Editing Stealth Burst

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'''Stealth Burst''' ({{ja|ステルスバースト|Suterusu Bāsuto}}, ''Stealth Burst'')  is one of three [[side special move]]s for the [[Mii Gunner]].
'''Stealth Burst''' ({{ja|ステルスバースト|Suterusu Bāsuto}}, ''Stealth Burst'')  is one of three [[side special move]]s for the [[Mii Gunner]].


==Overview==
==Overview==
When used, the Gunner projects a small shining energy shot across the stage that vanishes momentarily, with the Gunner controlling the distance it moves, until they release it or it reaches its max distance (about 3/4 of Final Destination), where it then creates a damaging explosion. If the move is used while in the air, the player will enter a helpless state and fall (though this is no longer the case in Ultimate). This move is very similar to [[Zelda]]'s customized side special, [[Din's Fire|Din's Flare]], but has some noteworthy differences.
When used, the Gunner projects a small shining energy shot across the stage that vanishes momentarily, with the Gunner controlling the distance it moves, until he/she releases it or it reaches its max distance (about 3/4 of Final Destination), where it then creates a damaging explosion. If the move is used while in the air, the player will enter a helpless state and fall (though this is no longer the case in Ultimate). This move is very similar to [[Zelda]]'s customized side special, [[Din's Fire|Din's Flare]], but has some noteworthy differences.


As the name suggests, Stealth Burst becomes nearly invisible shortly after being shot, making it hard for the opponent to time a dodge but also difficult for the user to time the explosion (though they can master the latter with enough practice). Unlike Din's Fire, the Gunner does not float while controlling the burst (instead, they'll stop falling for a moment before descending at a slower rate), nor can the move be controlled at all, as it always goes straight forward at a steady rate and explodes when the button is released or it reaches max range.
As the name suggests, Stealth Burst becomes nearly invisible shortly after being shot, making it hard for the opponent to time a dodge but also difficult for the user to time the explosion (though they can master the latter with enough practice). Unlike Din's Fire, the Gunner does not float while controlling the burst (instead, they'll stop falling for a moment before descending at a slower rate), nor can the move be controlled at all, as it always goes straight forward at a steady rate and explodes when the button is released or it reaches max range.

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