Editing Super Dedede Jump

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If Dedede hits an opponent as he's falling, it becomes a powerful [[meteor smash]]. If this move meteors an opponent onto the ground, and then Dedede lands on top of them, it has vertical knockback instead of the normal 45-degree angle. In ''Smash 4'', Super Dedede Jump gained the ability to bury grounded opponents when landing on top of them, which can be used as a niche method to set up [[KO]]s. A common method of doing this is by burying an opponent near the ledge, and then cancelling the jump to grab the ledge, giving just about enough time for a move such as a [[down smash]] due to the strength of the bury. However, it still takes an enormous amount of time. It's also possible to use Super Dedede Jump as an edgeguarding move due to the strong meteor effect, but doing this is usually too risky to be used consistently.
If Dedede hits an opponent as he's falling, it becomes a powerful [[meteor smash]]. If this move meteors an opponent onto the ground, and then Dedede lands on top of them, it has vertical knockback instead of the normal 45-degree angle. In ''Smash 4'', Super Dedede Jump gained the ability to bury grounded opponents when landing on top of them, which can be used as a niche method to set up [[KO]]s. A common method of doing this is by burying an opponent near the ledge, and then cancelling the jump to grab the ledge, giving just about enough time for a move such as a [[down smash]] due to the strength of the bury. However, it still takes an enormous amount of time. It's also possible to use Super Dedede Jump as an edgeguarding move due to the strong meteor effect, but doing this is usually too risky to be used consistently.


The move can can be canceled before the descent by tapping down in ''Brawl'', or up in ''Smash 4'' and ''Ultimate''. This allows the player to adjust Dedede's horizontal momentum and grab the ledge in situations where Super Dedede Jump would otherwise fail to do so. If it is done far enough from the ground, Dedede will suffer less landing lag as well. However, if it is done too close to the ground when Dedede lands, he will fumble around for about a second and a half before getting up, giving it by far the most landing lag of any up special in this scenario. If Dedede hits a ceiling while using the move, he will fall [[helpless]]ly; in ''Ultimate'', this also occurs if he is [[push]]ed off solid ground by push forces such as [[F.L.U.D.D.]] while landing normally, although it does not happen in previous games.
The move can can be canceled before the descent by tapping down in ''Brawl'', or up in ''Smash 4'' and ''Ultimate''. This allows the player to adjust Dedede's horizontal momentum and grab the ledge in situations where Super Dedede Jump would otherwise fail to do so. If it is done far enough from the ground, Dedede will suffer less landing lag as well. However, if it is done too close to when Dedede lands, he will become extremely vulnerable; instead of just getting up, he will fumble around for about a second and a half before getting up. If Dedede hits a ceiling while using the move, he will fall [[helpless]]ly.


Unlike most up special recoveries in ''Brawl'', this move does not auto-sweetspot the edge (though it does in ''Smash 4'' and ''Ultimate'' during the upward swing of the jump). It can however snap to edges if the move is canceled close enough to them.
Unlike most up special recoveries in ''Brawl'', this move does not auto-sweetspot the edge (though it does in ''Smash 4'' and ''Ultimate'' during the upward swing of the jump). It can however snap to edges if the move is canceled close enough to them.

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