Editing Steve (SSBU)/Down aerial

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'''{{GameIcon|ssbu}} 9.0.1'''
'''{{GameIcon|ssbu}} 9.0.1'''
*{{bugfix|Fixed an issue in which the anvil from Steve's down aerial could fall through the stage when pinching an opponent with the anvil and a Block.}}
*{{bugfix|Fixed an issue in which the anvil from Steve's down aerial could fall through the stage when pinching an opponent with the anvil and a Block.}}
==Hitboxes==
==Hitboxes==
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Early searchbox|42}}
! {{rollover|Rehit rate|If not 0, hits again every X frames|y}}
{{UltimateHitboxTableRow
{{HitboxTableTitle|Steve on the anvil|42}}
|id=1
|rehit=10
|damage=0.0%
|sd=2.0
|angle=361
|bk=0
|ks=0
|fkv=0
|r=4.8
|bn=top
|xpos=0.0
|ypos=3.8 to 3.9
|zpos=0.0
|type=Weapon
|effect=Inert
|sfx=None
|slvl=S
|direct=f
|clang=f
|rebound=f
|reflectable=t
|flinchless=t
|nogfx=t
}}
{{HitboxTableTitle|Hitbox (Steve on the anvil)|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 72: Line 46:
|direct=f
|direct=f
|g=f
|g=f
|reflectable=t
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 94: Line 68:
|direct=f
|direct=f
|a=f
|a=f
|reflectable=t
}}
}}
{{HitboxTableTitle|Hitbox (lone anvil)|42}}
|0
{{HitboxTableTitle|Lone anvil|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 117: Line 91:
|direct=f
|direct=f
|g=f
|g=f
|reflectable=t
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
Line 139: Line 113:
|direct=f
|direct=f
|a=f
|a=f
|reflectable=t
}}
}}
|0
{{HitboxTableTitle|Landing anvil|42}}
{{HitboxTableTitle|Landing anvil|42}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 162: Line 136:
|direct=f
|direct=f
|a=f
|a=f
|reflectable=t
}}
}}
|0
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|rehit=10
|damage=0.0%
|damage=0.0%
|angle=361
|angle=361
Line 183: Line 156:
|slvl=S
|slvl=S
|direct=f
|direct=f
|rebound=f
|clang=f
|clang=f
|rebound=f
|reflectable=t
|flinchless=t
|nogfx=t
}}
}}
|10
|}
|}


==Timing==
==Timing==
The move uses up one unit of iron, out of three Steve starts each stock with, and a maximum of 100 units shared with dirt, wood, and stone. It fails if used with no iron left, or if an anvil from a previous use is still active.
===Attack (success)===
The timings below are when the anvil does not land on the ground. The move resets Steve's horizontal momentum when initiated, then causes him to stand on top of the anvil when it is generated, which falls straight down using its own physics. Steve is considered to be grounded while on the anvil, and can perform grounded actions on it after the animation fully plays out; he can also use it to restore his [[air dodge]] or [[double jump]], but the latter only if he does not jump cancel the move.
{|class="wikitable"
{|class="wikitable"
!Anvil generated
|12
|-
!Searchbox
|12-19
|-
!Hitboxes
!Hitboxes
|20-131
|20-
|-
|-
!Jump cancel
!Jump cancellable
|25-
|25-
|-
|-
!Interruptible
!Interruptible (on anvil)
|60
|60
|-
|-
!Animation length
|59
|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
!Anvil {{FrameStrip|t=Blank|c=11}}{{FrameStrip|t=Search|c=8}}{{FrameStrip|t=Hitbox|c=112}}
|{{FrameStrip|t=Lag|c=20|e=LagPropS}}{{FrameStrip|t=Lag|c=5|s=LagPropE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=35|s=LagContinuableE}}
|-
|-
!Jump cancel {{FrameStrip|t=Lag|c=11|e=LagPropS}}{{FrameStrip|t=Lag|c=13|s=LagPropE}}{{FrameStrip|t=Interruptible|c=35}}{{FrameStrip|t=Blank|c=72}}
|{{FrameStrip|t=Blank|c=20}}{{FrameStrip|t=HitboxLoopS|c=1}}{{FrameStrip|t=Hitbox|c=8|s=HitboxLoopE|e=HitboxLoopS}}{{FrameStrip|t=HitboxLoopE|c=1}}{{FrameStrip|t=Blank|c=30}}
|-
!Other {{FrameStrip|t=Lag|c=11|e=LagPropS}}{{FrameStrip|t=Lag|c=48|s=LagPropE}}{{FrameStrip|t=Blank|c=72}}
{{FrameStripEnd}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|prop=y|earliestcontinuable=y|loop=y}}
===Attack (failure)===
{|class="wikitable"
!Interruptible
|20
|-
!Animation length
|19
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=19}}
{{FrameStripEnd}}
 
===Landing===
The anvil is active on the ground for 90 additional frames after the landing lag period. If landing without Steve on top, it is only active for that 90-frame period.
{|class="wikitable"
!Hitboxes
|1-2
|-
!Interruptible
|19
|-
!Animation length
|21
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=3}}
{{FrameStripEnd}}
 
{{FrameIconLegend|lag=y|hitbox=y|prop=y|search=y|interruptible=y}}
 
==Anvil parameters==
{|class="wikitable"
!Initial vertical speed
|1.5
|-
!Gravity
|0.3
|-
!Falling speed
|3
|-
!Lifetime
|120 frames
|-
!Lifetime upon landing
|90 frames
|-
!Duration of attack before jump cancel
|5 frames
|-
!Collision detection length
|21u
|}
 
{{MvSubNavSteve|g=SSBU}}
{{MvSubNavSteve|g=SSBU}}
[[Category:Steve (SSBU)]]
[[Category:Steve (SSBU)]]
[[Category:Down aerials (SSBU)]]
[[Category:Down aerials (SSBU)]]

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