Editing Stun

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It is impossible to be stunned while airborne. Possibly as a result, any airborne state induced upon a stunned character will cancel the stunned state immediately and they will enter a normal midair state.
It is impossible to be stunned while airborne. Possibly as a result, any airborne state induced upon a stunned character will cancel the stunned state immediately and they will enter a normal midair state.
While only a broken shield and a shattered reflector is capable of activating a stun state in ''Smash 64'', ''Melee'' introduced a type of hitbox that instantly activates stun, a type that has been used in a small amount of moves throughout the series.


The stun effect is [[weight]] independent, but the amount of knockback dealt can still be affected by knockback modifiers and [[Armor|knockback resistance]] (such as from the [[Metal Box]]). A stun effect hitbox will fail to stun the target if it doesn't deal any knockback, or doesn't deal more knockback than the target's armor threshold (such as [[Bowser|Bowser's]] [[Tough Guy]] mechanic in ''[[Bowser (SSB4)|Smash 4]]'' and ''[[Bowser (SSBU)|Ultimate]]''). However, stun duration itself is independent of knockback.
The stun effect is [[weight]] independent, but the amount of knockback dealt can still be affected by knockback modifiers and [[Armor|knockback resistance]] (such as from the [[Metal Box]]). A stun effect hitbox will fail to stun the target if it doesn't deal any knockback, or doesn't deal more knockback than the target's armor threshold (such as [[Bowser|Bowser's]] [[Tough Guy]] mechanic in ''[[Bowser (SSB4)|Smash 4]]'' and ''[[Bowser (SSBU)|Ultimate]]''). However, stun duration itself is independent of knockback.

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