Editing Stock

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 6: Line 6:
==In single-player modes==
==In single-player modes==
===[[1P Game]]/[[Classic Mode]]===
===[[1P Game]]/[[Classic Mode]]===
Players can choose to begin with between one and five stocks, with three as the default number. This cannot be increased after starting and before quitting or receiving a "Game Over", although the player's [[damage]] percentage resets between matches as well as after using up a stock. Stocks remaining are displayed as small icons — icons of their character's face (in ''Smash 64'', ''Melee'', ''Smash 4'' and ''Ultimate'') or dots (in ''Brawl'') at the bottom of the screen above the damage percentage. When a player is KO'd, they use up a stock. If the player can complete the mode without using a single stock, they will receive a bonus, whose value varies depending on the game.
Players can choose to begin with between one and five stocks, with three as the default number. This cannot be increased after starting and before quitting or receiving a "Game Over", although the player's [[damage]] percentage resets between matches as well as after using up a stock. Stocks remaining are displayed as small icons — icons of their character's face (in ''SSB'', ''Melee'', ''SSB4'' and ''SSBU'') or dots (in ''Brawl'') at the bottom of the screen above the damage percentage. When a player is KO'd, they lose a stock. If the player can complete the mode without losing a single stock, they will receive a bonus, whose value varies depending on the game.


Failing the [[Bonus Stage]]s of Classic Mode does not cost the player a stock, nor does it count for the loss of the [[List of bonuses#Super Smash Bros. Melee|No-Miss Clear bonus]].
Failing the [[Bonus Stage]]s of Classic Mode does not cost the player a stock, nor does it count for the loss of the [[List of bonuses#Super Smash Bros. Melee|No-Miss Clear bonus]].


When the player uses all of their stocks, the game gives them the option to [[Continue]]. If the player chooses "No", then the game ends, and the player is sent back to the Character Select screen. If the player chooses "Yes", then the game restarts at the stage that they were defeated in. However, the player's score is cut in half, and in ''Melee'' and ''Brawl'', the player must pay a small compensation price with coins they have collected; if the player cannot pay the price, they cannot continue. The amount varies on the difficulty; higher difficulties require more coins. Additionally, in all three games, the player is given a significant point deduction of 20,000 points for continuing (but this deduction only applies once, regardless of the number of continues used).
When the player uses up all of their stocks, the game gives them the option to [[Continue]]. If the player chooses "No", then the game ends, and the player is sent back to the Character Select screen. If the player chooses "Yes", then the game restarts at the stage that they were defeated in. However, the player's score is cut in half, and in ''Melee'' and ''Brawl'', the player must pay a small compensation price with coins they have collected; if the player cannot pay the price, they cannot continue. The amount varies on the difficulty; higher difficulties require more coins. Additionally, in all three games, the player is given a significant point deduction of 20,000 points for continuing (but this deduction only applies once, regardless of the number of continues used).


In ''SSB4'''s Classic Mode, players have two stocks in every match, regardless of whether or not they lost stocks in the previous match. Losing both stocks brings up the Continue Screen. Continuing or not costs some of the items that player had gained up to that point, and continuing automatically reduces the Intensity by .5 (the player has no choice in the matter) and their [[Global Smash Power]]. As such, the player must clear the game without continuing to win at Intensity 9.0.
In ''SSB4'''s Classic Mode, players have two stocks in every match, regardless of whether or not they lost stocks in the previous match. Losing both stocks brings up the Continue Screen. Continuing or not costs some of the items that player had gained up to that point, and continuing automatically reduces the Intensity by .5 (the player has no choice in the matter) and their [[Global Smash Power]]. As such, the player must clear the game without continuing to win at Intensity 9.0.

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 4.0 International license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)