Editing Straight Lunge

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 153: Line 153:


==Trivia==
==Trivia==
*Little Mac has a unique animation when he uses a fully charged Straight Lunge in the air: spinning around and doing an awkward flex. Due to Little Mac's attributes (specifically his poor jumps and fast falling speed), this animation is rarely seen in typical gameplay, as he has to be either close to the top blast line or using custom moves to finish charging up a Straight Lunge in midair.
*Little Mac has a unique animation when he uses a fully charged Straight Lunge in the air: spinning around and doing an awkward flex. Due to Little Mac's attributes (specifically his poor jumps and fast falling speed), this animation is rarely seen in typical gamepaly, as he has to be either close to the top blast line or using custom moves to finish charging up a Straight Lunge in midair.
*Although Little Mac's fist gets engulfed in flames when fully charged, a fully charged Straight Lunge does not do [[flame]] damage.
*Although Little Mac's fist gets engulfed in flames when fully charged, a fully charged Straight Lunge does not do [[flame]] damage.
*Straight Lunge in ''Smash 4'' is one of the only chargeable moves that does not increase damage or knockback with charging until fully charged; charging and releasing Straight Lunge before then only has increasing traveled distance. The other is [[Ultimate Uppercut]], which, like Straight Lunge, does not possess increased damage or knockback unless fully charged.
*Straight Lunge in ''Smash 4'' is one of the only chargeable moves that does not increase damage or knockback with charging until fully charged; charging and releasing Straight Lunge before then only has increasing traveled distance. The other is [[Ultimate Uppercut]], which, like Straight Lunge, does not possess increased damage or knockback unless fully charged.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)