen]], as well as calling the status of matches before, during, and after matches, so he can be considered the [[Announcer|narrator]] of the series as well, sharing his voice actor with said announcer in order to drive that point home. He functions as the "final boss" of the game in that the final match of the single-player mode pits the player's character against Master Hand in a 1-on-1 duel. He fights with a variety of unique movements and motions, and instead of a percentage meter, he carries a "traditional" health meter that lowers when taking damage from opponents. Reducing it to zero will defeat him and end the 1P Game in success for the player.
*[[File:MasterHandIcon(SSB).png|50px|right]]'''{{SSB|Master Hand}}''': A giant floating right-hand glove and the narrator, this entity is described as the imaginary link between the real world and the ''Smash Bros.'' tournaments and can be considered the be-all, end-all host of the series. He features a voice that is heard calling out the names of fighters on the [[character select screen]], as well as calling the status of matches before, during, and after matches, so he can be considered the [[Announcer|narrator]] of the series as well, sharing his voice actor with said announcer in order to drive that point home. He functions as the "final boss" of the game in that the final match of the single-player mode pits the player's character against Master Hand in a 1-on-1 duel. He fights with a variety of unique movements and motions, and instead of a percentage meter, he carries a "traditional" health meter that lowers when taking damage from opponents. Reducing it to zero will defeat him and end the 1P Game in success for the player.


===Fighting Team Characters===
===Fighting Team Characters===
*[[File:ThePolygons.png|50px|right|link=Fighting Polygon Team]]'''[[Fighting Polygon Team]]''': The "generic fighter grunts" of the game; these are purple, untextured, blocky entities whose shapes and motions are modeled vaguely after the proper fighters in the game. They appear only in the game's single-player mode in two stages: The {{SSB|Race to the Finish}} stage, in which three of them are obstacles in the player's path to the finish, and in the subsequent Fighting Polygon Team stage, where the player must battle a total of 30 of them as easy-to-KO opponents in a match similar to the Multi-Man Melee/Brawl/Smash of later games. There are twelve varieties of Fighting Polygons, just as there are twelve distinctive fighters in the game.
[[File:ThePolygons.png|50px|right]]
*'''[[Fighting Polygon Team]]''': The "generic fighter grunts" of the game; these are purple, untextured, blocky entities whose shapes and motions are modeled vaguely after the proper fighters in the game. They appear only in the game's single-player mode in two stages: The {{SSB|Race to the Finish}} stage, in which three of them are obstacles in the player's path to the finish, and in the subsequent Fighting Polygon Team stage, where the player must battle a total of 30 of them as easy-to-KO opponents in a match similar to the Multi-Man Melee/Brawl/Smash of later games. There are twelve varieties of Fighting Polygons, just as there are twelve distinctive fighters in the game.


===Stages===
===Stages===
The first ''Smash'' game features a lot of environments thematically original to the game itself, and none of these are selectable in the game's multiplayer mode (hacking aside); they are only available as single player content. The following stages would work as multiplayer stages if they were available in the multiplayer mode:
The first ''Smash'' game features a lot of environments thematically original to the game itself, and none of these are selectable in the game's multiplayer mode (hacking aside); they are only available as single player content. The following stages would work as multiplayer stages if they were available in the multiplayer mode:


*[[File:MetaCrystal.png|50px|right|link=Meta Crystal]]'''[[Meta Crystal]]''': A small and simple stage consisting of a big platform with a small platform above it, this is the single-player stage where the battle against [[Metal Mario]] takes place. It is based on the part of Hazy Maze Cave from ''Super Mario 64'' where Mario would find the Green ! Switch.{{clr}}
[[File:MetaCrystal.png|50px|right]]
*[[File:Battlefield 64.png|50px|right|link=Duel Zone]]'''[[Duel Zone]]''': As with Final Destination above, Battlefield is not referred to as such yet, but rather is known as "Duel Zone" or "Fighting Polygon Stage" in-game. Likewise, it has the same four-platform layout as later [[Battlefield]] stages and serves the same purpose, as the home to the [[Fighting Polygon Team]] in the penultimate single-player battle.{{clr}}
*'''[[Meta Crystal]]''': A small and simple stage consisting of a big platform with a small platform above it, this is the single-player stage where the battle against [[Metal Mario]] takes place. It is based on the part of Hazy Maze Cave from ''Super Mario 64'' where Mario would find the Green ! Switch.{{clr}}
*[[File:FinalDestinationSSB.png|50px|right|link=Final Destination (SSB)]]'''{{SSB|Final Destination}}''': Known as "Master Hand's Residence" in-game, this prototypical [[Final Destination]] otherwise serves the same purpose as its successors in later games. It is a flat, featureless platform laid against a space background and is where the player fights {{SSB|Master Hand}} in the final battle of the game's 1P Game.{{clr}}
[[File:Battlefield 64.png|50px|right]]
*'''[[Duel Zone]]''': As with Final Destination above, Battlefield is not referred to as such yet, but rather is known as "Duel Zone" or "Fighting Polygon Stage" in-game. Likewise, it has the same four-platform layout as later [[Battlefield]] stages and serves the same purpose, as the home to the [[Fighting Polygon Team]] in the penultimate single-player battle.{{clr}}
[[File:FinalDestinationSSB.png|50px|right]]
*'''{{SSB|Final Destination}}''': Known as "Master Hand's Residence" in-game, this prototypical [[Final Destination]] otherwise serves the same purpose as its successors in later games. It is a flat, featureless platform laid against a space background and is where the player fights {{SSB|Master Hand}} in the final battle of the game's 1P Game.{{clr}}


The following stages are more "mini-game"-centric stages featured as single-player content:
The following stages are more "mini-game"-centric stages featured as single-player content:


[[File:Mario Target Smash SSB.png|50px|right]]
[[File:Mario Target Smash SSB.png|50px|right]]
*'''Break the Targets!''': Twelve separate maze-like stages are accessible as single-player Target Test challenges in the Target Test mode. There is one stage for each character, and it is specifically constructed to test the character's ability to attack all ten targets in the stage as fast as possible in the time limit. The character will be required to go through their respective Target Test stage early in the game's main single-player mode.{{clr}}
*'''Break the Targets!''': Twelve separate maze-like stages are accessible as single-player Target Test challenges in the Target Test mode. There is one stage for each character, and it is specifically constructed to test the character's ability to attack all ten targets in the stage as fast as possible in the time limit. The character will be required to go through his or her respective Target Test stage early in the game's main single-player mode.{{clr}}
[[File:Mario Board the Platforms.png|50px|right]]
[[File:Mario Board the Platforms.png|50px|right]]
*'''[[Board the Platforms]]!''': Likewise, twelve separate maze-like stages are accessible as single-player Board the Platform challenges in the Board the Platform mode. There is one stage for each character, and it is specifically constructed to test the character's ability to jump onto all ten yellow platforms in the stage as fast as possible in the time limit. The character will be required to go through his respective Board the Platform stage later on in the game's main single-player mode.{{clr}}
*'''[[Board the Platforms]]!''': Likewise, twelve separate maze-like stages are accessible as single-player Board the Platform challenges in the Board the Platform mode. There is one stage for each character, and it is specifically constructed to test the character's ability to jump onto all ten yellow platforms in the stage as fast as possible in the time limit. The character will be required to go through his respective Board the Platform stage later on in the game's main single-player mode.{{clr}}
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*'''[[Bumper]]''': A unique item not seen in the sequel (but spiritually replaced by the [[Flipper]]), the thrown Bumper creates an obstacle on the ground that knocks back any opponent that touches it. The bumper, in response, slides in the opposite direction. If another opponent gets in its way, the process repeats.  The Bumper returned in ''Super Smash Bros. Brawl'' and all subsequent games.
*'''[[Bumper]]''': A unique item not seen in the sequel (but spiritually replaced by the [[Flipper]]), the thrown Bumper creates an obstacle on the ground that knocks back any opponent that touches it. The bumper, in response, slides in the opposite direction. If another opponent gets in its way, the process repeats.  The Bumper returned in ''Super Smash Bros. Brawl'' and all subsequent games.
*'''[[Ray Gun]]''': This item is the standard projectile weapon, firing laser beams that do good knockback. ''Melee'' describes it as having originated in this game, contrary to the popular belief that it originates from the {{uv|Star Fox}} universe.
*'''[[Ray Gun]]''': This item is the standard projectile weapon, firing laser beams that do good knockback. ''Melee'' describes it as having originated in this game, contrary to the popular belief that it originates from the {{uv|Star Fox}} universe.
*'''[[Motion-Sensor Bomb]]''': An item that sticks to the surface it is thrown on. It will detonate if a player steps on it. Despite being labeled as an original item, it is based on the Proximity Mine from ''GoldenEye 007''.
*'''[[Crate]]''': One of the game's four item containment units, the crate is by far the biggest. It is a giant wooden box with the Smash symbol on it, and it can be picked up, carried, and hurled at opponents as a projectile. When it crashes into the ground, it splinters and up to three items contained inside can appear.
*'''[[Crate]]''': One of the game's four item containment units, the crate is by far the biggest. It is a giant wooden box with the Smash symbol on it, and it can be picked up, carried, and hurled at opponents as a projectile. When it crashes into the ground, it splinters and up to three items contained inside can appear.
*'''[[Barrel]]''': Another item that can contain items within, the Barrel is somewhat less large and may contain fewer items than the Crate, but as a hurled weapon, it can roll on its side before breaking. Some consider it a property native to the {{uv|Donkey Kong}} franchise, but ''Melee''{{'}}s Trophy Gallery identifies the barrel as having made its first game appearance in the original ''Smash'' and not ''Donkey Kong''. It is not to be confused with ''Melee''{{'}}s [[Barrel Cannon]] item.
*'''[[Barrel]]''': Another item that can contain items within, the Barrel is somewhat less large and may contain fewer items than the Crate, but as a hurled weapon, it can roll on its side before breaking. Some consider it a property native to the {{uv|Donkey Kong}} franchise, but ''Melee''{{'}}s Trophy Gallery identifies the barrel as having made its first game appearance in the original ''Smash'' and not ''Donkey Kong''. It is not to be confused with ''Melee''{{'}}s [[Barrel Cannon]] item.
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===Music===
===Music===
These are the main musical tracks unique to the game found within the [[Sound Test]]:
These are the main musical tracks unique to the game found within the [[Sound Test]]:
*'''{{SSBMusicLink|1: Opening|1: Opening}}''': The music heard during the game's opening cinema movie, this is fast-paced music interspersed with parts of track 45.
*'''1''': The music heard during the game's opening cinema movie, this is fast-paced music interspersed with parts of track 45.
*'''{{SSBMusicLink|2: How to Play|2: How to Play}}''': Low-key music heard during the How to Play segment.
*'''2''': Low-key music heard during the How to Play segment.
*'''{{SSBMusicLink|3: Character Introduction Stage|3: Character Introduction Stage}}''': Very discrete music heard in the Characters and VS Records sub-menus.
*'''3''': Very discrete music heard in the Characters and VS Records sub-menus.
*'''{{SSBMusicLink|4: Menu Screen|4: Menu Screen}}''': Extremely discrete "music" heard on the game's main menu screen.
*'''4''': Extremely discrete "music" heard on the game's main menu screen.
*'''{{SSBMusicLink|25: Battle Results|25: Battle Results}}''': This music plays on the match complete screen after one of the 10 character victory fanfare tracks plays for the winning character.
*'''25''': This music plays on the match complete screen after one of the 10 character victory fanfare tracks plays for the winning character.
*'''{{SSBMusicLink|28: Training Mode|28: Training Mode}}''': Low-key music heard while playing the Training mode.
*'''28''': Low-key music heard while playing the Training mode.
*'''{{SSBMusicLink|32: Ending Point|32: Ending Point}}''': Climactic battle music heard in the final battle against Master Hand.
*'''32''': Climactic battle music heard in the final battle against Master Hand.
*'''{{SSBMusicLink|33: Bonus Game|33: Bonus Game}}''': Music heard on any of the Break the Targets, the Board the Platforms stages and Race to the Finish stage.
*'''33''': Music heard on any of the Break the Targets, the Board the Platforms stages and Race to the Finish stage.
*'''{{SSBMusicLink|35: All Clear|35: All Clear}}''': Discrete, low key music played at the score display screen following the Master Hand battle.
*'''35''': Discrete, low key music played at the score display screen following the Master Hand battle.
*'''{{SSBMusicLink|38: Duel Zone|38: Duel Zone}}''': Synthesized battle music heard on the battle against the [[Fighting Polygon Team]].
*'''38''': Synthesized battle music heard on the battle against the [[Fighting Polygon Team]].
*'''{{SSBMusicLink|39: Meta Crystal|39: Meta Crystal}}''': Heavy techno music that plays when battling [[Metal Mario]] in Single-player mode.
*'''39''': Heavy techno music that plays when battling [[Metal Mario]] in Single-player mode.
*'''{{SSBMusicLink|45: Staff Roll|45: Staff Roll}}''': An original composition that is one of the main themes of both the game and the overall ''Smash Bros.'' series. It is heard throughout the ending [[credits]].
*'''45''': An original composition that is one of the main themes of both the game and the overall ''Smash Bros.'' series. It is heard throughout the ending [[credits]].
There are also many short pieces counted as "music" heard in response to in-game occurrences. These tracks original to the game itself include '''{{SSBMusicLink|29: Meta Crystal (Intro)|29: Meta Crystal (Intro)}}''', '''{{SSBMusicLink|30: Ending Point (Intro)|30: Ending Point (Intro)}}''', '''{{SSBMusicLink|31: Ending Point (Master Hand Appearance)|31: Ending Point (Master Hand Appearance)}}''', '''{{SSBMusicLink|34: Duel Zone (Victory)|34: Duel Zone (Victory)}}''', '''{{SSBMusicLink|36: Bonus Game (Clear)|36: Bonus Game (Clear)}}''', '''{{SSBMusicLink|37: Lose Bonus Game|37: Lose Bonus Game}}''', '''{{SSBMusicLink|40: A Character Appears|40: A Character Appears}}''', '''{{SSBMusicLink|41: The Prize|41: The Prize}}''', '''{{SSBMusicLink|42: Ending|42: Ending}}''', '''{{SSBMusicLink|43: Continue|43: Continue}}''', and '''{{SSBMusicLink|44: Game Over|44: Game Over}}'''.
There are also many short pieces counted as "music" heard in response to in-game occurrences. These tracks original to the game itself include '''29''', '''30''', '''31''', '''34''', '''36''', '''37''', '''40''', '''41''', '''42''', '''43''', and '''44'''.


==In ''[[Super Smash Bros. Melee]]''==
==In ''[[Super Smash Bros. Melee]]''==
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===Bosses===
===Bosses===
Like in the previous game, none of the game's characters are considered true "characters" in that they cannot be selected for play without hacking. These all make specific appearances as single-player opponents.
Like in the previous game, none of the game's characters are considered true "characters" in that they cannot be selected for play without hacking. These all make specific appearances as single-player opponents.
*[[File:MasterHandIcon(SSBM).png|50px|right|link=Master Hand (SSBM)]]'''{{SSBM|Master Hand}}''': The "master of ceremonies" and "narrator" of the series returns in ''Melee'' as a "final boss" enemy like before, but it is no longer the only one. With a slightly redesigned look and some new moves, Master Hand is otherwise not much different as a final boss of the game's [[Classic Mode (SSBM)|"Classic" (Single-Player) Mode]], though he can perform some two-on-one moves with his newly introduced "twin", Crazy Hand.{{clr}}
*[[File:MasterHandIcon(SSBM).png|50px|right]]'''{{SSBM|Master Hand}}''': The "master of ceremonies" and "narrator" of the series returns in ''Melee'' as a "final boss" enemy like before, but it is no longer the only one. With a slightly redesigned look and some new moves, Master Hand is otherwise not much different as a final boss of the game's [[Classic Mode (SSBM)|"Classic" (Single-Player) Mode]], though he can perform some two-on-one moves with his newly introduced "twin", Crazy Hand.{{clr}}
*[[File:CrazyHandIcon(SSBM).png|50px|right|link=Crazy Hand (SSBM)]]'''{{SSBM|Crazy Hand}}''': The "twin brother" of Master Hand, Crazy Hand is a left hand and is a "hidden boss" in the game. It is described as the embodiment of a child who derives pleasure from destroying his creations, as opposed to Master Hand's will to play around. In the final bout of Classic mode on Normal, Hard, or Very Hard difficulty, when Master Hand has had over half of his hit points depleted, Crazy Hand will erratically enter the battle and join the fight against the player, making it a tougher two-on-one battle. Crazy Hand features at least three of his own unique attacks, and the two Hands will occasionally perform a special two-hand super attack together. If the player can beat both enemies in the match, the Crazy Hand KO bonus will be awarded. Both Hands can also be fought at [[Event 50: Final Destination Match]].{{clr}}
*[[File:CrazyHandIcon(SSBM).png|50px|right]]'''{{SSBM|Crazy Hand}}''': The "twin brother" of Master Hand, Crazy Hand is a left hand and is a "hidden boss" in the game. It is described as the embodiment of a child who derives pleasure from destroying his creations, as opposed to Master Hand's will to play around. In the final bout of Classic mode on Normal, Hard, or Very Hard difficulty, when Master Hand has had over half of his hit points depleted, Crazy Hand will erratically enter the battle and join the fight against the player, making it a tougher two-on-one battle. Crazy Hand features at least three of his own unique attacks, and the two Hands will occasionally perform a special two-hand super attack together. If the player can beat both enemies in the match, the Crazy Hand KO bonus will be awarded. Both Hands can also be fought at [[Event 50: Final Destination Match]].{{clr}}
*[[File:GigaBowserIcon(SSBM).png|50px|right|link=Giga Bowser]]'''[[Giga Bowser]]''': A gargantuan, powered-up version of the {{uv|Mario}} universe character {{SSBM|Bowser}}, himself the heftiest fighter in the standard ''Melee'' roster. Giga Bowser, whose body is proportionally different to Bowser, has larger horns, and a frenzied expression on his face, is a hidden final boss in the game's Adventure Mode. At Normal difficulty or above, if the player gets to the final battle against Giant Bowser and defeats him in under 18 minutes, he will "revive" as Giga Bowser to rematch the player; defeating him will yield the Giga Bowser KO bonus and the Giga Bowser trophy. Giga Bowser receives an enormous handicap in his Adventure Mode appearance; he also appears in [[Event 51: The Showdown]], with less of a handicap.{{clr}}
*[[File:GigaBowserIcon(SSBM).png|50px|right]]'''[[Giga Bowser]]''': A gargantuan, powered-up version of the {{uv|Mario}} universe character {{SSBM|Bowser}}, himself the heftiest fighter in the standard ''Melee'' roster. Giga Bowser, whose body is proportionally different to Bowser, has larger horns, and a frenzied expression on his face, is a hidden final boss in the game's Adventure Mode. At Normal difficulty or above, if the player gets to the final battle against Giant Bowser and defeats him in under 18 minutes, he will "revive" as Giga Bowser to rematch the player; defeating him will yield the Giga Bowser KO bonus and the Giga Bowser trophy. Giga Bowser receives an enormous handicap in his Adventure Mode appearance; he also appears in [[Event 51: The Showdown]], with less of a handicap.{{clr}}


===Fighting Team Characters===
===Fighting Team Characters===
[[File:FightingWireFramesIcon(SSBM).png|50px|right|link=Fighting Wire Frames]]
[[File:FightingWireFramesIcon(SSBM).png|50px|right]]
[[File:MaleFightingWireFrameIcon(SSBM).png|40px|right|link=Fighting Wire Frames]]
[[File:MaleFightingWireFrameIcon(SSBM).png|40px|right]]
[[File:FemaleFightingWireFrameIcon(SSBM).png|40px|right|link=Fighting Wire Frames]]
[[File:FemaleFightingWireFrameIcon(SSBM).png|40px|right]]
*'''[[Fighting Wire Frames]]''': The spiritual successors to the Fighting Polygon Team, pink wire-frame models of fighters without special talents. Their insides feature a vague skeletal and organ system, however, and a red ''Smash''-universe symbol resides where each Wire Frame's face should be. Unlike the Fighting Polygons, however, the Wire Frames come only in two varieties: Male and Female. Male Wire Frames feature the body structure and movement/attack style of {{SSBM|Captain Falcon}}/{{SSBM|Ganondorf}} while the females are the same with {{SSBM|Zelda}}. They appear in [[Adventure Mode]], [[Multi-Man Melee]], and some [[Event match]]es.{{clr}}
*'''[[Fighting Wire Frames]]''': The spiritual successors to the Fighting Polygon Team, pink wire-frame models of fighters without special talents. Their insides feature a vague skeletal and organ system, however, and a red ''Smash''-universe symbol resides where each Wire Frame's face should be. Unlike the Fighting Polygons, however, the Wire Frames come only in two varieties: Male and Female. Male Wire Frames feature the body structure and movement/attack style of {{SSBM|Captain Falcon}}/{{SSBM|Ganondorf}} while the females are the same with {{SSBM|Zelda}}. They appear in [[Adventure Mode]], [[Multi-Man Melee]], and some [[Event match]]es.{{clr}}


===Other NPCs===
===Other NPCs===
[[File:SSBM Sandbag.png|50px|right|link=Sandbag]]
[[File:SSBM Sandbag.png|50px|right]]
The '''[[Sandbag]]''' from the Home-Run Contest mode might be considered a character because it registers damage as an opponent, and can even be played as when the game is hacked, though it has no moveset past movement and a single jump.
The '''[[Sandbag]]''' from the Home-Run Contest mode might be considered a character because it registers damage as an opponent, and can even be played as when the game is hacked, though it has no moveset past movement and a single jump.


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The following stages are more "mini-game"-centric stages featured as single-player content:
The following stages are more "mini-game"-centric stages featured as single-player content:
[[File:Iceclimbertargettest.jpg|50px|right]]
[[File:Iceclimbertargettest.jpg|50px|right]]
*'''Target Test''': Like in the previous game, each character has their own separate maze-like stage that is accessible as a single-player Target Test challenge in the Target Test mode. There is one stage for each character, and it is specifically constructed to test the character's ability to attack all ten targets in the stage as fast as possible in the time limit. The character will be required to go through his respective Target Test stage early in the game's Classic mode. A total of 25 target test stages reside in the game for normal play; a 26th is locked away, however, available only through hacking. This stage belongs to {{SSBM|Sheik}}, but it was cut, likely to encourage strategic [[transform]]ing.{{clr}}
*'''Target Test''': Like in the previous game, each character has his or her own separate maze-like stage that is accessible as a single-player Target Test challenge in the Target Test mode. There is one stage for each character, and it is specifically constructed to test the character's ability to attack all ten targets in the stage as fast as possible in the time limit. The character will be required to go through his respective Target Test stage early in the game's Classic mode. A total of 25 target test stages reside in the game for normal play; a 26th is locked away, however, available only through hacking. This stage belongs to {{SSBM|Sheik}}, but it was cut, likely to encourage strategic [[transform]]ing.{{clr}}
[[File:RACE-NRML-SSBM.png|50px|right]]
[[File:RACE-NRML-SSBM.png|50px|right]]
*'''{{SSBM|Race to the Finish}}!''': The successor to the previous game's Race to the Finish, this stage is laid out very differently; it is now a left-to-right path dotted with potential exits, and the aim is to get as close to the end as possible in the time limit.{{clr}}
*'''{{SSBM|Race to the Finish}}!''': The successor to the previous game's Race to the Finish, this stage is laid out very differently; it is now a left-to-right path dotted with potential exits, and the aim is to get as close to the end as possible in the time limit.{{clr}}
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*'''[[Fan]]''': Returns from ''Smash 64'' essentially unaltered.
*'''[[Fan]]''': Returns from ''Smash 64'' essentially unaltered.
*'''[[Ray Gun]]''': Returns from ''Smash 64'' essentially unaltered.
*'''[[Ray Gun]]''': Returns from ''Smash 64'' essentially unaltered.
*'''[[Motion-Sensor Bomb]]''': Returns from ''Smash 64'', essentially unaltered. Curiously, its design changes depending on the version. In Japanese versions, the item uses its design from ''Perfect Dark'', while other versions retain its ''GoldenEye 007'' appearance.
*'''[[Crate]]''': Returns from ''Smash 64'' essentially unaltered.
*'''[[Crate]]''': Returns from ''Smash 64'' essentially unaltered.
*'''[[Barrel]]''': Returns from ''Smash 64'' essentially unaltered.
*'''[[Barrel]]''': Returns from ''Smash 64'' essentially unaltered.
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===Music===
===Music===
*'''{{SSBMMusicLink|Opening}}''': The music heard during ''Melee''{{'}}s opening FMV, this is the official theme song of the game, orchestrated with slight bits of a chorus. It is Song 0 in the [[Sound Test]].
*'''0: Opening''': The music heard during ''Melee''{{'}}s opening FMV, this is the official theme song of the game, orchestrated with slight bits of a chorus.
*'''{{SSBMMusicLink|Metal Battle}}''': Fast and heavy music that plays whenever the player confronts a metal opponent in single-player modes. It is Song 51 in the Sound Test.
*'''51: Metal Battle''': Fast and heavy music that plays whenever the player confronts a metal opponent in single-player modes.
*'''{{SSBMMusicLink|Battlefield}}''': A techno remix of the Menu 1 music, this is heard as the primary track on the {{SSBM|Battlefield}} stage outside the Multi-Man Melee mode, and in the {{SSBM|Race to the Finish}} mode. It is Song 52 in the Sound Test.
*'''52: Battlefield/Race to the Finish!''': A techno remix of the Menu 1 music, this is heard as the primary track on the {{SSBM|Battlefield}} stage outside the Multi-Man Melee mode, and in the {{SSBM|Race to the Finish}} mode.
*'''{{SSBMMusicLink|Final Destination}}''': This is a climactic orchestration of the ending credits music of the original ''SSB'', used as primary "final match" music only on the {{SSBM|Final Destination}} stage. It is Song 53 in the Sound Test.
*'''53: Final Destination''': This is a climactic orchestration of the ending credits music of the original ''SSB'', used as primary "final match" music only on the {{SSBM|Final Destination}} stage.
*'''{{SSBMMusicLink|Menu 1}}''': The epically orchestrated music heard as the primary track in ''Melee''{{'}}s menu screens. This has been remixed as stage music for {{SSBB|Battlefield}} in ''Super Smash Bros. Brawl''. It is Song 54 in the Sound Test.
*'''54: Menu 1''': The epically orchestrated music heard as the primary track in ''Melee''{{'}}s menu screens. This has been remixed as stage music for {{SSBB|Battlefield}} in ''Super Smash Bros. Brawl''.
*'''{{SSBMMusicLink|Menu 2}}''': A more laid back track heard as the secondary track in the menu screens of ''Melee''. It is a medley of the official ''Super Smash Bros. Melee'' opening theme and Menu 1. It is Song 55 in the Sound Test.
*'''55: Menu 2''': A more laid back track heard as the secondary track in the menu screens of ''Melee''. It is a medley of the official ''Super Smash Bros. Melee'' opening theme and Menu 1.
*'''{{SSBMMusicLink|How to Play}}''': Music heard during the How to Play video within ''Melee''{{'}}s Archives section. It is Song 56 in the Sound Test.
*'''56: How to Play''': Music heard during the How to Play video within ''Melee''{{'}}s Archives section.
*'''{{SSBMMusicLink|Targets!}}''': The techno music heard in almost all characters Target Test stages, as well as the [[Home-Run Contest]]. It is Song 57 in the Sound Test.
*'''57: Targets!/Home-Run Contest''': The techno music heard in almost all characters Target Test stages, as well as the [[Home-Run Contest]].
*'''{{SSBMMusicLink|Multi-Man Melee 1}}''': Synthesized rock variant of the opening theme, heard half the time in the Multi-Man Melee mode, and also as the secondary track of {{SSBM|Battlefield}} in Vs. mode. It is Song 58 in the Sound Test.
*'''58: Multi-Man Melee 1''': Synthesized rock variant of the opening theme, heard half the time in the Multi-Man Melee mode, and also as the secondary track of {{SSBM|Battlefield}} in Vs. mode.
*'''{{SSBMMusicLink|Multi-Man Melee 2}}''': A more fast-paced rock variant of the opening theme, heard half the time in the Multi-Man Melee mode, and also as the secondary track of {{SSBM|Final Destination}} in Vs. mode. It is Song 59 in the Sound Test.
*'''59: Multi-Man Melee 2''': A more fast-paced rock variant of the opening theme, heard half the time in the Multi-Man Melee mode, and also as the secondary track of {{SSBM|Final Destination}} in Vs. mode.
*'''{{SSBMMusicLink|Tournament 1}}''': Heavy music heard half the time outside of battle during a Tournament Melee. It is Song 61 in the Sound Test.
*'''61: Tournament 1''': Heavy music heard half the time outside of battle during a Tournament Melee.
*'''{{SSBMMusicLink|Tournament 2}}''': Heavy music heard half the time outside of battle during a Tournament Melee. It is Song 62 in the Sound Test.
*'''62: Tournament 2''': Heavy music heard half the time outside of battle during a Tournament Melee.
*'''{{SSBMMusicLink|Trophy}}''': Soft synthesized menu music heard at the [[Trophy Lottery]] and the [[Trophy Collector]]. It is Song 63 in the Sound Test.
*'''63: Trophies!/Lottery''': Soft synthesized menu music heard at the [[Trophy Lottery]] and the [[Trophy Collector]].
*'''{{SSBMMusicLink|Warning Siren}}''': Troubling music heard during the part of the Adventure mode that occurs in the [[Brinstar Escape Shaft]]. It is Song 78 in the Sound Test.
*'''78: Warning Siren''': Troubling music heard during the part of the Adventure mode that occurs in the [[Brinstar Escape Shaft]].
In addition, a lot of tracks original to the ''Smash Bros.'' series are listed as "music", but do not loop and are merely short pieces meant to signify occurrences. These include '''{{SSBMMusicLink|Classic Intro}}''' (64), '''{{SSBMMusicLink|Adventure Intro}}''' (65), '''{{SSBMMusicLink|Stage Clear 1}}''' (66), '''{{SSBMMusicLink|Stage Clear 2}}''' (67), '''{{SSBMMusicLink|Continue?}}''' (68), '''{{SSBMMusicLink|Game Over}}''' (69), '''{{SSBMMusicLink|New Trophy!}}''' (70), '''{{SSBMMusicLink|Rare Trophy}}''' (71), '''{{SSBMMusicLink|Challenger!}}''' (72), '''{{SSBMMusicLink|New Feature 1}}''' (73), '''{{SSBMMusicLink|New Feature 2}}''' (74), '''{{SSBMMusicLink|New Feature 3}}''' (75), '''Trophy Fall Ending (SFX)''' (79), '''{{SSBMMusicLink|Ending}}''' (80), '''Master Hand Intro (SFX)''' (81), '''Crazy Hand Intro (SFX)''' (82), '''Giga Bowser Intro (SFX)''' (83), and '''{{SSBMMusicLink|Giga Bowser}}''' (84) plays only when battling [[Giga Bowser]] in Final Destination.
In addition, a lot of tracks original to the ''Smash Bros.'' series are listed as "music", but do not loop and are merely short pieces meant to signify occurrences. These include '''64: Classic Intro''', '''65: Adventure Intro''', '''66: Stage Clear 1''', '''67: Stage Clear 2''', '''68: Continue?''', '''69: Game Over''', '''70: New Trophy!''', '''71: Rare Trophy''', '''72: Challenger!''', '''73: New Feature 1''', '''74: New Feature 2''', '''75: New Feature 3''', '''79: Trophy Fall Ending (SFX)''', '''80: Ending''', '''81: Master Hand Intro (SFX)''', '''82: Crazy Hand Intro (SFX)''', '''83: Giga Bowser Intro (SFX)''', and '''84: Giga Bowser''' plays only when battling [[Giga Bowser]] in Final Destination.


===Trophies===
===Trophies===
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===Characters===
===Characters===
The following distinctive entities who are original to the series make big appearances:
The following distinctive entities who are original to the series make big appearances:
*[[File:SandbagSSBB.jpg|50px|right|link=Sandbag]]'''[[Sandbag]]''': Sandbag reprises its role in the [[Home-Run Contest]], as well as appearing in the [[Online Practice Stage]], sometimes unofficially dubbed the "Wi-Fi Waiting Room". In both modes, it acts as it did in ''Melee'': immobile and living up to its name as a punching bag. In addition, it appears in the main modes of play as an item, which releases other items when hit - a property exploited in "[[CD Factories]]". Like all returnees, it has a more detailed model than it did in ''Melee''.{{clr}}
*[[File:SandbagSSBB.jpg|50px|right]]'''[[Sandbag]]''': Sandbag reprises its role in the [[Home-Run Contest]], as well as appearing in the [[Online Practice Stage]], sometimes unofficially dubbed the "Wi-Fi Waiting Room". In both modes, it acts as it did in ''Melee'': immobile and living up to its name as a punching bag. In addition, it appears in the main modes of play as an item, which releases other items when hit - a property exploited in "[[CD Factories]]". Like all returnees, it has a more detailed model than it did in ''Melee''.{{clear}}
*[[File:MasterHandBrawl.jpg|50px|right|link=Master Hand (SSBB)]]'''{{SSBB|Master Hand}}''': Reprises his role as the boss of the {{SSBB|Classic Mode}}, as well as making an appearance in [[Adventure Mode: The Subspace Emissary]]. Also serves as the "narrator" during matches.{{clr}}
*[[File:MasterHandBrawl.jpg|50px|right]]'''{{SSBB|Master Hand}}''': Reprises his role as the boss of the {{SSBB|Classic Mode}}, as well as making an appearance in [[Adventure Mode: The Subspace Emissary]]. Also serves as the "narrator" during matches.{{clear}}
*[[File:CrazyHand.jpg|50px|right|link=Crazy Hand (SSBB)]]'''{{SSBB|Crazy Hand}}''': Reprises his role as Master Hand's partner in classic mode, though he does not appear in the Subspace Emissary.{{clr}}
*[[File:CrazyHand.jpg|50px|right]]'''{{SSBB|Crazy Hand}}''': Reprises his role as Master Hand's partner in classic mode, though he does not appear in the Subspace Emissary.{{clear}}
*[[File:TabuuOfficial.png|50px|right|link=Tabuu]]'''[[Tabuu]]''': The final boss of the Subspace Emissary.
*[[File:TabuuOfficial.png|50px|right]]'''[[Tabuu]]''': The final boss of the Subspace Emissary.


===Bosses===
===Bosses===
Of the ten bosses in ''Brawl'' (all fought in the [[Boss Battles Mode]]), five are original characters while the other five hail from other game franchises:
Of the ten bosses in ''Brawl'' (all fought in the [[Boss Battles Mode]]), five are original characters while the other five hail from other game franchises:


*[[File:Duon.jpg|50px|right|link=Duon]][[Duon]]{{clr}}
*[[File:Duon.jpg|50px|right]][[Duon]]{{clr}}
*[[File:Galleom.jpg|50px|right|link=Galleom]][[Galleom]]{{clr}}
*[[File:Galleom.jpg|50px|right]][[Galleom]]{{clr}}
*[[File:MasterHandBrawl.jpg|50px|right|link=Master Hand (SSBB)]]{{SSBB|Master Hand}}{{clr}}
*[[File:MasterHandBrawl.jpg|50px|right]]{{SSBB|Master Hand}}{{clr}}
*[[File:CrazyHand.jpg|50px|right|link=Crazy Hand (SSBB)]]{{SSBB|Crazy Hand}}{{clr}}
*[[File:CrazyHand.jpg|50px|right]]{{SSBB|Crazy Hand}}{{clr}}
*[[File:TabuuOfficial.png|50px|right|link=Tabuu]][[Tabuu]]{{clr}}
*[[File:TabuuOfficial.png|50px|right]][[Tabuu]]{{clr}}


===Common Enemies===
===Common Enemies===
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===Fighting Team Characters===
===Fighting Team Characters===
*[[File:SSBU spirit Fighting Alloy Team.png|50px|right|link=Fighting Alloy Team]]'''[[Fighting Alloy Team]]''': The spiritual successors to the first game's Fighting Polygon Team and ''Melee''{{'}}s Fighting Wire Frames. This time around, they come in four distinct types: Red Alloy, Blue Alloy, Yellow Alloy, and Green Alloy. Red and Blue Alloys have limited movesets taken from {{SSBB|Captain Falcon}} and {{SSBB|Zelda}} respectively, like the Fighting Wire Frames, while Yellow and Green Alloys have limited movesets taken from {{SSBB|Mario}} and {{SSBB|Kirby}} respectively. They only appear in the [[Multi-Man Brawl]] mode.
[[File:SSBU spirit Fighting Alloy Team.png|50px|right]]
*'''[[Fighting Alloy Team]]''': The spiritual successors to the first game's Fighting Polygon Team and ''Melee''{{'}}s Fighting Wire Frames. This time around, they come in four distinct types: Red Alloy, Blue Alloy, Yellow Alloy, and Green Alloy. Red and Blue Alloys have limited movesets taken from {{SSBB|Captain Falcon}} and {{SSBB|Zelda}} respectively, like the Fighting Wire Frames, while Yellow and Green Alloys have limited movesets taken from {{SSBB|Mario}} and {{SSBB|Kirby}} respectively. They only appear in the [[Multi-Man Brawl]] mode.


===Stages===
===Stages===
*[[File:Icon-battlefield.gif|right|link=Battlefield (SSBB)]]'''{{SSBB|Battlefield}}''' ([[Starter stage|Starter]]): The earliest stage revealed for this game is a newly visually designed version of the Battlefield stage from ''Melee'', with natural and architectural elements and floating above an expansive canyon below. It goes through a day and night cycle.{{clr}}
*[[File:Icon-battlefield.gif|right]]'''{{SSBB|Battlefield}}''' ([[Starter stage|Starter]]): The earliest stage revealed for this game is a newly visually designed version of the Battlefield stage from ''Melee'', with natural and architectural elements and floating above an expansive canyon below. It goes through a day and night cycle.{{clr}}
*[[File:Icon-finaldestination.gif|right|link=Final Destination (SSBB)]]'''{{SSBB|Final Destination}}''' ([[Starter stage|Starter]]): Like Battlefield before it, Final Destination has been visually redesigned for ''Brawl''. It still serves as the location of the battle against Master Hand. Unlike the previous game, this and Battlefield are considered starter stages.
*[[File:Icon-finaldestination.gif|right]]'''{{SSBB|Final Destination}}''' ([[Starter stage|Starter]]): Like Battlefield before it, Final Destination has been visually redesigned for ''Brawl''. It still serves as the location of the battle against Master Hand. Unlike the previous game, this and Battlefield are considered starter stages.


The following stages appear in Classic Mode & other single-player or co-op modes.
The following stages appear in Classic Mode & other single-player or co-op modes.
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*'''[[Ray Gun]]''': Returns from ''Melee'' seemingly unaltered.
*'''[[Ray Gun]]''': Returns from ''Melee'' seemingly unaltered.
*'''[[Crate]]''': Returns from ''Melee'', although it comes in several varieties now, any of which may be on wheels.
*'''[[Crate]]''': Returns from ''Melee'', although it comes in several varieties now, any of which may be on wheels.
*'''[[Motion-Sensor Bomb]]''': Returns from ''Melee'' with an original design.
*'''[[Barrel]]''': Returns from ''Melee'' seemingly unaltered.
*'''[[Barrel]]''': Returns from ''Melee'' seemingly unaltered.
*'''[[Food]]''': Returns from ''Melee'' seemingly unaltered.
*'''[[Food]]''': Returns from ''Melee'' seemingly unaltered.
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*'''''[[Assist Trophy]]''''': A special trophy that, when grabbed, brings a random helper into the battle for a short period of time. While technically a ''Smash Bros.'' item, its main purpose is to summon characters from various other Nintendo and third-party franchises.
*'''''[[Assist Trophy]]''''': A special trophy that, when grabbed, brings a random helper into the battle for a short period of time. While technically a ''Smash Bros.'' item, its main purpose is to summon characters from various other Nintendo and third-party franchises.
*'''''[[Sandbag]]''''': The Sandbag from Home-Run Contest also appears as an item. Players can hit it to release other items, as well as [[CD]]s.  
*'''''[[Sandbag]]''''': The Sandbag from Home-Run Contest also appears as an item. Players can hit it to release other items, as well as [[CD]]s.  
*'''''[[Gooey Bomb]]''''': A spherical explosive encased in a gooey bubble. It is a variant on the old [[Motion-Sensor Bomb]] in that it is an explosive that can be thrown at something, it will stick to it, and explode after a certain period of time. The Gooey Bomb, however, can now stick to characters the bomb is thrown at, and it has a chance to transfer between characters when characters pass by each other.
*'''''[[Gooey Bomb]]''''': A spherical explosive encased in a gooey bubble. It is a variant on the old [[Motion-sensor Bomb]] in that it is an explosive that can be thrown at something, it will stick to it, and explode after a certain period of time. The Gooey Bomb, however, can now stick to characters the bomb is thrown at, and it has a chance to transfer between characters when characters pass by each other.
*'''''[[Cracker Launcher]]''''': A large cylindrical cannon that launches firework projectiles.  Unlike most projectile items, it can be aimed vertically.
*'''''[[Cracker Launcher]]''''': A large cylindrical cannon that launches firework projectiles.  Unlike most projectile items, it can be aimed vertically.
*'''''[[Smoke Ball]]''''': A non-damaging device that emits thick smoke to distract and disorient combatants. It can be picked up and thrown again while it's emitting its contents.  It can also be stuck to players.
*'''''[[Smoke Ball]]''''': A non-damaging device that emits thick smoke to distract and disorient combatants. It can be picked up and thrown again while it's emitting its contents.  It can also be stuck to players.
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===Fighters===
===Fighters===
[[File:Mii Fighter SSB4.png|50px|right|link=Mii Fighter (SSB4)]]
[[File:Mii Fighter SSB4.png|50px|right]]
*'''{{SSB4|Mii Fighter}}''': The Mii Fighters are [[Mii]]s which are revealed during the ''Nintendo Digital Event'' during [[E3]] 2014. There are three versions of the Mii Fighter: the {{SSB4|Mii Brawler}}, the {{SSB4|Mii Swordfighter}}, and the {{SSB4|Mii Gunner}}. While not created for the ''Smash'' universe, Mii Fighters use the ''Smash Bros.'' symbol and a new victory theme based on a remix of the ''Smash 4'' theme, making them the first playable fighter of the ''Super Smash Bros.'' universe.{{clr}}
*'''{{SSB4|Mii Fighter}}''': The Mii Fighters are [[Mii]]s which are revealed during the ''Nintendo Digital Event'' during [[E3]] 2014. There are three versions of the Mii Fighter: the {{SSB4|Mii Brawler}}, the {{SSB4|Mii Swordfighter}}, and the {{SSB4|Mii Gunner}}. While not created for the ''Smash'' universe, Mii Fighters use the ''Smash Bros.'' symbol and a new victory theme based on a remix of the ''Smash 4'' theme, making them the first playable fighter of the ''Super Smash Bros.'' universe.{{clr}}
:*[[File:MiiBrawlerIcon(SSB4-U).png|50px|right|link=Mii Brawler (SSB4)]]'''{{SSB4|Mii Brawler}}''' ([[Character customization|Customizable]]): The close combat specialist, Mii Brawlers fight with not only their fists but use their feet, knees, elbows and even heads to inflict damage on their foes. They have one projectile attack in the form of [[Shot Put]].{{clr}}
:*[[File:MiiBrawlerIcon(SSB4-U).png|50px|right]]'''{{SSB4|Mii Brawler}}''' ([[Character customization|Customizable]]): The close combat specialist, Mii Brawlers fight with not only their fists but use their feet, knees, elbows and even heads to inflict damage on their foes. They have one projectile attack in the form of [[Shot Put]].{{clr}}
:*[[File:MiiSwordfighterIcon(SSB4-U).png|50px|right|link=Mii Swordfighter (SSB4)]]'''{{SSB4|Mii Swordfighter}}''' ([[Character customization|Customizable]]): The weapon specialist, Mii Swordfighters not only use their swords but a variety of classical weaponry like shurikens and chakrams to skillfully deal with enemies.{{clr}}
:*[[File:MiiSwordfighterIcon(SSB4-U).png|50px|right]]'''{{SSB4|Mii Swordfighter}}''' ([[Character customization|Customizable]]): The weapon specialist, Mii Swordfighters not only use their swords but a variety of classical weaponry like shurikens and chakrams to skillfully deal with enemies.{{clr}}
:*[[File:MiiGunnerIcon(SSB4-U).png|50px|right|link=Mii Gunner (SSB4)]]'''{{SSB4|Mii Gunner}}''' ([[Character customization|Customizable]]): The ranged specialist, Mii Gunners use their arm cannon to utilize all sorts of ranged attacks to the point where even some of their smash attacks are ranged.
:*[[File:MiiGunnerIcon(SSB4-U).png|50px|right]]'''{{SSB4|Mii Gunner}}''' ([[Character customization|Customizable]]): The ranged specialist, Mii Gunners use their arm cannon to utilize all sorts of ranged attacks to the point where even some of their smash attacks are ranged.


===Bosses===
===Bosses===
*[[File:Master_Hand_SSB4.png|50px|right|link=Master Hand (SSB4)]]'''{{SSB4|Master Hand}}''': The "grand master" of ''Smash Bros.'' returns mostly unchanged but with some new moves added to his arsenal including summoning card "floors" to lift the player up and out of the arena.{{clr}}
*[[File:Master_Hand_SSB4.png|50px|right]]'''{{SSB4|Master Hand}}''': The "grand master" of ''Smash Bros.'' returns mostly unchanged but with some new moves added to his arsenal including summoning card "floors" to lift the player up and out of the arena.{{clr}}
*[[File:Crazy_Hand_(SSB_Wii_U_%26_3DS).png|50px|right|link=Crazy Hand (SSB4)]]'''{{SSB4|Crazy Hand}}''': returns mostly unchanged from his ''Brawl'' counterpart.{{clr}}
*[[File:Crazy_Hand_(SSB_Wii_U_%26_3DS).png|50px|right]]'''{{SSB4|Crazy Hand}}''': returns mostly unchanged from his ''Brawl'' counterpart.{{clr}}
[[File:Master Core Source.png|50px|right]]
[[File:Master Core Source.png|50px|right]]
*[[File:MasterCore_render.png|50px|right|link=Master Core]]'''[[Master Core]]''': A brand new secret true final boss to {{SSB4-Wii U|Classic Mode}} made for this game. It takes on many forms, including a group of swords, a scorpion monster, and finally a shadow clone of the player's own character. In the Wii U version, a further transformation into an exploreable maze can potentially be encountered.
*[[File:MasterCore_render.png|50px|right]]'''[[Master Core]]''': A brand new secret true final boss to {{SSB4-Wii U|Classic Mode}} made for this game. It takes on many forms, including a group of swords, a scorpion monster, and finally a shadow clone of the player's own character. In the Wii U version, a further transformation into an exploreable maze can potentially be encountered.
<gallery>
<gallery>
Master Giant U.png|Master Giant
Master Giant U.png|Master Giant
Master Beast Wii U.png|Master Beast
Master Beast Wii U.png|Master Beast
Master Core Sabres.png|Master Edges
Master Core Sabres.png|Master Edges
Master Shadow 3DS.jpg|Master Shadow (of [[Little Mac]])
Master Shadow 3DS.jpg|Master Shadow
Master Fortress 2.png|Master Fortress
Master Fortress 2.png|Master Fortress
</gallery>
</gallery>
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===Fighting Team Characters===
===Fighting Team Characters===
[[File:FightingMiiTeam.png|50px|right|link=Fighting Mii Team]]
[[File:FightingMiiTeam.png|50px|right]]
'''[[Fighting Mii Team]]''': A team of Mii characters that appear in Classic Mode as well as [[Multi-Man mode]]. The Mii's appear as Mii characters that are registered in the game and in the player's personal Mii Maker. They appear in Stage 5 of the 3DS version, and in Stage 6 of the Wii U version. The Mii's can appear as any type of Mii Fighter. All Mii's appear wearing a black version of the default Mii Fighter outfit, however with some changes, such as a large white "M" in the center of the shirt. Like every other Multi-Man character, the Mii's can not grab ledges or use special moves, except with the added ability to use [[smash attack]]s.
'''[[Fighting Mii Team]]''': A team of Mii characters that appear in Classic Mode as well as [[Multi-Man mode]]. The Mii's appear as Mii characters that are registered in the game and in the player's personal Mii Maker. They appear in Stage 5 of the 3DS version, and in Stage 6 of the Wii U version. The Mii's can appear as any type of Mii Fighter. All Mii's appear wearing a black version of the default Mii Fighter outfit, however with some changes, such as a large white "M" in the center of the shirt. Like every other Multi-Man character, the Mii's can not grab ledges or use special moves, except with the added ability to use [[smash attack]]s.


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*'''[[Bumper]]''': The bumper returns with a red redesign.
*'''[[Bumper]]''': The bumper returns with a red redesign.
*'''[[Ray Gun]]''': Like other returning ''Smash'' items, the Ray Gun has been redesigned as well, sporting a noticeably less realistic look.
*'''[[Ray Gun]]''': Like other returning ''Smash'' items, the Ray Gun has been redesigned as well, sporting a noticeably less realistic look.
*'''[[Motion-Sensor Bomb]]''': Has a new design and functions the same as in ''Brawl''.
*'''[[Crate]]''': Has a new design and functions the same as in ''Brawl''.
*'''[[Crate]]''': Has a new design and functions the same as in ''Brawl''.
*'''[[Barrel]]''': Has a new design with a prize sticker and functions the same as in ''Brawl''.
*'''[[Barrel]]''': Has a new design with a prize sticker and functions the same as in ''Brawl''.
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*'''[[Team Healer]]''': The Team Healer returns and it can be only used in team battles.
*'''[[Team Healer]]''': The Team Healer returns and it can be only used in team battles.
*'''[[Timer]]''': The Timer returns and functions the same as in ''Brawl''.
*'''[[Timer]]''': The Timer returns and functions the same as in ''Brawl''.
*'''''[[Drill]]''''': Allows the wearer to fire a large drill.
*'''''[[Drill (item)]]''''': Allows the wearer to fire a large drill.


===[[Mii Costume]]s===
===[[Mii Costume]]s===
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Tracks and remixes from previous ''Smash'' titles.
Tracks and remixes from previous ''Smash'' titles.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|How to Play}}''': Taken from ''Melee''. This tune is played during the [[How to Play]] movie.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|How to Play}}''': Taken from ''Melee''. This tune is played during the [[How to Play]] movie.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee) (Original)|Menu (Melee)}}''': Ported directly from ''Melee'', this song plays in the menu of ''Smash for Wii U''.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee) (Original)}}''': Ported directly from ''Melee'', this song plays in the menu of ''Smash for Wii U''.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Menu 2 (Melee)}}''': Ported from ''Melee''. This music will play on the menu after unlocking all playable characters. It is featured on Disc 2 of ''[[A Smashing Soundtrack]]''.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Menu 2 (Melee)}}''': Ported from ''Melee''. This music will play on the menu after unlocking all playable characters. It is featured on Disc 2 of ''[[A Smashing Soundtrack]]''.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Melee)}}''': The Final Destination theme taken from ''Melee''.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Final Destination (Melee)}}''': The Final Destination theme taken from ''Melee''.
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*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}''': The track when fighting [[Giga Bowser]] in Adventure Mode, taken from ''Melee''.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Giga Bowser (Melee)}}''': The track when fighting [[Giga Bowser]] in Adventure Mode, taken from ''Melee''.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Trophies!/Lottery (Melee)}}''': Taken from ''Melee'', this tune played while using the [[Trophy Lottery]], and in the [[Trophy Tussle]] event matches.
*{{GameIcon|SSBM}}'''{{SSB4MusicLink|Super Smash Bros.|Trophies!/Lottery (Melee)}}''': Taken from ''Melee'', this tune played while using the [[Trophy Lottery]], and in the [[Trophy Tussle]] event matches.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''': The ''Brawl'' remix of the staff credits of ''Super Smash Bros.''
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Credits (Super Smash Bros.)}}''': The ''Brawl'' remix of the staff credits of ''Super Smash Bros.''.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee) (Remix)|Menu (Melee)}}''': A remix of the main menu theme from ''Melee'', taken from ''Brawl''. Plays on Battlefield.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Menu (Melee) (Remix)}}''': A remix of the main menu theme from ''Melee'', taken from ''Brawl''. Plays on Battlefield.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Boss Battle (Melee)}}''': A remix of the Menu theme from ''Melee'', played during [[Boss Battles Mode]] in ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSB4MusicLink|Super Smash Bros.|Boss Battle (Melee)}}''': A remix of the Menu theme from ''Melee'', played during [[Boss Battles Mode]] in ''Brawl''.
*{{GameIcon|SSBB}}'''Challenger Approaching Siren (SFX)''': The challenger approaching siren sound effect theme, taken from ''Brawl''.
*{{GameIcon|SSBB}}'''Challenger Approaching Siren (SFX)''': The challenger approaching siren sound effect theme, taken from ''Brawl''.
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===Fighters===
===Fighters===
*51-53. [[File:Mii Fighter SSBU.png|50px|right|link=Mii Fighter (SSBU)]]'''{{SSBU|Mii Fighter}}''': The Mii Fighters return, and can now be played in online matches. Previously, their online usage was restricted to playing with friends in ''Smash 4''. Also unlike in ''Smash 4'', their sizes are no longer variable. All three types now have fixed sizes. In addition, they now have 12 different voice options, 6 male and 6 female. They also are now the only characters to have customization in their move sets.{{clr}}
*51-53. [[File:Mii Fighter SSBU.png|50px|right]]'''{{SSBU|Mii Fighter}}''': The Mii Fighters return, and can now be played in online matches. Previously, their online usage was restricted to playing with friends in ''Smash 4''. They now can have different sizes and have 12 different voice options, 6 male and 6 female. They also are now the only characters to have customization in their move sets.{{clr}}
:*51. [[File:MiiBrawlerIcon(SSBU).png|50px|right|link=Mii Brawler (SSBU)]]'''{{SSBU|Mii Brawler}}''' ([[Character customization|Customizable]]): Return with different proportions and 12 voice options.{{clr}}
:*51. [[File:MiiBrawlerIcon(SSBU).png|50px|right]]'''{{SSBU|Mii Brawler}}''' ([[Character customization|Customizable]]): Return with different proportions and 12 voice options.{{clr}}
:*52. [[File:MiiSwordfighterIcon(SSBU).png|50px|right|link=Mii Swordfighter]]'''{{SSBU|Mii Swordfighter}}''' ([[Character customization|Customizable]]): Return with different proportions and 12 voice options.{{clr}}
:*52. [[File:MiiSwordfighterIcon(SSBU).png|50px|right]]'''{{SSBU|Mii Swordfighter}}''' ([[Character customization|Customizable]]): Return with different proportions and 12 voice options.{{clr}}
:*53. [[File:MiiGunnerIcon(SSBU).png|50px|right|link=Mii Gunner]]'''{{SSBU|Mii Gunner}}''' ([[Character customization|Customizable]]): Return with different proportions and 12 voice options.
:*53. [[File:MiiGunnerIcon(SSBU).png|50px|right]]'''{{SSBU|Mii Gunner}}''' ([[Character customization|Customizable]]): Return with different proportions and 12 voice options.


===Bosses===
===Bosses===
*[[File:Master Hand SSBU.png|50px|right|link=Master Hand (SSBU)]]'''{{SSBU|Master Hand}}''': The "grand master" of ''Smash Bros.'' returns with new and old abilities.  A large number of characters' {{SSBU|Classic Mode}} stages have a final battle with Master Hand, and he is also encountered in [[Adventure Mode: World of Light]].{{clr}}
*[[File:Master Hand SSBU.png|50px|right]]'''{{SSBU|Master Hand}}''': The "grand master" of ''Smash Bros.'' returns with new and old abilities.  A large number of characters' {{SSBU|Classic Mode}} stages have a final battle with Master Hand, and he is also encountered in [[Adventure Mode: World of Light]].{{clr}}
*[[File:Crazy Hand SSBU.png|50px|right|link=Crazy Hand (SSBU)]]'''{{SSBU|Crazy Hand}}''': Returns with new and old abilities, appearing alongside Master Hand in many characters' Classic Mode fights at certain intensities, as well as occasionally fighting solo in Adventure Mode: World of Light.{{clr}}
*[[File:Crazy Hand SSBU.png|50px|right]]'''{{SSBU|Crazy Hand}}''': Returns with new and old abilities, appearing alongside Master Hand in many characters' Classic Mode fights at certain intensities, as well as occasionally fighting solo in Adventure Mode: World of Light.{{clr}}
*[[File:Giga Bowser SSBU.png|50px|right|link=Giga Bowser]]'''[[Giga Bowser]]''': Returns as a boss for the first time since ''Melee'' in Adventure Mode: World of Light and certain characters' Classic Mode fights like {{SSBU|Mario}}, {{SSBU|Captain Falcon}}, and {{SSBU|Sephiroth}}.{{clr}}
*[[File:Giga Bowser SSBU.png|50px|right]]'''[[Giga Bowser]]''': Returns as a boss for the first time since ''Melee'' in Adventure Mode: World of Light and certain characters' Classic Mode fights like {{SSBU|Mario}}, {{SSBU|Captain Falcon}}, and {{SSBU|Sephiroth}}.{{clr}}
*[[File:Galleom SSBU.png|50px|right|link=Galleom]]'''[[Galleom]]''': Returns from ''Brawl'' as a boss in Adventure Mode: World of Light and certain characters' Classic Mode fights like {{SSBU|R.O.B.}}, {{SSBU|Wolf}}, {{SSBU|Snake}}, {{SSBU|Dark Pit}}, {{SSBU|King K. Rool}}, {{SSBU|Min Min}}, and {{SSBU|Sephiroth}}.{{clr}}
*[[File:Galleom SSBU.png|50px|right]]'''[[Galleom]]''': Returns from ''Brawl'' as a boss in Adventure Mode: World of Light and certain characters' Classic Mode fights like {{SSBU|R.O.B.}}, {{SSBU|Wolf}}, {{SSBU|Snake}}, {{SSBU|Dark Pit}}, {{SSBU|King K. Rool}}, {{SSBU|Min Min}}, and {{SSBU|Sephiroth}}.{{clr}}
*[[File:Galeem SSBU.png|50px|right|link=Galeem]]'''[[Galeem]]''': One of the two main bosses in Adventure Mode: World of Light.{{clr}}
*[[File:Galeem SSBU.png|50px|right]]'''[[Galeem]]''': One of the two main bosses in Adventure Mode: World of Light.{{clr}}
*[[File:Dharkon SSBU.png|50px|right|link=Dharkon]]'''[[Dharkon]]''': The dark counterpart of Galeem in Adventure Mode: World of Light.
*[[File:Dharkon SSBU.png|50px|right]]'''[[Dharkon]]''': The dark counterpart of Galeem in Adventure Mode: World of Light.


===Stages===
===Stages===
*[[File:BattlefieldIconSSBU.png|75px|right|link=Battlefield (SSBU)]]'''{{SSBU|Battlefield}}''' ([[Starter stage|Starter]]): Battlefield returns once again, with the aesthetics of the stage being updated and the background including waterfalls and ice pillars.{{clr}}
*[[File:BattlefieldIconSSBU.png|75px|right|link=Battlefield (SSBU)]]'''{{SSBU|Battlefield}}''' ([[Starter stage|Starter]]): Battlefield returns once again, with the aesthetics of the stage being updated and the background including waterfalls and ice pillars.{{clr}}
*[[File:SmallBattlefieldIconSSBU.png|75px|right|link=Small Battlefield]]'''[[Small Battlefield]]''' ([[DLC]]): A new version of Battlefield, with the same aesthetics but lacking a top platform. This stage is free DLC included with the {{h2|List of updates (SSBU)|8.1.0}} update.{{clr}}
*[[File:BigBattlefieldIconSSBU.png|75px|right|link=Big Battlefield (SSBU)]]'''{{SSBU|Big Battlefield}}''' ([[Starter stage|Starter]]): Big Battlefield once again returns, having the same aesthetics as Battlefield.{{clr}}
*[[File:FinalDestinationIconSSBU.png|75px|right|link=Final Destination (SSBU)]]'''{{SSBU|Final Destination}}''' ([[Starter stage|Starter]]): Final Destination also returns, with a revamped background that sends the stage hurtling through a black hole into darkness before a spacey background with voxel-based shapes appears, which eventually transitions back to the beginning.{{clr}}
*[[File:FinalDestinationIconSSBU.png|75px|right|link=Final Destination (SSBU)]]'''{{SSBU|Final Destination}}''' ([[Starter stage|Starter]]): Final Destination also returns, with a revamped background that sends the stage hurtling through a black hole into darkness before a spacey background with voxel-based shapes appears, which eventually transitions back to the beginning.{{clr}}
*[[File:BigBattlefieldIconSSBU.png|75px|right|link=Big Battlefield (SSBU)]]'''{{SSBU|Big Battlefield}}''' ([[Starter stage|Starter]]): Big Battlefield once again returns, having the same aesthetics as Battlefield.{{clr}}
*[[File:SmallBattlefieldIconSSBU.png|75px|right|link=Small Battlefield]]'''[[Small Battlefield]]''' ([[DLC]]): A new version of Battlefield, with the same aesthetics but lacking a top platform. This stage is free DLC included with the {{h2|List of updates (SSBU)|8.1.0}} update.{{clr}}


Home-Run Contest returns as a single player mode stage. While it wasn’t present at launch, it was added back in [[List of updates (SSBU)#5.0.0|Version 5.0.0]].
Home-Run Contest returns as a single player mode stage. While it wasn’t present at launch, it was added back in [[List of updates (SSBU)#5.0.0|Version 5.0.0]].
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*'''[[Bumper]]''': The Bumper returns.
*'''[[Bumper]]''': The Bumper returns.
*'''[[Ray Gun]]''': The Ray Gun returns.
*'''[[Ray Gun]]''': The Ray Gun returns.
*'''[[Motion-Sensor Bomb]]''': The Motion-Sensor Bomb returns.
*'''[[Crate]]''': The Crate returns.
*'''[[Crate]]''': The Crate returns.
*'''[[Barrel]]''': The Barrel returns.
*'''[[Barrel]]''': The Barrel returns.
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*'''Rolling Crate''': The Rolling Crate returns.
*'''Rolling Crate''': The Rolling Crate returns.
*'''[[Timer]]''': The Timer returns.
*'''[[Timer]]''': The Timer returns.
*'''[[Drill]]''': The Drill item returns.
*'''[[Drill (item)]]''': The Drill item returns.
*'''''[[Banana Gun]]''''': Ejects the banana out of the peel and the player is left with the [[banana peel]] after using it.
*'''''[[Banana Gun]]''''': Ejects the banana out of the peel and the player is left with the [[banana peel]] after using it.
*'''''[[Beastball]]''''': Reappears near an opponent after being thrown and targets them, covered in flames.
*'''''[[Beastball]]''''': Reappears near an opponent after being thrown and targets them, covered in flames.
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*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|All-Star Rest Area - Super Smash Bros. Brawl}}''' (1:01)
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|All-Star Rest Area - Super Smash Bros. Brawl}}''' (1:01)
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. Brawl}}''' (1:03)
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Online Practice Stage - Super Smash Bros. Brawl}}''' (1:03)
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Credits - Super Smash Bros. (Brawl)}}''': An electronic remix of of the credits theme from the original ''[[Super Smash Bros.]]'' Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Credits - Super Smash Bros. (Brawl)}}''': An electronic remix of of the credits theme from the original ''[[Super Smash Bros.]]''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Opening - Super Smash Bros. Melee (Brawl)}}''': (1:48) A remix of the main theme from ''[[Super Smash Bros. Melee]]''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Opening - Super Smash Bros. Melee (Brawl)}}''': (1:48) A remix of the main theme from ''[[Super Smash Bros. Melee]]''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Menu - Super Smash Bros. Melee (Brawl)}}''': (1:54) A remix of the menu theme from ''Super Smash Bros. Melee''. Returns from ''Brawl''.
*{{GameIcon|SSBB}}'''{{SSBUMusicLink|Super Smash Bros.|Menu - Super Smash Bros. Melee (Brawl)}}''': (1:54) A remix of the menu theme from ''Super Smash Bros. Melee''. Returns from ''Brawl''.
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*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Super Smash Bros.|Events}}''' (1:17)
*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Super Smash Bros.|Events}}''' (1:17)
*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Super Smash Bros.|Smash Tour: Map}}''' (1:52)
*{{GameIcon|SSB4-U}}'''{{SSBUMusicLink|Super Smash Bros.|Smash Tour: Map}}''' (1:52)
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Results Screen - Super Smash Bros. for 3DS / Wii U}}''': (1:02) Plays on the [[results screen]], it's a remix of the [[character select screen]] theme from the original ''Super Smash Bros.'' Returns from ''Smash 4''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Results Screen - Super Smash Bros. for 3DS / Wii U}}''': (1:02) Plays on the [[results screen]], it's a remix of the [[character select screen]] theme from the original ''Super Smash Bros.''. Returns from ''Smash 4''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Credits - Super Smash Bros. (for 3DS / Wii U)}}''': An orchestral arrangement of the credits theme from the original ''Super Smash Bros.'' Returns from ''Smash 4''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Credits - Super Smash Bros. (for 3DS / Wii U)}}''': An orchestral arrangement of the credits theme from the original ''Super Smash Bros.''. Returns from ''Smash 4''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Battlefield - Super Smash Bros. Melee (for 3DS / Wii U)}}''': (2:23) An orchestral remix of the Battlefield theme from ''Super Smash Bros. Melee''. Returns from ''Smash 4''.
*{{GameIcon|SSB4}}'''{{SSBUMusicLink|Super Smash Bros.|Battlefield - Super Smash Bros. Melee (for 3DS / Wii U)}}''': (2:23) An orchestral remix of the Battlefield theme from ''Super Smash Bros. Melee''. Returns from ''Smash 4''.


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==Trivia==
==Trivia==
*''Super Smash Bros.'' and {{uv|Animal Crossing}} are the only universes with a playable character in the ''Super Smash Bros.'' series to have [[Final Destination|a stage]] before [[Mii Fighters (SSB4)|a playable character]].
*''Super Smash Bros.'' and ''{{uv|Animal Crossing}}'' are the only universes with a playable character in the ''Super Smash Bros.'' series to have [[Final Destination|a stage]] before [[Mii Fighters (SSB4)|a playable character]].


{{Universe}}
{{Universe}}

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