Editing Straight Lunge
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==Trivia== | ==Trivia== | ||
*Little Mac has a unique animation when he uses a fully charged Straight Lunge in the air: spinning around and doing an awkward flex. Due to Little Mac's attributes (specifically his poor jumps and fast falling speed), this animation is | *Little Mac has a unique animation when he uses a fully charged Straight Lunge in the air: spinning around and doing an awkward flex. Due to Little Mac's attributes (specifically his poor jumps and fast falling speed), this animation is difficult to spot, as he has to be either close to the top blast line or using custom moves to finish charging up a Straight Lunge in midair. | ||
*Although Little Mac's fist gets engulfed in flames when fully charged, a fully charged Straight Lunge does not do [[flame]] damage. | *Although Little Mac's fist gets engulfed in flames when fully charged, a fully charged Straight Lunge does not do [[flame]] damage. | ||
*Straight Lunge in ''Smash 4'' is one of the only chargeable moves that does not increase damage or knockback with charging until fully charged; charging and releasing Straight Lunge before then only has increasing traveled distance. The other is [[Ultimate Uppercut]], which, like Straight Lunge, does not possess increased damage or knockback unless fully charged. | *Straight Lunge in ''Smash 4'' is one of the only chargeable moves that does not increase damage or knockback with charging until fully charged; charging and releasing Straight Lunge before then only has increasing traveled distance. The other is [[Ultimate Uppercut]], which, like Straight Lunge, does not possess increased damage or knockback unless fully charged. | ||
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*If [[Kirby]] copies a wireframe Mac, he uses the 8-bit sound along with his own voice. | *If [[Kirby]] copies a wireframe Mac, he uses the 8-bit sound along with his own voice. | ||
*After Little Mac performs a KO Uppercut, he'll perform an animation of him wiping the sweat off his face. The particle effect of KO Uppercut in ''Smash 4'' also features a sweat-like particle throughout the punch, though this is not present in ''Ultimate''. | *After Little Mac performs a KO Uppercut, he'll perform an animation of him wiping the sweat off his face. The particle effect of KO Uppercut in ''Smash 4'' also features a sweat-like particle throughout the punch, though this is not present in ''Ultimate''. | ||
*In ''Smash 4'', this is the only move with damage-based armor that can be shield cancelled. | |||
==References== | ==References== |